y_hook question - Printable Version
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y_hook question -
PaulDinam - 30.12.2014
Is there a way to create a custom function like a timer that allows me to hook from different includes as if I would normally hook let's say.. OnPlayerConnect. And i'm using 4.0 of YSI.
Re: y_hook question -
PaulDinam - 30.12.2014
Quote:
Originally Posted by ******
In 4.0, yes.
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I haven't really been able to accomplish this goal, any way you could demonstrate something?
Re: y_hook question -
PaulDinam - 30.12.2014
Quote:
Originally Posted by ******
OK, I don't know why, but hooked timers don't work. I honestly don't understand why - hooked custom functions called with "CallLocalFunction" work perfectly and I can't see any fundamental difference between the two...
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Thank you for clearing this up.
Re: y_hook question -
PaulDinam - 30.12.2014
Quote:
Originally Posted by ******
I am trying to figure the problem out, but I'm not at all sure what it could be!
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If one day you'll find a solution for this, it'll be the best day of my life.
Re: y_hook question -
PaulDinam - 30.12.2014
Right now, the way I use a single timer is with "CallRemoteFunction" to a function that's in another include for example an include of player's system with consists a login timer.
pawn Код:
public SecondTimer()
{
// [ Login Timer ]
CallRemoteFunction("HandleLoginTimer", "");
for(new i = 0; i < MAX_PLAYERS; i++)
{
if(Player[i][isLogged])
{
}
}
}