CMD:robstore( playerid, params[ ] )
{
if(Fuck)
{
if ( pRobbingP[ playerid ] )
return SendClientMessage( playerid, RED, "ERROR:{FFFFFF} You are already robbing SexShop" );
if ( !IsPlayerInDynamicCP( playerid,cp_SexShop ) )
return SendClientMessage( playerid, RED, "ERROR:{FFFFFF} You must be in the checkpoint at SexShop to use this command!" );
if ( SexShopRobbed )
return SendClientMessage( playerid, RED, "ERROR:{FFFFFF} SexShop has been robbed recently, please wait patiently!" );
robTimerP[ playerid ] = SetTimerEx( "robPizza", 30000, false, "i", playerid );
SendClientMessage( playerid, INFO, "[ROBBERY INFO] You have started a robbery, it will last 30 seconds. Do not leave the checkpoint! SexShop" );
pRobbingP[ playerid ] = true;
SevenRobbed = true;
new
szStr[ 128 ],
usrName[ 24 ];
GetPlayerName( playerid, usrName, 24 );
format( szStr, 128, "[ROBBERY] %s has began a robbery at SexShop!", usrName );
SendClientMessageToAll( ROB, szStr );
GameTextForPlayer( playerid, "~g~Robbery in process~n~~r~Do not leave the checkpoint SexShop!", 30000, 3 );
SetPlayerWantedLevel(playerid, GetPlayerWantedLevel(playerid) +5);
}
else
{
if ( pRobbingP[ playerid ] )
return SendClientMessage( playerid, RED, "ERROR:{FFFFFF} You are already robbing Seven" );
if ( !IsPlayerInDynamicCP( playerid,cp_Seven ) )
return SendClientMessage( playerid, RED, "ERROR:{FFFFFF} You must be in the checkpoint at Seven to use this command!" );
if ( SevenRobbed )
return SendClientMessage( playerid, RED, "ERROR:{FFFFFF} Seven has been robbed recently, please wait patiently!" );
robTimerP[ playerid ] = SetTimerEx( "robPizza", 30000, false, "i", playerid );
SendClientMessage( playerid, INFO, "[ROBBERY INFO] You have started a robbery, it will last 30 seconds. Do not leave the checkpoint Seven!" );
pRobbingP[ playerid ] = true;
SevenRobbed = true;
new
szStr[ 128 ],
usrName[ 24 ];
GetPlayerName( playerid, usrName, 24 );
format( szStr, 128, "[ROBBERY] %s has began a robbery at Seven!", usrName );
SendClientMessageToAll( ROB, szStr );
GameTextForPlayer( playerid, "~g~Robbery in process~n~~r~Do not leave the checkpoint Seven!", 30000, 3 );
SetPlayerWantedLevel(playerid, GetPlayerWantedLevel(playerid) +5);
}
return 1;
}
if(Fuck) { |
new Fuck; |
D:\da\filterscripts\tryrobs.pwn(73) : warning 219: local variable "szStr" shadows a variable at a preceding level D:\da\filterscripts\tryrobs.pwn(74) : warning 219: local variable "usrName" shadows a variable at a preceding level D:\da\filterscripts\tryrobs.pwn(82) : warning 209: function "cmd_robstore" should return a value D:\da\filterscripts\tryrobs.pwn(83) : error 010: invalid function or declaration D:\da\filterscripts\tryrobs.pwn(85) : error 010: invalid function or declaration D:\da\filterscripts\tryrobs.pwn(86) : error 010: invalid function or declaration D:\da\filterscripts\tryrobs.pwn(8 : error 010: invalid function or declaration D:\da\filterscripts\tryrobs.pwn(89) : error 010: invalid function or declaration D:\da\filterscripts\tryrobs.pwn(91) : error 010: invalid function or declaration D:\da\filterscripts\tryrobs.pwn(92) : error 010: invalid function or declaration D:\da\filterscripts\tryrobs.pwn(94) : error 