SA-MP 0.2X and 0.3 -
Kalcor - 15.11.2008
Due to some large scale abuse of the current SA-MP 0.2.2 client and server, I have decided to release a new update to SA-MP 0.2 called SA-MP 0.2X. This release contains security and networking fixes only. The SA-MP version being developed as 0.2.5 will now become SA-MP 0.3.
All servers and players will have to update to 0.2X when it is released, as the SA-MP 0.2.2 server list will be discontinued. SA-MP 0.2.2 clients can't connect to 0.2X servers.
SA-MP 0.2X is now released.
- Fixed insecure handling of private messages.
- Fixed packet fragmentation/MTU issue.
- Various security updates to the netcode and connection logic.
- Security updates to the client binaries.
- Removed compression from the aiming vectors to improve accuracy.
- Added seconds to server logs and also shows raw incomming UDP connections.
- OnVehicleMod/OnVehiclePaintjob/OnVehicleRespray includes the origin playerid.
- Added OnPlayerUpdate, a callback fired for every player network update. This will help with server-side anti-cheat and detecting alt-tabbed/idle players.
Code:
forward OnVehicleMod(playerid, vehicleid, componentid);
forward OnVehiclePaintjob(playerid, vehicleid, paintjobid);
forward OnVehicleRespray(playerid, vehicleid, color1, color2);
forward OnPlayerUpdate(playerid); // called for every player network update. return 0 to prevent replication to other clients.
- Limited MAX_FILTER_SCRIPTS to 16 to conserve server CPU.
Re: SA-MP 0.2X and 0.3 -
clum2k8 - 15.11.2008
Is the client cross compatible with 0.2.2 servers?
Edit: Nvm, it's not.
Re: SA-MP 0.2X and 0.3 -
Einstein - 15.11.2008
wow thats really nice to hear. Thank you kye
Re: SA-MP 0.2X and 0.3 -
d0 - 15.11.2008
nice kye
one question
can you put on the old 0.2.2 master list one server that says "new version download sa-mp.com" or so?
then all will update quicker :P
Re: SA-MP 0.2X and 0.3 -
Extremo - 15.11.2008
I will test this out in a second, i have to change my actual OnPlayerUpdate function now due to the new addon, brb.
EDIT: Due to some problems with my host i cannot test these client/server, awaiting other peoples respond, could somebody tell me if it runs properly with mysql and such? I would appreciate it.
Re: SA-MP 0.2X and 0.3 -
Kalcor - 15.11.2008
Quote:
Originally Posted by Clum2k8
Is the client cross compatible with 0.2.2 servers?
|
No. I've had to change the network protocol entirely to prevent abuse. 0.2.2 and 0.2X are not compatible.
Re: SA-MP 0.2X and 0.3 -
Einstein - 15.11.2008
When i want to start the Client on the 0.2X Server my GTA:SA crashes.
http://img3.imagebanana.com/img/g29vjrur/error.PNG
Re: SA-MP 0.2X and 0.3 -
Ytong - 15.11.2008
Wow, i'm gonna test it
Re: SA-MP 0.2X and 0.3 -
Extremo - 15.11.2008
Quote:
Originally Posted by Andre9977
What does the filterscript testdbg.amx do? I just found it in the server.cfg and I checked that there's no .pwn file. Must I run it as a filterscript?
|
There is a .pwn file, its just some commands i think it was for the testing propose, you dont need it.
Re: SA-MP 0.2X and 0.3 -
Einstein - 15.11.2008
Look in it its Actor Support of 0.3 ^^
public OnActorCreate( actorid )
{
printf("New actor was created. %u",actorid);
return 1;
}
Re: SA-MP 0.2X and 0.3 -
Ytong - 15.11.2008
btw. there's a
Code:
public OnActorCreate( actorid )
{
printf("New actor was created. %u",actorid);
return 1;
}
Callback
damn Einstein was 32 seconds faster *_*
Re: SA-MP 0.2X and 0.3 -
CracK - 15.11.2008
AA we got SetPlayerDisabledWeapons!!!
minute later: ...or we had it already?
Re: SA-MP 0.2X and 0.3 -
Littl3j0hNy - 15.11.2008
Hi,
Thank You Kye !
I would test it with my Mode ^^
- LJ
Re: SA-MP 0.2X and 0.3 -
Reamis - 15.11.2008
Lithuanian letters is not working anymore
Re: SA-MP 0.2X and 0.3 -
shitbird - 15.11.2008
yaY! go kye!
good job man.
Re: SA-MP 0.2X and 0.3 -
Extremo - 15.11.2008
Reamis, I am not sure but at least its being replaced with a ? so i guess kye replaces every unknown letter with a ? so i am sure he did not add it yet and i dont know if he will though.
Re: SA-MP 0.2X and 0.3 -
Finn - 15.11.2008
Cool, so now we can see who's ALT-TAB'ing in the middle of a fight and kick AFK'ers from roleplay servers.
Good update.
Re: SA-MP 0.2X and 0.3 -
Kalcor - 15.11.2008
Quote:
Originally Posted by Reamis
Lithuanian letters is not working anymore
|
Thanks for the report. It will be fixed in 0.2X Testing 2.
Re: SA-MP 0.2X and 0.3 -
clum2k8 - 15.11.2008
Why does the Ј sign filter to ? ?
Re: SA-MP 0.2X and 0.3 -
_vendetta - 15.11.2008
Thanks for the info Kye