--- - Southside Deathmatch Script - Custom classes - Score System - Full Admin System - [0.3z]--- -
Code:
Commands:
/betray - needs to be fixed betrays merceneary fella's and becomes a bounty mercenary
/rpg - for tank gives him or her a unlimited rpg! kill him or her will be a result with +5XP and 5000$
/heal - for doctor - heal's himself - you can add it to be like heal others.
/armour - for doctor - armours himself.
/level [1/2/3/4/5] - admin commands
---Features---
Login
Register
Admin System
Custom Commands
Vehicles
VIP system
---What needs to be done---
Betray needs to be fixed
Commands still need to be added
That's all!
Do not delete the credits without permission! or re-release without permission!
https://www.mediafire.com/?esccj34ahj9cfva
// Includes
#include <a_samp>
#include <zcmd>
// Pragams
#pragma tabsize 0
//Colors
#define TEAM_AZTECAS_COLOR 0x01FCFFC8
#define COLOR_WHITE 0xFFFFFFFF
#define COLOR_FADE1 0xE6E6E6E6
#define COLOR_PM1 0xA65FC7FF
#define COLOR_PM2 0xD35FC7FF
#define COLOR_FADE2 0xC8C8C8C8
#define COLOR_FADE3 0xAAAAAAAA
#define COLOR_FADE4 0x8C8C8C8C
#define COLOR_FADE5 0x6E6E6E6E
#define COLOR_OOC 0xE0FFFFFF
#define COLOR_GREY 0xAFAFAFFF
#define COLOR_LIGHTGREEN 0xADFF2FFF
#define COLOR_LIGHTRED 0xFF6347FF
#define COLOR_DARKRED 0xAA3333FF
#define COLOR_RED 0xFF0606FF
#define COLOR_LIGHTBLUE 0x33CCFFAA
#define COLOR_GREEN 0x33AA33FF
#define COLOR_YELLOW 0xFFFF00FF
#define COLOR_PURPLE 0xC2A2DAFF
#define COLOR_ORANGE 0xFF9900FF
#define COLOR_REPORT 0xFFFF91FF
#define COLOR_RADIO 0x8D8DFFFF
#define COLOR_DEPTRADIO 0xFFD700FF
#define COLOR_BLUE 0x2641FEFF
#define COLOR_MEDIC 0xFF8282FF
#define COLOR_N 0xFF9900FF
#define COLOR_LIME 0x00FF00FF
#define COLOR_NEWS 0x049C7100
#define COLOR_CYAN 0x01FCFFFF
#define COLOR_VIP 0xC93CCEFF
#define COLOR_PORTABLERADIO 0x6DFB6DFF
#define COLOR_HUMAN 0x33CCFF44
#define COLOR_ZOMBIE 0x9ACD3244
#define COLOR_ADUTY 0xFF0000AA
#define COLOR_LIGHTBLUE 0x33CCFFAA
#define COLOR_MAGENTA 0xFF00FFFF
#define COLOR_NAVY 0x000080AA
#define COLOR_AQUA 0xFF000000
#define COLOR_CRIMSON 0xDC143CAA
#define COLOR_FLBLUE 0x6495EDAA
#define COLOR_BISQUE 0xFFE4C4AA
#define COLOR_BLACK 0x000000AA
#define COLOR_CHARTREUSE 0x7FFF00AA
#define COLOR_BROWN 0XA52A2AAA
#define COLOR_CORAL 0xFF7F50AA
#define COLOR_GOLD 0xB8860BAA
#define COLOR_GREENYELLOW 0xADFF2FAA
#define COLOR_INDIGO 0x4B00B0AA
#define COLOR_IVORY 0xFFFF82AA
#define COLOR_LAWNGREEN 0x7CFC00AA
#define COLOR_SEAGREEN 0x20B2AAAA
#define COLOR_LIMEGREEN 0x32CD32AA //<--- Dark lime
#define COLOR_MIDNIGHTBLUE 0X191970AA
#define COLOR_MAROON 0x800000AA
#define COLOR_OLIVE 0x808000AA
#define COLOR_ORANGERED 0xFF4500AA
#define COLOR_PINK 0xFFC0CBAA // - Light light pink
#define COLOR_SPRINGGREEN 0x00FF7FAA
#define COLOR_TOMATO 0xFF6347AA // - Tomato >:/ sounds wrong lol... well... :P
#define COLOR_YELLOWGREEN 0x9ACD32AA //- like military green
#define COLOR_MEDIUMAQUA 0x83BFBFAA
#define COLOR_MEDIUMMAGENTA 0x8B008BAA // dark magenta ^^
new betrayed[MAX_PLAYERS];
main()
{
print("\n----------------------------------");
print(" Eastwood Free-For-All Deathmatch by Kyle!");
print("----------------------------------\n");
}
public OnGameModeInit()
{
// Don't use these lines if it's a filterscript
UsePlayerPedAnims();
DisableInteriorEnterExits();
SetGameModeText("E-FDM");
//Grove Street!
