//Text Administrator
if(PlayerInfo[playerid][Level] >= 1) {
new messtring[128], pName[24];
format(messtring, sizeof(messtring), "~w~]Administrator] ~b~ %s(%d) ~w~has ~r~Joined ~w~Server",pName, playerid);
return GameTextForAll(messtring, 5000, 3 );
}
//Text Co-OWNER
if(PlayerInfo[playerid][Level] >= 5) {
new messtring[128], pName[24];
format(messtring, sizeof(messtring), "~w~]Server CO-OWNER] ~b~ %s(%d) ~w~has ~r~Joined ~w~Server",pName, playerid);
return GameTextForAll(messtring, 5000, 3 );
}
//Text OWNER
if(PlayerInfo[playerid][Level] >= 6) {
new messtring[128], pName[24];
format(messtring, sizeof(messtring), "~w~]Server OWNER] ~b~ %s(%d) ~w~has ~r~Joined ~w~Server",pName, playerid);
return GameTextForAll(messtring, 5000, 3 );
}
C:\Users\win7\Desktop\SATDM_v9.pwn(12109) : warning 219: local variable "pName" shadows a variable at a preceding level C:\Users\win7\Desktop\SATDM_v9.pwn(12115) : warning 219: local variable "pName" shadows a variable at a preceding level C:\Users\win7\Desktop\SATDM_v9.pwn(12121) : warning 219: local variable "pName" shadows a variable at a preceding level Pawn compiler 3.2.3664 Copyright © 1997-2006, ITB CompuPhase 3 Warnings.
new messtring[128], PlayerName[56];
GetPlayerName(playerid,PlayerName,sizeof(PlayerName));
if(PlayerInfo[playerid][Level] >= 1)
{
format(messtring, sizeof(messtring), "~w~]Administrator] ~b~ %s(%d) ~w~has ~r~Joined ~w~Server",PlayerName, playerid);
return GameTextForAll(messtring, 5000, 3 );
}
if(PlayerInfo[playerid][Level] >= 5)
{
format(messtring, sizeof(messtring), "~w~]Server CO-OWNER] ~b~ %s(%d) ~w~has ~r~Joined ~w~Server",PlayerName, playerid);
return GameTextForAll(messtring, 5000, 3 );
}
if(PlayerInfo[playerid][Level] >= 6)
{
format(messtring, sizeof(messtring), "~w~]Server OWNER] ~b~ %s(%d) ~w~has ~r~Joined ~w~Server",PlayerName, playerid);
return GameTextForAll(messtring, 5000, 3 );
}
if(PlayerInfo[playerid][Level] >= 1)
{
new messtring[128], pName[MAX_PLAYER_NAME];
GetPlayerName(playerid,pName,MAX_PLAYER_NAME);
format(messtring, sizeof(messtring), "~w~]Administrator] ~b~ %s(%d) ~w~has ~r~Joined ~w~Server",pName, playerid);
return GameTextForAll(messtring, 5000, 3 );
}
if(PlayerInfo[playerid][Level] >= 5)
{
new messtring[128], pName1[MAX_PLAYER_NAME];
GetPlayerName(playerid,pName1,MAX_PLAYER_NAME);
format(messtring, sizeof(messtring), "~w~]Server CO-OWNER] ~b~ %s(%d) ~w~has ~r~Joined ~w~Server", pName1, playerid);
return GameTextForAll(messtring, 5000, 3 );
}
if(PlayerInfo[playerid][Level] >= 6)
{
new messtring[128], pName2[MAX_PLAYER_NAME];
GetPlayerName(playerid,pName2,MAX_PLAYER_NAME)
format(messtring, sizeof(messtring), "~w~]Server OWNER] ~b~ %s(%d) ~w~has ~r~Joined ~w~Server",pName2, playerid);
return GameTextForAll(messtring, 5000, 3 );
}
//Text Administrator if(PlayerInfo[playerid][Level] >= 1) { new messtring[128], pName[24]; format(messtring, sizeof(messtring), "~w~]Administrator] ~b~ %s(%d) ~w~has ~r~Joined ~w~Server",pName, playerid); return GameTextForAll(messtring, 5000, 3 ); } //Text Co-OWNER if(PlayerInfo[playerid][Level] >= 5) { new messtring[128], pName[24]; format(messtring, sizeof(messtring), "~w~]Server CO-OWNER] ~b~ %s(%d) ~w~has ~r~Joined ~w~Server",pName, playerid); return GameTextForAll(messtring, 5000, 3 ); } //Text OWNER if(PlayerInfo[playerid][Level] >= 6) { new messtring[128], pName[24]; format(messtring, sizeof(messtring), "~w~]Server OWNER] ~b~ %s(%d) ~w~has ~r~Joined ~w~Server",pName, playerid); return GameTextForAll(messtring, 5000, 3 ); }
//Text Administrator new messtring[128], pName[24]; if(PlayerInfo[playerid][Level] >= 1) { format(messtring, sizeof(messtring), "~w~]Administrator] ~b~ %s(%d) ~w~has ~r~Joined ~w~Server",pName, playerid); return GameTextForAll(messtring, 5000, 3 ); } //Text Co-OWNER if(PlayerInfo[playerid][Level] >= 5) { format(messtring, sizeof(messtring), "~w~]Server CO-OWNER] ~b~ %s(%d) ~w~has ~r~Joined ~w~Server",pName, playerid); return GameTextForAll(messtring, 5000, 3 ); } //Text OWNER if(PlayerInfo[playerid][Level] >= 6) { format(messtring, sizeof(messtring), "~w~]Server OWNER] ~b~ %s(%d) ~w~has ~r~Joined ~w~Server",pName, playerid); return GameTextForAll(messtring, 5000, 3 ); }
//Text Administrator new messtring[128], PlayerName[24]; if(PlayerInfo[playerid][Level] >= 1) { format(messtring, sizeof(messtring), "~w~]Administrator] ~b~ %s(%d) ~w~has ~r~Joined ~w~Server",PlayerName, playerid); return GameTextForAll(messtring, 5000, 3 ); } //Text Co-OWNER if(PlayerInfo[playerid][Level] >= 5) { format(messtring, sizeof(messtring), "~w~]Server CO-OWNER] ~b~ %s(%d) ~w~has ~r~Joined ~w~Server",PlayerName, playerid); return GameTextForAll(messtring, 5000, 3 ); } //Text OWNER if(PlayerInfo[playerid][Level] >= 6) { format(messtring, sizeof(messtring), "~w~]Server OWNER] ~b~ %s(%d) ~w~has ~r~Joined ~w~Server",PlayerName, playerid); return GameTextForAll(messtring, 5000, 3 ); } |