new Float:Randomter[][] =
{
// terrorist spawns
(649.1878,-1513.9203,14.8651,85.4113),
{660.1678,-1423.0903,14.8715,355.1891},
{865.6883,-1364.9763,13.5764,164.7453},
(952.1868,-909.1931,45.7656,186.2330),
(1115.5122,-1011.1461,29.8594,23.4913)
};
//onplayerspawn
if( gTeam[playerid] == TEAM_TER)
{
new TRandom = random(sizeof(Randomter));
SetPlayerPos(playerid, Randomter[TRandom][0], Randomter[TRandom][1], Randomter[TRandom][2]);
ServerWeapon(playerid, 30, 90);
ServerWeapon(playerid, 24, 90);
}
new Float:Randomter[][4] =
{
// terrorist spawns
{649.1878,-1513.9203,14.8651,85.4113},
{660.1678,-1423.0903,14.8715,355.1891},
{865.6883,-1364.9763,13.5764,164.7453},
{952.1868,-909.1931,45.7656,186.2330},
{1115.5122,-1011.1461,29.8594,23.4913}
};
AddPlayerClass(126,649.1878,-1513.9203,14.8651,85.4113,0,0,0,0,0,0); // terro spawn 1
public OnPlayerRequestSpawn(playerid)
{
SpawnPlayer(playerid);
return 1;
}
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Make sure you have added 'AddPlayerClass' on gamemode init and
also try this pawn Код:
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I have addplayerclass and spawnplayer will spawn the player imedietly after they try to select skin
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public OnPlayerRequestSpawn(playerid)
{
return 1;
}
SpawnPlayer(playerid);