AddPlayerClassEx(1,106,2495.3745,-1687.0148,13.5152,359.9212,0,0,0,0,0,0); // Class location
AddPlayerClassEx(1,105,2495.3745,-1687.0148,13.5152,359.9212,0,0,0,0,0,0); // Class location
//Bikers!
AddPlayerClassEx(2,23,1489.0370,-1724.1262,6.6878,165.3887,0,0,0,0,0,0); // Class location
AddPlayerClassEx(2,254,1489.0370,-1724.1262,6.6878,165.3887,0,0,0,0,0,0); // Class location
//Mercenary
AddPlayerClassEx(3,239,1689.9438,-1495.1478,13.5469,258.4496,0,0,0,0,0,0); // Class location
AddPlayerClassEx(3,230,1689.9438,-1495.1478,13.5469,258.4496,0,0,0,0,0,0); // Class location
AddPlayerClassEx(3,137,1689.9438,-1495.1478,13.5469,258.4496,0,0,0,0,0,0); // Class location
//Doctor
AddPlayerClassEx(4,70,1775.0406,-1706.3138,13.5234,6.7189,0,0,0,0,0,0); // Class location
//Army
AddPlayerClassEx(5,287,1765.7401,-1363.5620,15.7578,271.0064,0,0,0,0,0,0); // Class location
//Tank
AddPlayerClassEx(6,29,1797.9713,-1579.0109,14.0922,280.5515,0,0,0,0,0,0); // Class location
// Vehicles
AddStaticVehicle(492,1817.4697,-1581.5004,13.2269,173.4193,3,1);
AddStaticVehicle(492,1818.9746,-1575.2432,13.2313,164.9421,3,1);
AddStaticVehicle(492,1821.2686,-1566.7173,13.2319,164.9421,3,1);
AddStaticVehicle(492,1823.3209,-1559.0880,13.2521,164.9408,3,1);
AddStaticVehicle(492,1824.7377,-1553.8213,13.2656,164.9389,3,1);
AddStaticVehicle(522,1806.5599,-1580.7460,13.0572,127.5021,3,1);
AddStaticVehicle(522,1807.7604,-1582.3098,13.1071,127.4854,3,1);
AddStaticVehicle(463,1491.3210,-1737.5051,6.1868,346.3082,3,1);
AddStaticVehicle(463,1493.3945,-1738.1047,6.1583,344.5477,3,1);
AddStaticVehicle(463,1495.2312,-1738.4738,6.1181,344.9170,3,1);
AddStaticVehicle(463,1497.3140,-1738.7238,6.0848,349.8004,3,1);
AddStaticVehicle(463,1500.4513,-1739.6130,6.0233,343.4891,3,1);
AddStaticVehicle(459,1780.1024,-1690.2214,13.4761,179.9940,1,0);
AddStaticVehicle(459,1768.7716,-1689.9431,13.4815,178.7320,1,0);
AddStaticVehicle(459,1796.9307,-1689.8883,13.5701,178.0579,1,0);
AddStaticVehicle(459,1790.4698,-1689.7642,13.4856,178.0430,1,0);
AddStaticVehicle(459,1786.9297,-1690.0573,13.4660,178.1342,1,0);
AddStaticVehicle(470,1772.3655,-1354.2969,15.8080,270.6473,86,56); // Patriot 1
AddStaticVehicle(470,1772.5167,-1346.6559,15.8283,270.5258,86,0); // Patriot 2
AddStaticVehicle(470,1767.2581,-1346.7111,15.7615,270.6152,86,0); // Patriot 3
AddStaticVehicle(470,1765.4075,-1354.4756,15.7655,270.6152,86,0); // Patriot 4
AddStaticVehicle(470,1758.7306,-1354.5471,15.8079,270.6152,86,0); // Patriot 5
AddStaticVehicle(470,1751.2620,-1354.6272,15.8554,270.6152,86,0); // Patriot 6
AddStaticVehicle(470,1749.6797,-1350.5905,15.8803,352.3178,86,0); // Patriot 7
AddStaticVehicle(470,1755.8892,-1345.0344,15.8802,266.4621,86,0); // Patriot 8
