Chat Name Color Help? -
Kalkor - 14.12.2014
Hey there, so I currently am using Vortex Roleplay V1 Gamemode and by default the /N(ewbie) chat is setup to have the one color along the whole line. However i want the name of the character to be a different color just in /N(ewbie) chat. Here's the default command:
pawn Код:
command(newbie, playerid, params[])
{
new
string[128];
if(isnull(params))
{
SendClientMessage(playerid, WHITE, "SYNTAX: /n(ewbie) [message]");
}
else
{
if(NewbieEnabled == 1)
{
if(Player[playerid][CanUseNewbie] == 1 && Player[playerid][Authenticated] >= 1)
{
if(Player[playerid][nMuted] >= 1)
{
SendClientMessage(playerid, WHITE, "You have been muted from this channel by an admin.");
}
else
{
if(Player[playerid][AdminDuty] == 0)
{
if(Player[playerid][VipRank] >= 1)
{
format(string, sizeof(string), "[N] VIP %s: %s", GetName(playerid), params);
SendClientMessageToAll(NEWBIE_CHAT, string);
OOCChatLog(string);
}
else
{
if(Player[playerid][PlayingHours] < 1)
{
format(string, sizeof(string), "[N] %s %s: %s", OOCRanks[Rank1], GetName(playerid), params);
SendClientMessageToAll(NEWBIE_CHAT, string);
Player[playerid][CanUseNewbie] = 0;
SetTimerEx("RefreshNewbieChatForPlayer", 30000, false, "d", playerid);
}
else if(Player[playerid][PlayingHours] >= 1 && Player[playerid][PlayingHours] < 25)
{
format(string, sizeof(string), "N] %s %s: %s", OOCRanks[Rank2], GetName(playerid), params);
SendClientMessageToAll(NEWBIE_CHAT, string);
Player[playerid][CanUseNewbie] = 0;
SetTimerEx("RefreshNewbieChatForPlayer", 30000, false, "d", playerid);
}
else if(Player[playerid][PlayingHours] >= 25 && Player[playerid][PlayingHours] < 100)
{
format(string, sizeof(string), "[N] %s %s: %s", OOCRanks[Rank3], GetName(playerid), params);
SendClientMessageToAll(NEWBIE_CHAT, string);
Player[playerid][CanUseNewbie] = 0;
SetTimerEx("RefreshNewbieChatForPlayer", 30000, false, "d", playerid);
}
else if(Player[playerid][PlayingHours] >= 100 && Player[playerid][PlayingHours] < 300)
{
format(string, sizeof(string), "[N] %s %s: %s", OOCRanks[Rank4], GetName(playerid), params);
SendClientMessageToAll(NEWBIE_CHAT, string);
Player[playerid][CanUseNewbie] = 0;
SetTimerEx("RefreshNewbieChatForPlayer", 30000, false, "d", playerid);
}
else if(Player[playerid][PlayingHours] >= 300)
{
format(string, sizeof(string), "[N] %s %s: %s", OOCRanks[Rank5], GetName(playerid), params);
SendClientMessageToAll(NEWBIE_CHAT, string);
Player[playerid][CanUseNewbie] = 0;
SetTimerEx("RefreshNewbieChatForPlayer", 30000, false, "d", playerid);
}
OOCChatLog(string);
}
}
else
{
format(string, sizeof(string), "[N] Admin %s: %s", Player[playerid][AdminName], params);
SendClientMessageToAll(NEWBIE_CHAT, string);
}
}
}
else
{
SendClientMessage(playerid, WHITE, "Please wait 30 seconds before submitting another message.");
}
}
else
{
SendClientMessage(playerid, WHITE, "Newbie Chat is currently unavailable.");
}
}
return 1;
}
The color I want to change the name to is: #00efad
If somebody is able to help me do that, it'd be greatly appreciated, as I'm a beginner at this stuff, thanks a bunch in advance!