010: invalid function or declaration D:\da\filterscripts\tryrobs.pwn(96) : error 021: symbol already defined: "SendClientMessage" D:\da\filterscripts\tryrobs.pwn(9 : error 010: invalid function or declaration D:\da\filterscripts\tryrobs.pwn(105) : error 021: symbol already defined: "GetPlayerName" D:\da\filterscripts\tryrobs.pwn(109) : error 021: symbol already defined: "GameTextForPlayer" D:\da\filterscripts\tryrobs.pwn(112) : error 010: invalid function or declaration D:\da\filterscripts\tryrobs.pwn(124) : warning 219: local variable "szStr" shadows a variable at a preceding level D:\da\filterscripts\tryrobs.pwn(126) : warning 219: local variable "usrName" shadows a variable at a preceding level D:\da\filterscripts\tryrobs.pwn(153) : warning 219: local variable "szStr" shadows a variable at a preceding level D:\da\filterscripts\tryrobs.pwn(155) : warning 219: local variable "usrName" shadows a variable at a preceding level D:\da\filterscripts\tryrobs.pwn(182) : warning 204: symbol is assigned a value that is never used: "SevenRobbed" D:\da\filterscripts\tryrobs.pwn(182 -- 185) : warning 203: symbol is never used: "szStr" D:\da\filterscripts\tryrobs.pwn(182 -- 185) : warning 203: symbol is never used: "usrName" |
if(Fuck) { |
#include <a_samp>
#include <Streamer>
#include <zcmd>
#define RED -1
#define ROB -1
#define INFO -1
forward robSeven( playerid ); //Add this to the top of your script under your includes!
forward robSexShop( playerid ); //Add this to the top of your script under your includes!
new Fuck;
//IDLEWOOD PIZZA
new
robTimerP[ MAX_PLAYERS ],
cp_Seven,
cp_SexShop,
bool: pRobbingP[ MAX_PLAYERS ],
bool: SevenRobbed;
new bool:SexShopRobbed;
public OnGameModeInit()
{
cp_Seven = CreateDynamicCP(-23.4826,-55.6319,1003.5469, 3.0, .interiorid = 6);
cp_SexShop = CreateDynamicCP(-104.1407,-22.6708,1000.7188, 3.0, .interiorid = 3);
return 1;
}
public OnPlayerEnterDynamicCP( playerid, checkpointid )
{
if( pRobbingP[ playerid ] )
{
if ( checkpointid == cp_Seven )
{
pRobbingP[ playerid ] = false;
KillTimer( robTimerP[ playerid ] );
SevenRobbed = false;
GameTextForPlayer( playerid, "~r~You have failed the robbery!", 1000, 3 );
}
}
if( pRobbingP[ playerid ] )
{
if ( checkpointid == cp_SexShop )
{
pRobbingP[ playerid ] = false;
KillTimer( robTimerP[ playerid ] );
SevenRobbed = false;
GameTextForPlayer( playerid, "~r~You have failed the robbery!", 1000, 3 );
}
}
return true;
}
CMD:robstore( playerid, params[ ] )
{
if(Fuck)
{
if ( pRobbingP[ playerid ] )
return SendClientMessage( playerid, RED, "ERROR:{FFFFFF} You are already robbing SexShop" );
if ( !IsPlayerInDynamicCP( playerid,cp_SexShop ) )
return SendClientMessage( playerid, RED, "ERROR:{FFFFFF} You must be in the checkpoint at SexShop to use this command!" );
if ( SexShopRobbed )
return SendClientMessage( playerid, RED, "ERROR:{FFFFFF} SexShop has been robbed recently, please wait patiently!" );
robTimerP[ playerid ] = SetTimerEx( "robPizza", 30000, false, "i", playerid );
SendClientMessage( playerid, INFO, "[ROBBERY INFO] You have started a robbery, it will last 30 seconds. Do not leave the checkpoint! SexShop" );
pRobbingP[ playerid ] = true;