AddStaticVehicle(475,2501.5054,-1682.8708,13.2489,298.7322,16,1); // Sabre one green
AddStaticVehicle(475,2505.2571,-1680.1324,13.3893,322.1678,16,1); // Sabre two green
AddStaticVehicle(475,2507.8892,-1676.6162,13.3910,329.7001,16,1); // Sabre three green
AddStaticVehicle(475,2509.4287,-1671.9659,13.3911,350.7399,16,1); // Sabre four green
AddStaticVehicle(475,2509.6770,-1668.2620,13.4035,6.8720,16,1); // Sabre five green
AddStaticVehicle(411,1702.8942,-1472.2764,13.2999,180.4516,3,1); // merc's infernus one
AddStaticVehicle(411,1706.3654,-1483.4305,13.2813,180.4516,3,1); // merc's infernus two
AddStaticVehicle(411,1706.4692,-1496.6235,13.2687,180.4516,3,1); // merc's infernus three
AddStaticVehicle(411,1706.5389,-1505.4602,13.2602,180.4516,3,1); // merc's infernus fours
AddStaticVehicle(411,1706.5999,-1513.1953,13.2528,180.4516,3,1); // merc's infernus five
AddStaticVehicle(411,1706.6603,-1520.8486,13.2455,180.4516,3,1); // merc's infernus six
AddStaticVehicle(411,1706.7318,-1529.9510,13.2368,180.4516,3,1); // merc's infernus seven
//pickups
return 1;
}
public OnGameModeExit()
{
return 1;
}
public OnPlayerRequestClass(playerid, classid)
{
if(classid == 0)
{
GameTextForPlayer(playerid, "~g~Grove Street", 4000, 3);
}
else if(classid == 1)
{
GameTextForPlayer(playerid, "~g~Grove Street", 4000, 3);
}
else if(classid == 2)
{
GameTextForPlayer(playerid, "~b~Bikers!", 4000, 3);
}
else if(classid == 3)
{
GameTextForPlayer(playerid, "~b~Bikers!", 4000, 3);
}
else if(classid == 4)
{
GameTextForPlayer(playerid, "~r~Mercenary!", 4000, 3);
}
else if(classid == 5)
{
GameTextForPlayer(playerid, "~r~Mercenary!", 4000, 3);
}
else if(classid == 6)
{
GameTextForPlayer(playerid, "~r~Mercenary!", 4000, 3);
}
else if(classid == 7)
{
GameTextForPlayer(playerid, "~y~Doctor", 4000, 3);
}
else if(classid == 8)
{
GameTextForPlayer(playerid, "Army", 4000, 3);
}
else if(classid == 9)
{
GameTextForPlayer(playerid, "~p~Tank", 4000, 3);
{
}
}
SetPlayerPos(playerid, 2495.3745,-1687.0148,13.5152);
SetPlayerCameraPos(playerid, 2495.0925,-1677.1157,13.3375);
SetPlayerCameraLookAt(playerid, 2495.3745,-1687.0148,13.5152);
SetPlayerFacingAngle(playerid, 359.9212);
return 1;
}
public OnPlayerConnect(playerid)
{
betrayed[playerid] = 0;
SendClientMessage(playerid, COLOR_LIGHTBLUE, "Welcome To E-FDM Please read the rules before you play else it must result into a ban");
SendClientMessage(playerid, COLOR_RED, "Please relog after registering to avoid being bugged");
return 1;
}
public OnPlayerDisconnect(playerid, reason)
{
return 1;
}
public OnPlayerSpawn(playerid)
{
if(GetPlayerTeam(playerid) == 1)
{
SendClientMessage(playerid, COLOR_LIME, "You're on Team Grove Street!.");
GivePlayerWeapon(playerid, WEAPON_DEAGLE, 99999);
GivePlayerWeapon(playerid, WEAPON_SHOTGUN, 99999);