Re: Chat Name Color Help? -
JeaSon - 14.12.2014
here you go
pawn Код:
#define chatColor "{00efad}" // just define this
command(newbie, playerid, params[])
{
new
string[128];
if(isnull(params))
{
SendClientMessage(playerid, WHITE, "SYNTAX: /n(ewbie) [message]");
}
else
{
if(NewbieEnabled == 1)
{
if(Player[playerid][CanUseNewbie] == 1 && Player[playerid][Authenticated] >= 1)
{
if(Player[playerid][nMuted] >= 1)
{
SendClientMessage(playerid, WHITE, "You have been muted from this channel by an admin.");
}
else
{
if(Player[playerid][AdminDuty] == 0)
{
if(Player[playerid][VipRank] >= 1)
{
format(string, sizeof(string), "[N] VIP %s: "chatColor"%s", GetName(playerid), params);
SendClientMessageToAll(NEWBIE_CHAT, string);
OOCChatLog(string);
}
else
{
if(Player[playerid][PlayingHours] < 1)
{
format(string, sizeof(string), "[N] %s %s:"chatColor" %s", OOCRanks[Rank1], GetName(playerid), params);
SendClientMessageToAll(NEWBIE_CHAT, string);
Player[playerid][CanUseNewbie] = 0;
SetTimerEx("RefreshNewbieChatForPlayer", 30000, false, "d", playerid);
}
else if(Player[playerid][PlayingHours] >= 1 && Player[playerid][PlayingHours] < 25)
{
format(string, sizeof(string), "N] %s %s: "chatColor"%s", OOCRanks[Rank2], GetName(playerid), params);
SendClientMessageToAll(NEWBIE_CHAT, string);
Player[playerid][CanUseNewbie] = 0;
SetTimerEx("RefreshNewbieChatForPlayer", 30000, false, "d", playerid);
}
else if(Player[playerid][PlayingHours] >= 25 && Player[playerid][PlayingHours] < 100)
{
format(string, sizeof(string), "[N] %s %s:"chatColor" %s", OOCRanks[Rank3], GetName(playerid), params);
SendClientMessageToAll(NEWBIE_CHAT, string);
Player[playerid][CanUseNewbie] = 0;
SetTimerEx("RefreshNewbieChatForPlayer", 30000, false, "d", playerid);
}
else if(Player[playerid][PlayingHours] >= 100 && Player[playerid][PlayingHours] < 300)
{
format(string, sizeof(string), "[N] %s %s:"chatColor" %s", OOCRanks[Rank4], GetName(playerid), params);
SendClientMessageToAll(NEWBIE_CHAT, string);
Player[playerid][CanUseNewbie] = 0;
SetTimerEx("RefreshNewbieChatForPlayer", 30000, false, "d", playerid);
}
else if(Player[playerid][PlayingHours] >= 300)
{
format(string, sizeof(string), "[N] %s %s:"chatColor" %s", OOCRanks[Rank5], GetName(playerid), params);
SendClientMessageToAll(NEWBIE_CHAT, string);
Player[playerid][CanUseNewbie] = 0;
SetTimerEx("RefreshNewbieChatForPlayer", 30000, false, "d", playerid);
}
OOCChatLog(string);
}
}
else
{
format(string, sizeof(string), "[N] Admin %s: "chatColor"%s", Player[playerid][AdminName], params);
SendClientMessageToAll(NEWBIE_CHAT, string);
}
}
}
else
{
SendClientMessage(playerid, WHITE, "Please wait 30 seconds before submitting another message.");
}
}
else
{
SendClientMessage(playerid, WHITE, "Newbie Chat is currently unavailable.");
}
}
return 1;
}
Re: Chat Name Color Help? -
Kalkor - 14.12.2014
Quote:
Originally Posted by Namer
here you go
|
Thanks man, really helped me out.
+1
Re: Chat Name Color Help? -
Kalkor - 14.12.2014
Quote:
Originally Posted by Namer
here you go
|
Hey, so I was wondering how to do the same thing but for (/b) chat.
So administrator name would be orange and then the text would be grey.
Normal players the whole line would be grey.
