MiniGame_Update[playerid] --; for(new i; i < 25; i++) TextDrawHideForPlayer(playerid, MiniGameLine[i]); MiniGameLineUpDate(playerid);
MiniGame_Update[playerid] ++; for(new i; i < 25; i++) TextDrawHideForPlayer(playerid, MiniGameLine[i]); MiniGameLineUpDate(playerid);
stock MiniGameLineUpDate(playerid)
{
if(MiniGame_Update[playerid] < 0) MiniGame_Update[playerid] = -1;
switch(MiniGame_Update[playerid])
{
case -1: {
for(new i; i < 25; i++) TextDrawHideForPlayer(playerid, MiniGameLine[i]);
return 1;
}
case 0: return TextDrawShowForPlayer(playerid, MiniGameLine[0]);
case 1: {
for(new i; i < 2; i++) TextDrawShowForPlayer(playerid, MiniGameLine[i]);
return 1;
}
case 2: {
for(new i; i < 3; i++) TextDrawShowForPlayer(playerid, MiniGameLine[i]);
return 1;
}
case 3: {
for(new i; i < 4; i++) TextDrawShowForPlayer(playerid, MiniGameLine[i]);
return 1;
}
case 4: {
for(new i; i < 5; i++) TextDrawShowForPlayer(playerid, MiniGameLine[i]);
return 1;
}
case 5: {
for(new i; i < 6; i++) TextDrawShowForPlayer(playerid, MiniGameLine[i]);
return 1;
}
case 6: {
for(new i; i < 7; i++) TextDrawShowForPlayer(playerid, MiniGameLine[i]);
return 1;
}
case 7: {
for(new i; i < 8; i++) TextDrawShowForPlayer(playerid, MiniGameLine[i]);
return 1;
}
case 8: {
for(new i; i < 9; i++) TextDrawShowForPlayer(playerid, MiniGameLine[i]);
return 1;
}
case 9: {
for(new i; i < 10; i++) TextDrawShowForPlayer(playerid, MiniGameLine[i]);
return 1;
}
case 10: {
for(new i; i < 11; i++) TextDrawShowForPlayer(playerid, MiniGameLine[i]);
return 1;
}
case 11: {
for(new i; i < 12; i++) TextDrawShowForPlayer(playerid, MiniGameLine[i]);
return 1;
}
case 12: {
for(new i; i < 13; i++) TextDrawShowForPlayer(playerid, MiniGameLine[i]);
return 1;
}
case 13: {
for(new i; i < 14; i++) TextDrawShowForPlayer(playerid, MiniGameLine[i]);
return 1;
}
case 14: {
for(new i; i < 15; i++) TextDrawShowForPlayer(playerid, MiniGameLine[i]);
return 1;
}
case 15: {
for(new i; i < 16; i++) TextDrawShowForPlayer(playerid, MiniGameLine[i]);
return 1;
}
case 16: {
for(new i; i < 17; i++) TextDrawShowForPlayer(playerid, MiniGameLine[i]);
return 1;
}
case 17: {
for(new i; i < 18; i++) TextDrawShowForPlayer(playerid, MiniGameLine[i]);
return 1;
}
case 18: {
for(new i; i < 19; i++) TextDrawShowForPlayer(playerid, MiniGameLine[i]);
return 1;
}
case 19: {
for(new i; i < 20; i++) TextDrawShowForPlayer(playerid, MiniGameLine[i]);
return 1;
}
case 20: {
for(new i; i < 21; i++) TextDrawShowForPlayer(playerid, MiniGameLine[i]);
return 1;
}
case 21: {
for(new i; i < 22; i++) TextDrawShowForPlayer(playerid, MiniGameLine[i]);
return 1;
}
case 22: {
for(new i; i < 23; i++) TextDrawShowForPlayer(playerid, MiniGameLine[i]);
return 1;
}
case 23: {
for(new i; i < 24; i++) TextDrawShowForPlayer(playerid, MiniGameLine[i]);
return 1;
}
case 24: {
for(new i; i < 25; i++) TextDrawShowForPlayer(playerid, MiniGameLine[i]);
return 1;
}
default: {
MiniGame_Update[playerid] = -1;
for(new i; i < 25; i++) TextDrawShowForPlayer(playerid, MiniGameLine[i]);
return 1;
}
}
return 1;
}
stock MiniGameLineUpDate(playerid)
{
if(-1 < MiniGame_Update[playerid] < 25)
{
for(new i; i < MiniGame_Update[playerid]; i++) TextDrawShowForPlayer(playerid, MiniGameLine[i]);
}
else
{
MiniGame_Update[playerid] = -1;
for(new i; i < 25; i++) TextDrawHideForPlayer(playerid, MiniGameLine[i]);
}
return 1;
}
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Говнище то какое. Займитесь лучше другим делом.
pawn Код:
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for(new i; i <= MiniGame_Update[playerid]; i++)