GivePlayerWeapon(playerid, WEAPON_AK47, 99999);
SetPlayerArmour(playerid, 30);
SetPlayerColor(playerid, COLOR_LIME);
}
else if(GetPlayerTeam(playerid) == 2)
{
GivePlayerWeapon(playerid, WEAPON_COLT45, 99999);
GivePlayerWeapon(playerid, WEAPON_SNIPER, 99999);
GivePlayerWeapon(playerid, WEAPON_M4, 99999);
SendClientMessage(playerid, COLOR_BLUE, "You're on Team Bikers!.");
SetPlayerArmour(playerid, 50);
SetPlayerColor(playerid, COLOR_BLUE);
}
else if(GetPlayerTeam(playerid) == 3)
{
SendClientMessage(playerid, COLOR_RED, "You're on Team Mercenary.");
GivePlayerWeapon(playerid, WEAPON_DEAGLE, 99999);
GivePlayerWeapon(playerid, WEAPON_SHOTGSPA, 99999);
GivePlayerWeapon(playerid, WEAPON_SNIPER, 99999);
SetPlayerColor(playerid, COLOR_RED);
}
else if(GetPlayerTeam(playerid) == 4)
{
SendClientMessage(playerid, COLOR_YELLOW, "You're on Team Doctor.");
GivePlayerWeapon(playerid, WEAPON_DEAGLE, 99999);
GivePlayerWeapon(playerid, WEAPON_SHOTGUN, 99999);
GivePlayerWeapon(playerid, WEAPON_TEC9, 99999);
SetPlayerArmour(playerid, 20);
SetPlayerColor(playerid, COLOR_TOMATO);
}
else if(GetPlayerTeam(playerid) == 5)
{
SendClientMessage(playerid, COLOR_YELLOW, "You're on Team Army.");
GivePlayerWeapon(playerid, WEAPON_DEAGLE, 99999);
GivePlayerWeapon(playerid, WEAPON_M4, 99999);
GivePlayerWeapon(playerid, WEAPON_RIFLE, 99999);
SetPlayerArmour(playerid, 20);
SetPlayerColor(playerid, COLOR_ORANGE);
}
else if(GetPlayerTeam(playerid) == 6)
{
if(GetPlayerScore(playerid) == 100)
SendClientMessage(playerid, COLOR_YELLOW, "You've select the tank class! be aware not to kill yourself!");
SendClientMessage(playerid, COLOR_YELLOW, "Use /rpg to recevive a rpg as a tank!!");
SendClientMessageToAll(COLOR_RED, "Someone has selected the tank class! beware! trying to face him/her will be difficult!");
SendClientMessage(playerid, COLOR_YELLOW, "You're on Team Tank!.");
GivePlayerWeapon(playerid, WEAPON_GRENADE, 99999);
SetPlayerColor(playerid, COLOR_LIGHTRED);
SetPlayerHealth(playerid, 50);
}
SendClientMessage(playerid, COLOR_GREEN, "You've been given a bunch of weapons! try and kill other teams to save your own turf!.");
return 1;
}
public OnPlayerDeath(playerid, killerid, reason)
{
if(GetPlayerTeam(playerid) == 6)
SendClientMessageToAll(COLOR_DARKRED, "TANK WARN: The Tank Has been defeated!!! the killer has been rewarded with 5+ score bonus aswell as 5000$");
SetPlayerScore(killerid, GetPlayerScore(killerid)+5);
GivePlayerMoney(killerid, GetPlayerMoney(killerid)+5000);
if(GetPlayerTeam(playerid) == 3)
SendClientMessageToAll(COLOR_DARKRED, "The mercenary was killed! the bounty is over the killer has been rewarded with his 50000$ and 5XP");
SetPlayerScore(killerid, GetPlayerScore(killerid)+5);