SevenRobbed = true;
new
szStr[ 128 ],
usrName[ 24 ];
GetPlayerName( playerid, usrName, 24 );
format( szStr, 128, "[ROBBERY] %s has began a robbery at SexShop!", usrName );
SendClientMessageToAll( ROB, szStr );
GameTextForPlayer( playerid, "~g~Robbery in process~n~~r~Do not leave the checkpoint SexShop!", 30000, 3 );
SetPlayerWantedLevel(playerid, GetPlayerWantedLevel(playerid) +5);
}
else
{
if ( pRobbingP[ playerid ] )
return SendClientMessage( playerid, RED, "ERROR:{FFFFFF} You are already robbing Seven" );
if ( !IsPlayerInDynamicCP( playerid,cp_Seven ) )
return SendClientMessage( playerid, RED, "ERROR:{FFFFFF} You must be in the checkpoint at Seven to use this command!" );
if ( SevenRobbed )
return SendClientMessage( playerid, RED, "ERROR:{FFFFFF} Seven has been robbed recently, please wait patiently!" );
robTimerP[ playerid ] = SetTimerEx( "robPizza", 30000, false, "i", playerid );
SendClientMessage( playerid, INFO, "[ROBBERY INFO] You have started a robbery, it will last 30 seconds. Do not leave the checkpoint Seven!" );
pRobbingP[ playerid ] = true;
SevenRobbed = true;
new
szStr[ 128 ],
usrName[ 24 ];
GetPlayerName( playerid, usrName, 24 );
format( szStr, 128, "[ROBBERY] %s has began a robbery at Seven!", usrName );
SendClientMessageToAll( ROB, szStr );
GameTextForPlayer( playerid, "~g~Robbery in process~n~~r~Do not leave the checkpoint Seven!", 30000, 3 );
SetPlayerWantedLevel(playerid, GetPlayerWantedLevel(playerid) +5);
}
return 1;
}
public robSeven( playerid )
{
new
randMoney = random( 96000 );
GivePlayerMoney( playerid, randMoney );
new
szStr[ 128 ],
szStr1[128],
usrName[ 24 ];
GetPlayerName( playerid, usrName, 24 );
format( szStr, 128, "[ROBBERY] %s has robbed $%d from Idlewood Pizza!", usrName, randMoney );
SendClientMessageToAll( ROB, szStr );
format( szStr, 128, "[ROBBERY INFO] Robbery succesfull! You have earned $%d and 1 score from the robbery.", randMoney );
SendClientMessage( playerid, INFO, szStr );
pRobbingP[ playerid ] = false;
SetTimer( "pizzaDelay", 90000, false );
format(szStr1, sizeof (szStr1), "~g~You have succesfuly robbed $%d from Idlewood Pizza!", randMoney);
GameTextForPlayer( playerid, szStr1, 3000, 3 );
SetPlayerScore(playerid, GetPlayerScore(playerid) +1 );
}
public robSexShop( playerid )
{
new
randMoney = random( 96000 );
GivePlayerMoney( playerid, randMoney );
new
szStr[ 128 ],
szStr1[128],
usrName[ 24 ];
GetPlayerName( playerid, usrName, 24 );
format( szStr, 128, "[ROBBERY] %s has robbed $%d from Idlewood Pizza!", usrName, randMoney );
SendClientMessageToAll( ROB, szStr );
format( szStr, 128, "[ROBBERY INFO] Robbery succesfull! You have earned $%d and 1 score from the robbery.", randMoney );
SendClientMessage( playerid, INFO, szStr );
pRobbingP[ playerid ] = false;
SetTimer( "pizzaDelay", 90000, false );
format(szStr1, sizeof (szStr1), "~g~You have succesfuly robbed $%d from Idlewood Pizza!", randMoney);
GameTextForPlayer( playerid, szStr1, 3000, 3 );
SetPlayerScore(playerid, GetPlayerScore(playerid) +1 );
}
forward SexShopDelay( );
public SexShopDelay( )
{
SevenRobbed = false;
return true;
}
forward SevenDelay( );
public SevenDelay( )
{
SevenRobbed = false;
return true;
}