if(Groups[Player[playerid][Group]][CommandTypes] == 1)
stock IsACopCar(vehicleid)
{
switch(GetVehicleModel(vehicleid))
{
case 523,427,528,596,598,597,599,601,497,430: return 1;
}
return 0;
}
public OnPlayerEnterVehicle(playerid, vehicleid, ispassenger)
{
if(IsACopCar(vehicleid) && !ispassenger)
{
if(Groups[Player[playerid][Group]][CommandTypes] == 1)
{
SendClientMessage(playerid, -1, "You are not a cop!");
ClearAnimations(playerid);
}
}
}
|
Here you go man.
Код:
stock IsACopCar(vehicleid)
{
switch(GetVehicleModel(vehicleid))
{
case 523,427,528,596,598,597,599,601,497,430: return 1;
}
return 0;
}
public OnPlayerEnterVehicle(playerid, vehicleid, ispassenger)
{
if(IsACopCar(vehicleid) && !ispassenger)
{
if(Groups[Player[playerid][Group]][CommandTypes] == 1)
{
SendClientMessage(playerid, -1, "You are not a cop!");
ClearAnimations(playerid);
}
}
}
|
public OnPlayerEnterVehicle(playerid, vehicleid, ispassenger)
{
if (GetPlayerSurfingVehicleID(playerid) == vehicleid)
{
ClearAnimations(playerid);
}
new model = GetVehicleModel(vehicleid);
if(model == 596)
{
Player[playerid][GotInCopCar]++;
ResetPlayerWeapons(playerid);
GivePlayerSavedWeapons(playerid);
}
return 1;
}
public OnPlayerEnterVehicle(playerid, vehicleid, ispassenger)
{
if (GetPlayerSurfingVehicleID(playerid) == vehicleid)
{
ClearAnimations(playerid);
}
new model = GetVehicleModel(vehicleid);
if(model == 596)
{
Player[playerid][GotInCopCar]++;
ResetPlayerWeapons(playerid);
GivePlayerSavedWeapons(playerid);
}
if(IsACopCar(vehicleid) && !ispassenger)
{
if(Groups[Player[playerid][Group]][CommandTypes] == 1)
{
SendClientMessage(playerid, -1, "You are not a cop!");
ClearAnimations(playerid);
}
}
return 1;
}
|
The stock is a function, meaning you can put it anywhere you want in the script (just not inside of another function or brackets or anything and make sure it's after the #includes).
To add the code to what you already have you can just add it to the bottom. Код:
public OnPlayerEnterVehicle(playerid, vehicleid, ispassenger)
{
if (GetPlayerSurfingVehicleID(playerid) == vehicleid)
{
ClearAnimations(playerid);
}
new model = GetVehicleModel(vehicleid);
if(model == 596)
{
Player[playerid][GotInCopCar]++;
ResetPlayerWeapons(playerid);
GivePlayerSavedWeapons(playerid);
}
if(IsACopCar(vehicleid) && !ispassenger)
{
if(Groups[Player[playerid][Group]][CommandTypes] == 1)
{
SendClientMessage(playerid, -1, "You are not a cop!");
ClearAnimations(playerid);
}
}
return 1;
}
|
if(Groups[Player[playerid][Group]][CommandTypes] != 1)