GivePlayerMoney(killerid, GetPlayerMoney(killerid)+50000);
SetPlayerScore(killerid, GetPlayerScore(killerid)+1);
SetPlayerScore(playerid, GetPlayerScore(playerid)-1);
if(GetPlayerMoney(playerid) > 1000)
{
SendClientMessage(playerid, COLOR_RED, "You have died! you will lose 1000$ if you had 1000$!");
SendClientMessage(killerid, COLOR_RED, "You have recevived 1000$");
GivePlayerMoney(playerid, -1000);
GivePlayerMoney(killerid, 1000);
}
return 1;
}
// Vehicles
public OnVehicleSpawn(vehicleid)
{
return 1;
}
public OnVehicleDeath(vehicleid, killerid)
{
return 1;
}
public OnPlayerText(playerid, text[])
{
return 1;
}
public OnPlayerCommandText(playerid, cmdtext[])
{
if (strcmp("/heal", cmdtext, true, 10) == 0)
{
if(GetPlayerTeam(playerid) == 1) return SendClientMessage(playerid, COLOR_RED, "You're not a doctor!");
if(GetPlayerTeam(playerid) == 2) return SendClientMessage(playerid, COLOR_RED, "You're not a doctor!");
if(GetPlayerTeam(playerid) == 3) return SendClientMessage(playerid, COLOR_RED, "You're not a doctor!");
if(GetPlayerTeam(playerid) == 5) return SendClientMessage(playerid, COLOR_RED, "You're not a doctor!");
if(GetPlayerTeam(playerid) == 6) return SendClientMessage(playerid, COLOR_RED, "You're not a doctor!");
else if(GetPlayerTeam(playerid) == 4)
{
SetPlayerHealth(playerid, 100);
SendClientMessage(playerid, -1, "You have healed yourself");
}
return 1;
}
if (strcmp("/armour", cmdtext, true, 10) == 0)
{
if(GetPlayerTeam(playerid) == 1) return SendClientMessage(playerid, COLOR_RED, "You're not a doctor!");
if(GetPlayerTeam(playerid) == 2) return SendClientMessage(playerid, COLOR_RED, "You're not a doctor!");
if(GetPlayerTeam(playerid) == 3) return SendClientMessage(playerid, COLOR_RED, "You're not a doctor!");
if(GetPlayerTeam(playerid) == 5) return SendClientMessage(playerid, COLOR_RED, "You're not a doctor!");
if(GetPlayerTeam(playerid) == 6) return SendClientMessage(playerid, COLOR_RED, "You're not a doctor!");
else if(GetPlayerTeam(playerid) == 4)
{
SetPlayerArmour(playerid, 100);
SendClientMessage(playerid, COLOR_LIGHTBLUE, "You have filled yourself with 100 armour.");
}
return 1;
}
if (strcmp("/rpg", cmdtext, true, 10) == 0)
{
if(GetPlayerTeam(playerid) == 1) return SendClientMessage(playerid, COLOR_RED, "You're not a tank!");
if(GetPlayerTeam(playerid) == 2) return SendClientMessage(playerid, COLOR_RED, "You're not a tank!");
if(GetPlayerTeam(playerid) == 3) return SendClientMessage(playerid, COLOR_RED, "You're not a tank!");
if(GetPlayerTeam(playerid) == 5) return SendClientMessage(playerid, COLOR_RED, "You're not a tank!");
if(GetPlayerTeam(playerid) == 4) return SendClientMessage(playerid, COLOR_RED, "You're not a tank!");
else if(GetPlayerTeam(playerid) == 6)
{
GivePlayerWeapon(playerid, WEAPON_ROCKETLAUNCHER, 99999);
