E:\Folder Dion\SA-MP\Server\0.3z\Freeroam\Y_INI Project\gamemodes\RgX-Original.pwn(5310) : warning 202: number of arguments does not match definition E:\Folder Dion\SA-MP\Server\0.3z\Freeroam\Y_INI Project\gamemodes\RgX-Original.pwn(5311) : warning 202: number of arguments does not match definition E:\Folder Dion\SA-MP\Server\0.3z\Freeroam\Y_INI Project\gamemodes\RgX-Original.pwn(5312) : warning 202: number of arguments does not match definition E:\Folder Dion\SA-MP\Server\0.3z\Freeroam\Y_INI Project\gamemodes\RgX-Original.pwn(5313) : warning 202: number of arguments does not match definition E:\Folder Dion\SA-MP\Server\0.3z\Freeroam\Y_INI Project\gamemodes\RgX-Original.pwn(5314) : warning 202: number of arguments does not match definition
//================================General Commands========================== if(dialogid == DIALOG_COMMAND_C) { if(response) // If they clicked 'Select' or double-clicked a weapon { // Give them the weapon switch(listitem) { case 0: return cmd_gcmds(playerid); case 1: return cmd_vhelp(playerid); case 2: return cmd_househelp(playerid); case 3: return cmd_bhelp(playerid); case 4: return cmd_rules(playerid); } } return 1; // We handled a dialog, so return 1. Just like OnPlayerCommandText. }
case 0: return cmd_gcmds(playerid); case 1: return cmd_vhelp(playerid); case 2: return cmd_househelp(playerid); case 3: return cmd_bhelp(playerid); case 4: return cmd_rules(playerid);
return cmd_gcmds(playerid, "");
It must be like this , example
pawn Код:
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