Relog / Reconnect system -
Puppy - 29.12.2014
This is a simple filterscript allowing players to re-connect using a simple command. This is done by banning their IP, and unbanning on disconnect - allowing them to reconnect.
NOTICE: If you use RemoveBuildingForPlayer, and do not restore the object by creating an object in it's place; the player will crash when they try to reconnect. I'd recommend creating a PLAYER object, and when they have safely connected removing said object.
You can find the script on pastebin here:
http://pastebin.com/kMH6sFrT
Re: Relog / Reconnect system -
Crayder - 29.12.2014
I recommend telling the script that this player (his IP) already has objects removed. When he disconnects from this script and reconnects check his ip and if it matches a player that already had his objects removed then don't remove objects under onplayerconnect.
(I'm typing quickly, i'm on my phone.)
Re: Relog / Reconnect system -
Puppy - 29.12.2014
Thats not possible within an FS unless the removebuilding codes are in the same FS. How-ever, that could be done within an include.
Re: Relog / Reconnect system -
MohanedZzZ - 29.12.2014
Good job nice signature tho
Re: Relog / Reconnect system -
Crayder - 05.01.2015
Quote:
Originally Posted by Puppy
Thats not possible within an FS unless the removebuilding codes are in the same FS. How-ever, that could be done within an include.
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That said, why isn't this an include? I never use filterscripts that I did not create, and when I do it is a script I created to test features.
Re: Relog / Reconnect system -
Banana_Ghost - 09.01.2015
This is nice! However, sometimes the target player may encounter the "You are banned from this server." bug.
Re: Relog / Reconnect system -
Puppy - 31.01.2015
Thats not really something I can control, how-ever reloading bans frequently should help a bit.
Re: Relog / Reconnect system -
MBilal - 31.01.2015
what if player got crash in reconnecting? he will be banned !!
Re: Relog / Reconnect system -
Puppy - 14.02.2015
He won't be banned for crashing, that's a false assumption. They will simply crash because of something such as a RemoveBuildingForPlayer conflict, or server issue. No-one else has ever reported any such issue(to my knowledge) with the IP banning method.
Re: Relog / Reconnect system -
M0HAMMAD - 14.02.2015
nice job