SendClientMessage(playerid, COLOR_LIGHTBLUE, "You have been given a rpg! with unlimited ammo! .");
SendClientMessageToAll(COLOR_DARKRED, "TANK WARN: A Tank Has Recevived a RPG trying to face him/her on front-lines may be a risk! be warned!");
}
return 1;
}
if (strcmp("/kill", cmdtext, true, 10) == 0)
{
SendClientMessage(playerid, COLOR_RED, "You have killed yourself! you lose one point");
SetPlayerHealth(playerid, 0);
return 1;
}
if (strcmp("/betray", cmdtext, true, 10) == 0)
{
if(GetPlayerTeam(playerid) == 1) return SendClientMessage(playerid, COLOR_RED, "You're not a mercenary!");
if(GetPlayerTeam(playerid) == 2) return SendClientMessage(playerid, COLOR_RED, "You're not a mercenary!");
if(GetPlayerTeam(playerid) == 4) return SendClientMessage(playerid, COLOR_RED, "You're not a mercenary!");
if(GetPlayerTeam(playerid) == 5) return SendClientMessage(playerid, COLOR_RED, "You're not a mercenary!");
if(GetPlayerTeam(playerid) == 6) return SendClientMessage(playerid, COLOR_RED, "You're not a mercenary!");
if(GetPlayerTeam(playerid) == 3)
SetPlayerColor(playerid, COLOR_WHITE);
if(betrayed[playerid] == 1) return SendClientMessage(playerid, COLOR_DARKRED, "You have already betrayed your friends! you are now an enemy!");
betrayed[playerid] = 1;
SetPlayerScore(playerid, 150);
SendClientMessageToAll(COLOR_MEDIUMMAGENTA, "A Mercenary has betrayed their fella's he/her has been marked as a white name! killing him or her will recevive 50000$ and 5+ XP");
SendClientMessage(playerid, COLOR_DARKRED, "You have now betrayed your friends!");
return 1;
}
return 0;
}
public OnPlayerEnterVehicle(playerid, vehicleid, ispassenger)
{
return 1;
}
public OnPlayerExitVehicle(playerid, vehicleid)
{
return 1;
}
public OnPlayerStateChange(playerid, newstate, oldstate)
{
return 1;
}
public OnPlayerEnterCheckpoint(playerid)
{
return 1;
}
public OnPlayerLeaveCheckpoint(playerid)
{
return 1;
}
public OnPlayerEnterRaceCheckpoint(playerid)
{
return 1;
}
public OnPlayerLeaveRaceCheckpoint(playerid)
{
return 1;
}
public OnRconCommand(cmd[])
{
return 1;
}
public OnPlayerRequestSpawn(playerid)
{
SetCameraBehindPlayer(playerid);
if(GetPlayerTeam(playerid) == 6 && GetPlayerScore(playerid) < 10000)
{
ForceClassSelection(playerid);
SetPlayerHealth(playerid, 0);
SendClientMessage(playerid, COLOR_RED, "***You must have above 9000 score to buy this class!***");
SendClientMessage(playerid, COLOR_LIGHTBLUE, "Commands for tank: /rpg [Give's you a rpg with unlimited ammo]");
return 1;
}
if(GetPlayerTeam(playerid) == 3 && GetPlayerScore(playerid) < 100000)
{
ForceClassSelection(playerid);
SetPlayerHealth(playerid, 0);
SendClientMessage(playerid, COLOR_RED, "***You must have above 90000 score to buy this class! it is the most benefital class!***");
