[OnPlayerTakeDamage]: function heading differs from prototype - Printable Version
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+--- Thread: [OnPlayerTakeDamage]: function heading differs from prototype (
/showthread.php?tid=551401)
[OnPlayerTakeDamage]: function heading differs from prototype -
zT KiNgKoNg - 18.12.2014
Its a problem that I've never ran into before, still using all the update includes and so that i started my project with, but for some reason its giving me the error (Code can bee seen below), and i know for a fact its correct.
Код:
F:\SA-MP\scripts\gamemodes\this-script.pwn(938) : error 025: function heading differs from prototype
Code:
pawn Код:
public OnPlayerTakeDamage(playerid, issuerid, Float: amount, weaponid, bodypart)
{
if(IsLogged(playerid) && CharSpawned(playerid))
{
if(IsLogged(issuerid) && CharSpawned(issuerid))
return -1;
if(IsWearingKevlar(playerid))
{
if(bodypart == BODY_PART_TORSO || bodypart == BODY_PART_GROIN)
{
}
}
}
return true;
}
Re: [OnPlayerTakeDamage]: function heading differs from prototype -
HydraHumza - 18.12.2014
https://sampforum.blast.hk/showthread.php?tid=488198
Please +Rep if i help you
Re: [OnPlayerTakeDamage]: function heading differs from prototype -
zT KiNgKoNg - 18.12.2014
Quote:
Originally Posted by Humza
|
Thanks for you assistance, I wasn't able to find this while search (As for giving you rep, that isn't going to happen because you asked for it.
Reputation is earned)
Re: [OnPlayerTakeDamage]: function heading differs from prototype -
Luicy. - 18.12.2014
Test this
Код:
public OnPlayerTakeDamage(playerid, issuerid, Float: amount, weaponid, bodypart)
{
if(IsLogged(playerid) && CharSpawned(playerid))
{
if(IsLogged(issuerid) && CharSpawned(issuerid))
return 1;
if(IsWearingKevlar(playerid))
{
if(bodypart == BODY_PART_TORSO || bodypart == BODY_PART_GROIN)
{
}
}
}
return true;
}
Re: [OnPlayerTakeDamage]: function heading differs from prototype -
HydraHumza - 18.12.2014
Quote:
Originally Posted by zT KiNgKoNg
Thanks for you assistance, I wasn't able to find this while search (As for giving you rep, that isn't going to happen because you asked for it. Reputation is earned)
|
Roger Sir But i see some people doing the same that i did , for now u tell me now i will don't do this thing again thx sir for notifying my mistake
Sorry i am not good in English language
Regards,
Humza
Re: [OnPlayerTakeDamage]: function heading differs from prototype -
Threshold - 19.12.2014
Quote:
Originally Posted by SA-MP Wiki
bodypart The body part that was hit. (NOTE: This parameter was added in 0.3z. Leave it out if using an older version!)
|
Basically, you're using an older version of the 'a_samp' include, which means that the 'bodypart' parameter has not been included, thus you just need to update your SA-MP includes for this error to disappear.