DDD|
C:\D\pawno\include\foreach.inc(963) : warning 219: local variable "s1" shadows a variable at a preceding level C:\D\gamemodes\willsee.pwn(811) : warning 219: local variable "s1" shadows a variable at a preceding level C:\D\gamemodes\willsee.pwn(812) : warning 219: local variable "s2" shadows a variable at a preceding level C:\D\gamemodes\willsee.pwn(722 : error 021: symbol already defined: "TextdrawString"C:\D\gamemodes\willsee.pwn(7229) : error 021: symbol already defined: "model" |
}
new s1 = 1;
new s2 = 0;
new TextdrawString[32];
new model = GetVehicleModel(GetPlayerVehicleID(playerid));
new model = GetVehicleModel(GetPlayerVehicleID(playerid));

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D:\ss\pawno\include\foreach.inc(963) : warning 219: local variable "s1" shadows a variable at a preceding level D:\ss\gamemodes\willsee.pwn(811) : warning 219: local variable "s1" shadows a variable at a preceding level D:\ss\gamemodes\willsee.pwn(812) : warning 219: local variable "s2" shadows a variable at a preceding level |
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} |
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new s1 = 1; new s2 = 0; |
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stock udb_hash(buf[]) { new length=strlen(buf); new s1 = 1; new s2 = 0; new n; for (n=0; n<length; n++) { s1 = (s1 + buf[n]) % 65521; s2 = (s2 + s1) % 65521; } return (s2 << 16) + s1; } |
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GetVehicleVelocity(GetPlayerVehicleID(playerid), svx[playerid], svy[playerid], svz[playerid]); // This Saves Our Velocitys To Our Varibles s1[playerid] = floatsqroot(((svx[playerid]*svx[playerid])+(svy[playerid]*svy[playerid]))+(svz[playerid]*svz[playerid]))*100; // This Is Our Forumula ( I Don't Know How It Works but i found it on internet ) s2[playerid] = floatround(s1[playerid],floatround_round); // Round the output off to a whole number format(s3[playerid],32,"%i", s2[playerid]); // The textdraw string TextDrawSetString(MPH1[playerid], s3[playerid]); // The actual changing of the textdraw |
new s1
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C:\D\pawno\include\foreach.inc(963) : warning 219: local variable "s1" shadows a variable at a preceding level C:\D\gamemodes\willsee.pwn(811) : warning 219: local variable "s1" shadows a variable at a preceding level C:\D\gamemodes\willsee.pwn(812) : warning 219: local variable "s2" shadows a variable at a preceding level |
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CMD:timer(playerid, params[]) { new timer; SetTimerEx(bla bla bla); new timer; } Above, you are defining timer twice ( new timer; ) |