forward GangZoneTimer(); forward PayPlayerInGz(playerID, GzID, Float:x1, Float:y1, Float:x2, Float:y2, cash); #define MAX_GZS 7 new Text:GangZoneText[MAX_PLAYERS]; new GangZoneUnderAttack[MAX_GZS]; new GangZone[MAX_GZS]; new GangZoneWave[MAX_GZS][MAX_GANGS]; new GangZoneColor[MAX_GZS]={COLOR_WHITE,COLOR_WHITE,COLOR_WHITE,COLOR_WHITE,COLOR_WHITE,COLOR_WHITE,COLOR_WHITE}; new GangZoneOwner[MAX_GZS]={999}; new GangZoneName[MAX_GZS][256]= { "Caligulas", "Barco Pirata", "Estacionamento", "Come-A-Lot", "Four Dragons", "Posto", "Monumental" }; new Float:GangZonePos[MAX_GZS][4]={ {2117.0391,1762.9517,2316.6868,1543.9752}, // Caligulas {1807.0566,1705.2527,2032.7548,1462.8376}, // Barco Pirata {1060.5496,2347.3291,1157.6431,2168.0803}, // Estacionamento {2077.6921,1188.4260,2341.9512,980.2180}, // Come-A-Lot {1877.8793,1083.0854,2032.3274,939.1128}, // Four Dragons {2157.0647,2512.6069,2216.5444,2463.8530}, // Posto {976.2117,1161.7599,1177.8610,959.5369}// Monumental };
for(new i=0; i<MAX_GZS; i++) GangZoneShowForPlayer(playerid, GangZone[i], GangZoneColor[i]);
for(new i=0; i<MAX_GZS; i++) { GangZone[i] = GangZoneCreate(GangZonePos[i][0], GangZonePos[i][1], GangZonePos[i][2], GangZonePos[i][3]); }
public PayPlayerInGz(playerID, GzID, Float:x1, Float:y1, Float:x2, Float:y2, cash) //ID_GZ { if(IsPlayerConnected(playerID)) { new Float:X, Float:Y, Float:Z, Float:Health, Float:Colete; GetPlayerArmour(playerID, Colete); GetPlayerPos(playerID, X, Y, Z); GetPlayerHealth(playerID,Health); if((X >= x1) && (X <= x2) && (Y >= y1) && (Y <= y2)) { if(playerGang[playerID] > 0) { if(GangZoneOwner[GzID] == playerGang[playerID] && GangZoneOwner[GzID] < 999) { GivePlayerMoney(playerID, cash); if(Health < 105) SetPlayerHealth(playerID,Health + 2); else if(Colete < 105) SetPlayerArmour(playerID, Colete + 2); } } } return 1; } return 0; } stock IsPlayerInTerritory(playerid, GzID) { new Float:x,Float:y,Float:z; GetPlayerPos(playerid, x, y, z); if(x >= GangZonePos[GzID][0] && y >= GangZonePos[GzID][1] && x <= GangZonePos[GzID][2] && y <= GangZonePos[GzID][3]) return 1; else return 0; } stock GetCountOnTerritory(GzID, gangid) { new Count; for(new i=0; i<MAX_PLAYERS; i++) { if(IsPlayerConnected(i) && IsPlayerInTerritory(i, GzID) && playerGang[i] == gangid) Count ++; } return Count; } stock GameTextForGang(gangid, text[]) { for(new i=0; i<MAX_PLAYERS; i++) { if(playerGang[i] == gangid) { GameTextForPlayer(i, text, 4000, 3); } } return 1; } stock ShowZoneTextForPlayer(playerid, GzID) { TextDrawHideForPlayer(playerid, GangZoneText[playerid]); if(IsPlayerConnected(playerid) && IsPlayerInTerritory(playerid, GzID)) { if(GangZoneOwner[GzID] == 999) { GangZoneText[playerid] = TextDrawCreate(480.000000,425.000000,"~w~Zona ~r~Sem Dono"); TextDrawAlignment(GangZoneText[playerid],0); TextDrawBackgroundColor(GangZoneText[playerid],0x000000ff); TextDrawFont(GangZoneText[playerid],1); TextDrawLetterSize(GangZoneText[playerid],0.399999,1.000000); TextDrawColor(GangZoneText[playerid],0xffffffff); TextDrawSetOutline(GangZoneText[playerid],1); TextDrawSetProportional(GangZoneText[playerid],1); TextDrawSetShadow(GangZoneText[playerid],1); } else { new string[256]; format(string, sizeof(string), "~w~Zona da Gang: ~r~%s", gangNames[GangZoneOwner[GzID]]); GangZoneText[playerid] = TextDrawCreate(480.000000,425.000000,string); TextDrawAlignment(GangZoneText[playerid],0); TextDrawBackgroundColor(GangZoneText[playerid],0x000000ff); TextDrawFont(GangZoneText[playerid],1); TextDrawLetterSize(GangZoneText[playerid],0.399999,1.000000); TextDrawColor(GangZoneText[playerid],0xffffffff); TextDrawSetOutline(GangZoneText[playerid],1); TextDrawSetProportional(GangZoneText[playerid],1); TextDrawSetShadow(GangZoneText[playerid],1); } } else { new string[256]; format(string, sizeof(string), "~w~Zona nao dominavel"); GangZoneText[playerid] = TextDrawCreate(480.000000,425.000000,string); TextDrawAlignment(GangZoneText[playerid],0); TextDrawBackgroundColor(GangZoneText[playerid],0x000000ff); TextDrawFont(GangZoneText[playerid],1); TextDrawLetterSize(GangZoneText[playerid],0.399999,1.000000); TextDrawColor(GangZoneText[playerid],0xffffffff); TextDrawSetOutline(GangZoneText[playerid],1); TextDrawSetProportional(GangZoneText[playerid],1); TextDrawSetShadow(GangZoneText[playerid],1); } TextDrawShowForPlayer(playerid, GangZoneText[playerid]); return 1; } public GangZoneTimer() { for(new i = 0 ; i < MAX_PLAYERS ; i++) { for(new j=0; j<MAX_GZS; j++) { ShowZoneTextForPlayer(i, j); PayPlayerInGz(i, j, GangZonePos[j][0], GangZonePos[j][1], GangZonePos[j][2], GangZonePos[j][3], 500); if(IsPlayerInTerritory(i, j)) { if(playerGang[i] > 0) { if(playerGang[i] != GangZoneOwner[j]) { if(GangZoneUnderAttack[j] == 1) { if(GangZoneWave[j][playerGang[i]] < 15) { GangZoneWave[j][playerGang[i]] = 0; } } if(GangZoneWave[j][playerGang[i]] < 15) { GangZoneWave[j][playerGang[i]] ++; } if(GangZoneWave[j][playerGang[i]] >= 15 && GangZoneWave[j][playerGang[i]] < 100) { if(GangZoneUnderAttack[j] == 0) { if(GangZoneOwner[j] < 999) { new string[256]; format(string, sizeof(string), "~n~ ~n~ ~n~ ~n~ ~n~~w~A gang ~r~%s ~w~esta atacando a zona ~y~%s ~w~da gang ~r~%s", gangNames[playerGang[i]], GangZoneName[j], gangNames[GangZoneOwner[j]]); GameTextForAll(string, 5000, 3); } if(GangZoneOwner[j] == 999) { new string[256]; format(string, sizeof(string), "~n~ ~n~ ~n~ ~n~ ~n~~w~A gang ~r~%s ~w~esta atacando a zona ~y~%s", gangNames[playerGang[i]], GangZoneName[j]); GameTextForAll(string, 5000, 3); } GangZoneFlashForAll(GangZone[j], gangInfo[playerGang[i]][2]); GangZoneUnderAttack[j] = 1; } GangZoneWave[j][playerGang[i]] ++; } if(GangZoneWave[j][playerGang[i]] == 100) { if(GangZoneOwner[j] < 999) { new string[256]; format(string, sizeof(string), "~n~ ~n~ ~n~ ~n~ ~n~~w~A gang ~r~%s ~w~conquistou a zona ~y~%s ~w~da gang ~r~%s", gangNames[playerGang[i]], GangZoneName[j], gangNames[GangZoneOwner[j]]); GameTextForAll(string, 5000, 3); } if(GangZoneOwner[j] == 999) { new string[256]; format(string, sizeof(string), "~n~ ~n~ ~n~ ~n~ ~n~~w~A gang ~r~%s ~w~conquistou a zona ~y~%s", gangNames[playerGang[i]], GangZoneName[j]); GameTextForAll(string, 5000, 3); } GangZoneUnderAttack[j] = 0; GangZoneWave[j][playerGang[i]] = 0; GangZoneColor[j] = gangInfo[playerGang[i]][2]; GangZoneOwner[j] = playerGang[i]; GangZoneStopFlashForAll(GangZone[j]); GangZoneHideForAll(GangZone[j]); GangZoneShowForAll(GangZone[j], GangZoneColor[j]); } } } } else { if(GangZoneWave[j][playerGang[i]] > 0 && GetCountOnTerritory(playerGang[i], j) == 0) { if(GangZoneUnderAttack[j] == 1) { if(GangZoneWave[j][playerGang[i]] >= 15) { new string[256]; format(string, sizeof(string), "~r~Sua gangue nao conquistou a zona ~y~%s", GangZoneName[j]); GameTextForGang(playerGang[i], string); GangZoneUnderAttack[j] = 0; GangZoneWave[j][playerGang[i]] = 0; GangZoneStopFlashForAll(GangZone[j]); GangZoneHideForAll(GangZone[j]); GangZoneShowForAll(GangZone[j], GangZoneColor[j]); } } GangZoneWave[j][playerGang[i]] = 0; } } } } return 1; }
Originally Posted by [MrS
Lake ]
Suckers!!!! ![]() |