[16:25:27] Kicking 86.69.19.X because they didn't logon to the game. [16:25:38] Kicking 2.31.217.X because they didn't logon to the game. [16:25:56] Kicking 5.102.253.X9 because they didn't logon to the game. [16:26:03] Kicking 188.129.122.X because they didn't logon to the game. [16:26:05] Kicking 172.9.227.X because they didn't logon to the game. [16:26:17] Kicking 82.137.9.X because they didn't logon to the game. [16:26:33] Kicking 87.208.22.X because they didn't logon to the game. [16:26:38] Kicking 182.156.X105.36 because they didn't logon to the game. [16:26:40] Kicking 46.99.97.X61 because they didn't logon to the game. [16:26:40] Kicking 41.68.11.X because they didn't logon to the game. [16:27:04] Kicking 84.108.195.X because they didn't logon to the game. [16:27:19] Kicking 82.137.9.X because they didn't logon to the game. [16:27:24] Kicking 87.208.22.X because they didn't logon to the game. [16:27:26] Kicking 2.31.217.2X because they didn't logon to the game. [16:27:39] Kicking 41.68.11.X because they didn't logon to the game. [16:27:42] Kicking 93.173.X.15 because they didn't logon to the game. [16:28:22] Kicking 84.108.195.67 because they didn't logon to the game. [16:28:39] Kicking 82.137.11.185 because they didn't logon to the game. [16:28:52] Kicking 115.117.132.59 because they didn't logon to the game. [16:28:59] Kicking 92.36.213.X0 because they didn't logon to the game. [16:29:15] Kicking 86.145.160.X43 because they didn't logon to the game. [16:29:20] Kicking 5.102.253.X because they didn't logon to the game. [16:29:26] Kicking 93.173.240.X because they didn't logon to the game.
No other server has reported this. At least, not yet.
The 'Kicking {} because they didn't logon to the game.' message is normal. It means the client is too slow to connect and probably has a high amount of packet loss. In previous versions of the SA-MP server, the same problem could happen, although the player would eventually just have to quit and try reconnecting. Are you sure there aren't external factors causing this problem? There could some type of packet filtering in the firewall. The physical server which hosts the game server could be under attack. You can PM me a bigger server log if you like. If most servers work fine and there are problems like this, it usually turns out that it's not caused by SA-MP. |