CMD:pm(playerid, params[]) { new str[128], str2[128], id, Name1[MAX_PLAYER_NAME], Name2[MAX_PLAYER_NAME]; if(sscanf(params, "us", id, str2)) { SendClientMessage(playerid, COLOR_YELLOW, "Usage: /pm <id> <message>"); return 1; } if(!IsPlayerConnected(id)) return SendClientMessage(playerid, COLOR_YELLOW, "ERROR: Player not connected"); if(BlockPM[playerid] == id) return SendClientMessage(playerid, COLOR_YELLOW, "ERROR: You cannot pm this player because he has blocked you from doing so."); if(GetPVarInt(id,"NoPM") == 1) return SendClientMessage(playerid, COLOR_GREY,"ERROR: That player has disabled Private Messages."); if(playerid == id) return SendClientMessage(playerid, COLOR_YELLOW, "ERROR: You cannot pm yourself!"); { GetPlayerName(playerid, Name1, sizeof(Name1)); GetPlayerName(id, Name2, sizeof(Name2)); sscanf(params, "ds[128]", id, str2); format(str, sizeof(str), "(( PM To %s(ID %d): %s ))", Name2, id, str2); SendClientMessage(playerid, COLOR_YELLOW, str); sscanf(params, "ds[128]", id, str2); format(str, sizeof(str), "(( PM From %s(ID %d): %s ))", Name1, playerid, str2); SendClientMessage(id, COLOR_YELLOW, str); } return 1; }
CMD:blockpm(playerid, params[]) { new victim; if(sscanf(params, "u", victim)) { SendClientMessage(playerid, COLOR_YELLOW, "Usage: /blockpm [playerid]"); return 1; } BlockPM[playerid] = victim; return 1; } CMD:unblockpm(playerid, params[]) { new victim; if(sscanf(params, "u", victim)) { SendClientMessage(playerid, COLOR_YELLOW, "Usage: /unblockpm [playerid]"); return 1; } BlockPM[playerid] = 0; return 1; }
new BlockPM[MAX_PLAYERS];
BlockPM[playerid] = 0;
BlockPM[playerid] = -1;
new BlockPM[MAX_PLAYERS] = INVALID_PLAYER_ID;
public OnPlayerConnect(playerid)
{
BlockPM[playerid] = INVALID_PLAYER_ID;
return true;
}
public OnPlayerDisconnect(playerid, reason)
{
#pragma unused reason
BlockPM[playerid] = INVALID_PLAYER_ID;
return true;
}
pawn Code: new BlockPM[MAX_PLAYERS] = INVALID_PLAYER_ID; public OnPlayerConnect(playerid) { BlockPM[playerid] = INVALID_PLAYER_ID; return true; } public OnPlayerDisconnect(playerid, reason) { #pragma unused reason BlockPM[playerid] = INVALID_PLAYER_ID; return true; } __________________ |