Here's the (/b) command:
pawn Код:
//Orange For Admin Name - F6970C
//if(Player[playerid][AdminLevel] >= 1)
command(b, playerid, params[])
{
new Message[128], string[128];
if(sscanf(params, "z", Message))
{
SendClientMessage(playerid, WHITE, "SYNTAX: /b [message]");
}
else
{
if(strlen(Message) < 1 || !IsPlayerConnectedEx(playerid))
{
return 1;
}
else
{
if(Player[playerid][PrisonID] == 1)
{
SendClientMessage(playerid, WHITE, "You may not use this channel right now.");
}
else
{
format(string, sizeof(string), "%s: ((%s)) ", GetName(playerid), Message);
NearByMessage(playerid, WHITE, string);
}
}
}
return 1;
}
Re: Chat Name Color Help? -
Write - 14.12.2014
And your variable name for being an admin is what?
Re: Chat Name Color Help? -
Kalkor - 15.12.2014
Quote:
Originally Posted by Turn
And your variable name for being an admin is what?
|
Yeah I put it in there in the pawn code at the top, maybe you missed it.
Sorry about that, the variable for being an admin is:
pawn Код:
if(Player[playerid][AdminLevel] >= 1)
Re: Chat Name Color Help? -
JeaSon - 15.12.2014
here you go again
pawn Код:
//Orange For Admin Name - F6970C ( done )
//so now this is a admin command
#define adminOrange "{F6970C}"
#define chatGrey "{00efad}"
command(b, playerid, params[])
{
new Message[128], string[128];
if(Player[playerid][AdminLevel] >= 1)
{
if(sscanf(params, "z", Message))
{
SendClientMessage(playerid, WHITE, "SYNTAX: /b [message]");
}
else
{
if(strlen(Message) < 1 || !IsPlayerConnectedEx(playerid))
{
return 1;
}
else
{
if(Player[playerid][PrisonID] == 1)
{
SendClientMessage(playerid, WHITE, "You may not use this channel right now.");
}
else
{
format(string, sizeof(string), ""adminOrange"%s: "chatColor"((%s)) ", GetName(playerid), Message);
NearByMessage(playerid, WHITE, string);
}
}
}
}
return 1;
}
Re: Chat Name Color Help? -
Kalkor - 15.12.2014
Quote:
Originally Posted by Namer
here you go again
|
Wow, thanks a ton dude. Greatly appreciate the help!
EDIT: Wait, does this mean the command is for admin only?
What I want is for it to be used for both admin and all other users, however with just administrator names to be orange in the (/b) chat.
Re: Chat Name Color Help? -
JeaSon - 15.12.2014
try this one now it will work ! if player is admin then it will send msg like " Admin Kalkor: hey" and if player is not admin then " Kalkor: hey"
pawn Код:
command(b, playerid, params[])
{
new Message[128], string[128];
if(Player[playerid][AdminLevel] >= 1)
{
if(sscanf(params, "z", Message))
{
SendClientMessage(playerid, WHITE, "SYNTAX: /b [message]");
}
else
{
if(strlen(Message) < 1 || !IsPlayerConnectedEx(playerid))
{
return 1;
}
else
{
if(Player[playerid][PrisonID] == 1)
{
SendClientMessage(playerid, WHITE, "You may not use this channel right now.");
}
else
{
format(string, sizeof(string), ""adminOrange"%s: "chatColor"((%s)) ", GetName(playerid), Message);
NearByMessage(playerid, WHITE, string);
}
}
}
}
else
{
if(strlen(Message) < 1 || !IsPlayerConnectedEx(playerid))
{
return 1;
}
else
{
if(Player[playerid][PrisonID] == 1)
{
SendClientMessage(playerid, WHITE, "You may not use this channel right now.");
}
else
{
format(string, sizeof(string), "%s: "chatColor"((%s)) ", GetName(playerid), Message);
NearByMessage(playerid, WHITE, string);
}
}
}
return 1;
}
Re: Chat Name Color Help? -
JaydenJason - 15.12.2014
nvm, delete this