How to remove Area51 objects? -
Onfroi - 01.01.2015
These objects..
They don't appear in Map Construction but in game they do, any fix?
Thanks in advance.
Re: How to remove Area51 objects? -
Abagail - 01.01.2015
Well; if you can get their object ID's; and their rough position... You should be able to remove it using an extended radius. So basically /save close to the object; and find out it's ID, and remove the building with a suitable range from the coordinates to the object.
Re: How to remove Area51 objects? -
Pottus - 01.01.2015
Those objects you probably won't be able to remove just like certain doors but you can try.
Re: How to remove Area51 objects? -
Abagail - 01.01.2015
Quote:
Originally Posted by Pottus
Those objects you probably won't be able to remove just like certain doors but you can try.
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And why wouldn't you be able to? They are objects, right? I guess someone should update the wiki if that's the case.
Re: How to remove Area51 objects? -
Onfroi - 01.01.2015
Quote:
Originally Posted by Abagail
Well; if you can get their object ID's; and their rough position... You should be able to remove it using an extended radius. So basically /save close to the object; and find out it's ID, and remove the building with a suitable range from the coordinates to the object.
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I don't think that's how RemoveBuilding works

but I'll try anyways.
Re: How to remove Area51 objects? -
ball - 01.01.2015
It's not one object, but three (2887, 2888, 2889). Try this code
Код:
RemoveBuildingForPlayer(playerid, 2887, 0.0, 0.0, 0.0, 6000.0);
RemoveBuildingForPlayer(playerid, 2888, 0.0, 0.0, 0.0, 6000.0);
RemoveBuildingForPlayer(playerid, 2889, 0.0, 0.0, 0.0, 6000.0);
Should work. You can also set positions of it (code above will remove all objects with model 2887 - 2889).
Quote:
Those objects you probably won't be able to remove
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Please don't post if you don't know, thanks. It's not first time when your post means nothing, zero help. Embarrassing.
Re: How to remove Area51 objects? -
Promlesbian - 27.11.2017
Here you go:
RemoveBuildingForPlayer(playerid, 2887, 103.946, 1901.047, 36.246, 0.25);
RemoveBuildingForPlayer(playerid, 2888, 103.946, 1901.047, 36.246, 0.25);
RemoveBuildingForPlayer(playerid, 2889, 103.946, 1901.047, 36.246, 0.25);
RemoveBuildingForPlayer(playerid, 2887, 161.962, 1933.043, 36.246, 0.25);
RemoveBuildingForPlayer(playerid, 2888, 161.962, 1933.043, 36.246, 0.25);
RemoveBuildingForPlayer(playerid, 2889, 161.962, 1933.043, 36.246, 0.25);
RemoveBuildingForPlayer(playerid, 2887, 233.486, 1934.789, 36.246, 0.25);
RemoveBuildingForPlayer(playerid, 2888, 233.486, 1934.789, 36.246, 0.25);
RemoveBuildingForPlayer(playerid, 2889, 233.486, 1934.789, 36.246, 0.25);
RemoveBuildingForPlayer(playerid, 2887, 267.116, 1895.241, 36.246, 0.25);
RemoveBuildingForPlayer(playerid, 2888, 267.116, 1895.241, 36.246, 0.25);
RemoveBuildingForPlayer(playerid, 2889, 267.116, 1895.241, 36.246, 0.25);
RemoveBuildingForPlayer(playerid, 2887, 262.145, 1807.62, 36.246, 0.25);
RemoveBuildingForPlayer(playerid, 2888, 262.145, 1807.62, 36.246, 0.25);
RemoveBuildingForPlayer(playerid, 2889, 262.145, 1807.62, 36.246, 0.25);
RemoveBuildingForPlayer(playerid, 2887, 166.003, 1849.937, 36.246, 0.25);
RemoveBuildingForPlayer(playerid, 2888, 166.003, 1849.937, 36.246, 0.25);
RemoveBuildingForPlayer(playerid, 2889, 166.003, 1849.937, 36.246, 0.25);
RemoveBuildingForPlayer(playerid, 2887, 113.439, 1814.405, 36.246, 0.25);
RemoveBuildingForPlayer(playerid, 2888, 113.439, 1814.405, 36.246, 0.25);
RemoveBuildingForPlayer(playerid, 2889, 113.439, 1814.405, 36.246, 0.25);