new TEST[1];
TEST[0] = CreateObject(1,-3175.7463,1888.1807,74.7513,0,0,0);
for(new idd; idd < sizeof(TEST); idd++)
{
new Float:x, Float:y, Float:z;
GetObjectPos(TEST[idd], x, y, z);
if(IsPlayerInRangeOfPoint(playerid,2.2, x, y, z))
{
SendCllientMessage(playerid, -1, "Test Test Test!!!!!");
}
}
new TEST[1]; TEST[0] = CreateObject(1,-3175.7463,1888.1807,74.7513,0,0,0); for(new idd; idd < sizeof(TEST); idd++) { new Float:x, Float:y, Float:z; GetObjectPos(TEST[idd], x, y, z); if(IsPlayerInRangeOfPoint(playerid,-3175.7463,1888.1807,74.7513, x, y, z)) { SendCllientMessage(playerid, -1, "Test Test Test!!!!!"); } }
Код:
new TEST[1]; TEST[0] = CreateObject(1,-3175.7463,1888.1807,74.7513,0,0,0); for(new idd; idd < sizeof(TEST); idd++) { new Float:x, Float:y, Float:z; GetObjectPos(TEST[idd], x, y, z); if(IsPlayerInRangeOfPoint(playerid,-3175.7463,1888.1807,74.7513, x, y, z)) { SendCllientMessage(playerid, -1, "Test Test Test!!!!!"); } } |
new TEST[1];
TEST[0] = CreateObject(1,-3175.7463,1888.1807,74.7513,0,0,0);
new Float:x, Float:y, Float:z;
GetObjectPos(TEST[0], x, y, z);
if(IsPlayerInRangeOfPoint(playerid, 2.2, x, y, z))
{
SendCllientMessage(playerid, -1, "Test Test Test!!!!!");
}
you only have 1 object so you don't need a loop
use it in a timer pawn Код:
|