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SA-MP 0.2X and 0.3 - Printable Version

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SA-MP 0.2X and 0.3 - Kalcor - 15.11.2008

Due to some large scale abuse of the current SA-MP 0.2.2 client and server, I have decided to release a new update to SA-MP 0.2 called SA-MP 0.2X. This release contains security and networking fixes only. The SA-MP version being developed as 0.2.5 will now become SA-MP 0.3.

All servers and players will have to update to 0.2X when it is released, as the SA-MP 0.2.2 server list will be discontinued. SA-MP 0.2.2 clients can't connect to 0.2X servers.

SA-MP 0.2X is now released.

- Fixed insecure handling of private messages.
- Fixed packet fragmentation/MTU issue.
- Various security updates to the netcode and connection logic.
- Security updates to the client binaries.
- Removed compression from the aiming vectors to improve accuracy.
- Added seconds to server logs and also shows raw incomming UDP connections.
- OnVehicleMod/OnVehiclePaintjob/OnVehicleRespray includes the origin playerid.
- Added OnPlayerUpdate, a callback fired for every player network update. This will help with server-side anti-cheat and detecting alt-tabbed/idle players.
Code:
forward OnVehicleMod(playerid, vehicleid, componentid);
forward OnVehiclePaintjob(playerid, vehicleid, paintjobid);
forward OnVehicleRespray(playerid, vehicleid, color1, color2);
forward OnPlayerUpdate(playerid); // called for every player network update. return 0 to prevent replication to other clients.
- Limited MAX_FILTER_SCRIPTS to 16 to conserve server CPU.


Re: SA-MP 0.2X and 0.3 - clum2k8 - 15.11.2008

Is the client cross compatible with 0.2.2 servers?

Edit: Nvm, it's not.


Re: SA-MP 0.2X and 0.3 - Einstein - 15.11.2008

wow thats really nice to hear. Thank you kye


Re: SA-MP 0.2X and 0.3 - d0 - 15.11.2008

nice kye

one question
can you put on the old 0.2.2 master list one server that says "new version download sa-mp.com" or so?
then all will update quicker :P




Re: SA-MP 0.2X and 0.3 - Extremo - 15.11.2008

I will test this out in a second, i have to change my actual OnPlayerUpdate function now due to the new addon, brb.


EDIT: Due to some problems with my host i cannot test these client/server, awaiting other peoples respond, could somebody tell me if it runs properly with mysql and such? I would appreciate it.


Re: SA-MP 0.2X and 0.3 - Kalcor - 15.11.2008

Quote:
Originally Posted by Clum2k8
Is the client cross compatible with 0.2.2 servers?
No. I've had to change the network protocol entirely to prevent abuse. 0.2.2 and 0.2X are not compatible.


Re: SA-MP 0.2X and 0.3 - Einstein - 15.11.2008

When i want to start the Client on the 0.2X Server my GTA:SA crashes.

http://img3.imagebanana.com/img/g29vjrur/error.PNG


Re: SA-MP 0.2X and 0.3 - Ytong - 15.11.2008

Wow, i'm gonna test it


Re: SA-MP 0.2X and 0.3 - Extremo - 15.11.2008

Quote:
Originally Posted by Andre9977
What does the filterscript testdbg.amx do? I just found it in the server.cfg and I checked that there's no .pwn file. Must I run it as a filterscript?
There is a .pwn file, its just some commands i think it was for the testing propose, you dont need it.


Re: SA-MP 0.2X and 0.3 - Einstein - 15.11.2008

Look in it its Actor Support of 0.3 ^^

public OnActorCreate( actorid )
{
printf("New actor was created. %u",actorid);
return 1;
}



Re: SA-MP 0.2X and 0.3 - Ytong - 15.11.2008

btw. there's a
Code:
public OnActorCreate( actorid )
{
	printf("New actor was created. %u",actorid);
	return 1;
}
Callback

damn Einstein was 32 seconds faster *_*


Re: SA-MP 0.2X and 0.3 - CracK - 15.11.2008

AA we got SetPlayerDisabledWeapons!!!
minute later: ...or we had it already?


Re: SA-MP 0.2X and 0.3 - Littl3j0hNy - 15.11.2008

Hi,

Thank You Kye !

I would test it with my Mode ^^

- LJ


Re: SA-MP 0.2X and 0.3 - Reamis - 15.11.2008

Lithuanian letters is not working anymore



Re: SA-MP 0.2X and 0.3 - shitbird - 15.11.2008

yaY! go kye! good job man.


Re: SA-MP 0.2X and 0.3 - Extremo - 15.11.2008

Reamis, I am not sure but at least its being replaced with a ? so i guess kye replaces every unknown letter with a ? so i am sure he did not add it yet and i dont know if he will though.


Re: SA-MP 0.2X and 0.3 - Finn - 15.11.2008

Cool, so now we can see who's ALT-TAB'ing in the middle of a fight and kick AFK'ers from roleplay servers.

Good update.


Re: SA-MP 0.2X and 0.3 - Kalcor - 15.11.2008

Quote:
Originally Posted by Reamis
Lithuanian letters is not working anymore
Thanks for the report. It will be fixed in 0.2X Testing 2.


Re: SA-MP 0.2X and 0.3 - clum2k8 - 15.11.2008

Why does the Ј sign filter to ? ?


Re: SA-MP 0.2X and 0.3 - _vendetta - 15.11.2008

Thanks for the info Kye