So I have a universal command for locking bussines,houses, cars...
Everything works fine with bussines and houses but when I lock car when im in it and than exit the car I cannot unlock it... Fragment of code for car locking/unlocking.
Code:
else if ((id = Car_Nearest(playerid)) != -1)
{
static
engine,
lights,
alarm,
doors,
bonnet,
boot,
objective;
GetVehicleParamsEx(CarData[id][carVehicle], engine, lights, alarm, doors, bonnet, boot, objective);
if (Car_IsOwner(playerid, id) || (PlayerData[playerid][pFaction] != -1 && CarData[id][carFaction] == GetFactionType(playerid)))
{
if (!CarData[id][carLocked])
{
CarData[id][carLocked] = true;
Car_Save(id);
ShowPlayerFooter(playerid, "You have ~r~locked~w~ the vehicle!");
PlayerPlaySound(playerid, 1145, 0.0, 0.0, 0.0);
SetVehicleParamsEx(CarData[id][carVehicle], engine, lights, alarm, 1, bonnet, boot, objective);
}
else
{
CarData[id][carLocked] = false;
Car_Save(id);
ShowPlayerFooter(playerid, "You have ~g~unlocked~w~ the vehicle!");
PlayerPlaySound(playerid, 1145, 0.0, 0.0, 0.0);
SetVehicleParamsEx(CarData[id][carVehicle], engine, lights, alarm, 0, bonnet, boot, objective);
}
}
}
else SendErrorMessage(playerid, "You are not in range of anything you can lock.");
return 1;
}
Code:
Car_Nearest(playerid)
{
static
Float:fX,
Float:fY,
Float:fZ;
for (new i = 0; i != MAX_DYNAMIC_CARS; i ++) if (CarData[i][carExists]) {
GetVehiclePos(CarData[i][carVehicle], fX, fY, fZ);
if (IsPlayerInRangeOfPoint(playerid, 3.0, fX, fY, fZ)) {
return i;
}
}
return -1;
}
so when the car is locked I cannot unlock it... when I write /lock nothing happens... no wrong cmd masseges, nothing at all.
Ye its SC-RP... Im not saying it's not... Can I get any help ?