if( hasHit[playerid] == true && gTeam[ killerid ] == TEAM_CIV_BOUNTY )
{
new
str[128];
format(str, sizeof(str), "[HIT] %s[%d] has been killed by Bounty Hunter %s[%d] for $%d", GetName(playerid), playerid, GetName(killerid), killerid, hitAmount[playerid]);
SendClientMessageToAll(SERVER_MESSAGE, str);
GivePlayerMoney(killerid, hitAmount[playerid]);
hasHit[playerid] = false;
hitAmount[playerid] = 0;
SetPlayerScore(killerid, GetPlayerScore(killerid) + 2);
}
CMD:bounty(playerid, params[])
{
if( gTeam [ playerid ] == TEAM_CIV_BOUNTY )
return SendClientMessage(playerid, 0xFF0000FF, "ERROR:{FFFFFF} Bounty Hunters cannot place hits on other people");
new
id,
amount;
if( sscanf(params, "ui", id, amount))
return SendUsageError( playerid, "/bounty [Name/ID] [Amount]" );
if ( id == INVALID_PLAYER_ID )
return InvalidPlayerError( playerid );
if( id == playerid)
return SendClientMessage(playerid, 0xFF0000FF, "ERROR:{FFFFFF} You cannot place a Bounty Hit on yourself");
if( hasHit[id] == true)
return SendClientMessage(playerid, 0xFF0000FF, "ERROR:{FFFFFF} This player already has a hit on them");
if( amount < 1500)
return SendClientMessage(playerid, 0xFF0000FF, "ERROR:{FFFFFF} Minimum hit amount is $1,500");
if( amount > 1000000)
return SendClientMessage(playerid, 0xFF0000FF, "ERROR:{FFFFFF} Maximum hit amount is $1,000,000");
if( GetPlayerMoney( playerid ) < amount )
return SendClientMessage(playerid, 0xFF0000FF, "ERROR:{FFFFFF} You do not have enough money to pay for the bounty");
hasHit[id] = true;
hitAmount[id] = amount;
new
str[128],
str1[128];
format(str, sizeof(str), "[HIT] A $%d hit has been placed on you. Beware!", amount);
SendClientMessage(id, RED, str);
GameTextForPlayer(id, "~r~HIT BOUNTY ~y~PLACED~r~ON YOU", 6000, 3);
format(str1, sizeof(str1), "[HIT] You have placed a $%d hit on %s[%d]", amount, GetName(id), id);
SendClientMessage(playerid, RED, str1);
GivePlayerMoney(playerid, -amount);
return 1;
}
public OnPlayerDeath(playerid, killerid, reason)
{
if( hasHit[playerid] == true && gTeam[ killerid ] == TEAM_CIV_BOUNTY )
{
new
str[128];
format(str, sizeof(str), "[HIT] %s[%d] has been killed by Bounty Hunter %s[%d] for $%d", GetName(playerid), playerid, GetName(killerid), killerid, hitAmount[playerid]);
SendClientMessageToAll(SERVER_MESSAGE, str);
GivePlayerMoney(killerid, hitAmount[playerid]);
hasHit[playerid] = false;
hitAmount[playerid] = 0;
SetPlayerScore(killerid, GetPlayerScore(killerid) + 2);
}
// The rest of your OnPlayerDeath code
return 1;
}
Try putting the code at the begin of OnPlayerDeath
pawn Код:
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