new TEST[1];
TEST[0] = CreateObject(1,-3175.7463,1888.1807,74.7513,0,0,0);
for(new idd; idd < sizeof(TEST); idd++)
{
new Float:x, Float:y, Float:z;
GetObjectPos(TEST[idd], x, y, z);
if(IsPlayerInRangeOfPoint(playerid,2.2, x, y, z))
{
SendCllientMessage(playerid, -1, "Test Test Test!!!!!");
}
}
new TEST[1];
TEST[0] = CreateObject(1,-3175.7463,1888.1807,74.7513,0,0,0);
for(new idd; idd < sizeof(TEST); idd++)
{
new Float:x, Float:y, Float:z;
GetObjectPos(TEST[idd], x, y, z);
if(IsPlayerInRangeOfPoint(playerid,-3175.7463,1888.1807,74.7513, x, y, z))
{
SendCllientMessage(playerid, -1, "Test Test Test!!!!!");
}
}
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Код:
new TEST[1];
TEST[0] = CreateObject(1,-3175.7463,1888.1807,74.7513,0,0,0);
for(new idd; idd < sizeof(TEST); idd++)
{
new Float:x, Float:y, Float:z;
GetObjectPos(TEST[idd], x, y, z);
if(IsPlayerInRangeOfPoint(playerid,-3175.7463,1888.1807,74.7513, x, y, z))
{
SendCllientMessage(playerid, -1, "Test Test Test!!!!!");
}
}
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new TEST[1];
TEST[0] = CreateObject(1,-3175.7463,1888.1807,74.7513,0,0,0);
new Float:x, Float:y, Float:z;
GetObjectPos(TEST[0], x, y, z);
if(IsPlayerInRangeOfPoint(playerid, 2.2, x, y, z))
{
SendCllientMessage(playerid, -1, "Test Test Test!!!!!");
}
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you only have 1 object so you don't need a loop
use it in a timer pawn Код:
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