SendClientMessage(playerid, COLOR_LIGHTBLUE, "Commands for mercenary: /betray [Betray your fella's and become a true mercenary!] /setbounty [Set a bounty on someone]");
return 1;
}
if(GetPlayerTeam(playerid) == 4 && GetPlayerScore(playerid) < 20000)
{
ForceClassSelection(playerid);
SetPlayerHealth(playerid, 0);
SendClientMessage(playerid, COLOR_RED, "***You must have above 15000 score to buy this class!***");
SendClientMessage(playerid, COLOR_LIGHTBLUE, "Commands for medic: /heal [Heal's yourself] /armour [Armour's yourself]");
return 1;
}
return 1;
}
public OnObjectMoved(objectid)
{
return 1;
}
public OnPlayerObjectMoved(playerid, objectid)
{
return 1;
}
public OnPlayerPickUpPickup(playerid, pickupid)
{
return 1;
}
public OnVehicleMod(playerid, vehicleid, componentid)
{
return 1;
}
public OnVehiclePaintjob(playerid, vehicleid, paintjobid)
{
return 1;
}
public OnVehicleRespray(playerid, vehicleid, color1, color2)
{
return 1;
}
public OnPlayerSelectedMenuRow(playerid, row)
{
return 1;
}
public OnPlayerExitedMenu(playerid)
{
return 1;
}
public OnPlayerInteriorChange(playerid, newinteriorid, oldinteriorid)
{
return 1;
}
public OnPlayerKeyStateChange(playerid, newkeys, oldkeys)
{
return 1;
}
public OnRconLoginAttempt(ip[], password[], success)
{
return 1;
}
public OnPlayerUpdate(playerid)
{
return 1;
}
public OnPlayerStreamIn(playerid, forplayerid)
{
return 1;
}
public OnPlayerStreamOut(playerid, forplayerid)
{
return 1;
}
public OnVehicleStreamIn(vehicleid, forplayerid)
{
return 1;
}
public OnVehicleStreamOut(vehicleid, forplayerid)
{
return 1;
}
public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[])
{
return 1;
}
public OnPlayerClickPlayer(playerid, clickedplayerid, source)
{
return 1;
}
Do not remove the credits!---- or re-release without permission!
If you get any errors contact me.
Re: ---Basic Deathmatch Script - Custom classes - Score System - Full Admin System - [0.3z]--- -
it's good dude..
Re: ---Basic Deathmatch Script - Custom classes - Score System - Full Admin System - [0.3z]--- -
Re: ---Basic Deathmatch Script - Custom classes - Score System - Full Admin System - [0.3z]--- -
Re: ---Basic Deathmatch Script - Custom classes - Score System - Full Admin System - [0.3z]--- -
Re: ---Basic Deathmatch Script - Custom classes - Score System - Full Admin System - [0.3z]--- -
Re: ---Basic Deathmatch Script - Custom classes - Score System - Full Admin System - [0.3z]--- -
Re: ---Basic Deathmatch Script - Custom classes - Score System - Full Admin System - [0.3z]--- -
Re: ---Basic Deathmatch Script - Custom classes - Score System - Full Admin System - [0.3z]--- -
Re: ---Basic Deathmatch Script - Custom classes - Score System - Full Admin System - [0.3z]--- -