E:\Folder Dion\SA-MP\Server\0.3z\Freeroam\Y_INI Project\gamemodes\RgX-Original.pwn(5310) : warning 202: number of arguments does not match definition E:\Folder Dion\SA-MP\Server\0.3z\Freeroam\Y_INI Project\gamemodes\RgX-Original.pwn(5311) : warning 202: number of arguments does not match definition E:\Folder Dion\SA-MP\Server\0.3z\Freeroam\Y_INI Project\gamemodes\RgX-Original.pwn(5312) : warning 202: number of arguments does not match definition E:\Folder Dion\SA-MP\Server\0.3z\Freeroam\Y_INI Project\gamemodes\RgX-Original.pwn(5313) : warning 202: number of arguments does not match definition E:\Folder Dion\SA-MP\Server\0.3z\Freeroam\Y_INI Project\gamemodes\RgX-Original.pwn(5314) : warning 202: number of arguments does not match definition
//================================General Commands==========================
if(dialogid == DIALOG_COMMAND_C)
{
if(response) // If they clicked 'Select' or double-clicked a weapon
{
// Give them the weapon
switch(listitem)
{
case 0: return cmd_gcmds(playerid);
case 1: return cmd_vhelp(playerid);
case 2: return cmd_househelp(playerid);
case 3: return cmd_bhelp(playerid);
case 4: return cmd_rules(playerid);
}
}
return 1; // We handled a dialog, so return 1. Just like OnPlayerCommandText.
}
case 0: return cmd_gcmds(playerid);
case 1: return cmd_vhelp(playerid);
case 2: return cmd_househelp(playerid);
case 3: return cmd_bhelp(playerid);
case 4: return cmd_rules(playerid);
return cmd_gcmds(playerid, "");
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It must be like this , example
pawn Код:
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