0x00544BC8 Crash - Printable Version
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+--- Thread: 0x00544BC8 Crash (
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0x00544BC8 Crash -
0B3Y - 14.12.2014
Hello guys, i have a problem... i think its about the map because i have a filterscript map and if i unload it, there's noone crashed... but if i load it, everyone who goes to bluberry always crashed... i'm using 2.6.1 Incoginto's streamer plugin
Код:
SA-MP 0.3z-R2
Exception At Address: 0x00544BC8
Base: 0x04010000
Registers:
EAX: 0x00000000 EBX: 0x00B99B7C ECX: 0x044E0388 EDX: 0x00001388
ESI: 0x00000000 EDI: 0x0C4032A4 EBP: 0x00B99B84 ESP: 0x0028F658
EFLAGS: 0x00010246
Stack:
+0000: 0x0C4032A4 0x0C4032A4 0x00000229 0x0097CDE0
+0010: 0x0000003B 0x0000003C 0x0000003B 0x000000B0
+0020: 0x0000003B 0x0000003C 0x00000000 0xBE286E69
+0030: 0x3E2599E9 0x3E2C3F69 0xBE2F13E9 0x0028F764
+0040: 0x0083C9CB 0x00000000 0x00563257 0x00004520
+0050: 0x0045733F 0x0C4032A4 0x000004F9 0x0028F7C4
+0060: 0x03FFBEB0 0x00000000 0x0047E63B 0x00000000
+0070: 0x00000000 0x00000000 0x000004F9 0x00000017
+0080: 0x00000000 0x00000000 0x00000000 0x00000000
+0090: 0x00000001 0x00000213 0x00000000 0x03FFBEB0
+00A0: 0x0028F7E4 0x00000000 0x00000000 0x00000000
+00B0: 0x00000000 0x00000248 0x00000000 0x401BEFE8
+00C0: 0x040BCE75 0x000001B3 0x00000000 0x00000000
+00D0: 0x00000000 0x00000801 0x115D0DC8 0x3C06C3A9
+00E0: 0xBF7FFDC8 0x00000000 0x00000000 0x3F7FFDC8
+00F0: 0x3C06C3A9 0x00000000 0x10B0AB01 0x00000000
+0100: 0x00000000 0x3F800000 0x0028F7A4 0x0028F7B4
+0110: 0x00838353 0xFFFFFFFF 0x00469EF7 0x00000000
+0120: 0x0028F7EC 0x040B6EFE 0x040B70B4 0x10AE4FA0
+0130: 0x000004F9 0x00000000 0x00469EF7 0x00000201
+0140: 0x0028F7EC 0x00000000 0x00000000 0x040E4FB8
+0150: 0x00000001 0x0028F784 0x0028F22C 0x0028F958
+0160: 0x040C0724 0x040E5A58 0x00000000 0x0028FA64
+0170: 0x040A8C9A 0x040E4FB0 0x000004F9 0x00000017
+0180: 0x00000000 0x00000000 0x00000000 0x00000000
+0190: 0x00000000 0x00000000 0x0028F7FC 0x000002B3
+01A0: 0x0401E669 0x000004F9 0x00000017 0x00000000
+01B0: 0x00000000 0x00000000 0x0028F828 0x10C16701
+01C0: 0x0028F96C 0x10AAC6F8 0x0401B1DC 0x0028F830
+01D0: 0x000002B3 0x000002B3 0x000004F9 0x00000017
+01E0: 0x00000000 0x00000000 0x00000000 0x000000C8
+01F0: 0x000000C8 0x000000C0 0x0028F96C 0x00000000
+0200: 0x00000058 0x00000050 0x0028F97C 0x0028F900
+0210: 0x0028F900 0x00000000 0x00000930 0x03FFBEB0
+0220: 0x00000000 0x00000000 0x00476D02 0x00000000
+0230: 0x00000925 0x00000000 0x00000000 0x00000000
+0240: 0x03FF0000 0x10C15770 0x00000000 0x08090100
+0250: 0x00000000 0x10B09AC0 0x10B14C90 0x10B0AB38
+0260: 0x00000011 0x03FF0000 0x00000400 0x10C15770
+0270: 0x0028F9B8 0x7717371E 0x03FF0138 0x771736FA
SCM Op: 0x213, lDbg: 1 LastRendObj: 0
Game Version: US 1.0
State Information: Ped Context: 0
P0 (0,0)
Код:
SA-MP 0.3z-R2
Exception At Address: 0x00536DF4
Base: 0x04010000
Registers:
EAX: 0x03C9DE8C EBX: 0x0028F694 ECX: 0x045996D8 EDX: 0xFF7047B4
ESI: 0x044E0388 EDI: 0x00893EA4 EBP: 0x0028F6A0 ESP: 0x0028ED3C
EFLAGS: 0x00010286
Stack:
+0000: 0xFFFFFFFF 0x0083C9C9 0x00000000 0x00827DC7
+0010: 0x00893EA4 0xFFFFFFFF 0x0028ED64 0x00893E9C
+0020: 0x0028F694 0x0028F6A0 0x0028EDA4 0x00827007
+0030: 0x0083C9C0 0x0028F694 0x00000103 0x19930520
+0040: 0x00893EA4 0x00000000 0xFFFFFFFF 0x00000000
+0050: 0x0028ED78 0x0028E910 0x0028EE14 0x00825EA4
+0060: 0x008882E0 0x00000001 0x0028EDC4 0x00827A30
+0070: 0x0028F694 0x0028EF0C 0x00893EA4 0xFFFFFFFF
+0080: 0x00000000 0x00000000 0x0028EDFC 0x008215C6
+0090: 0x0028EE6C 0x0028F694 0x0028EF18 0x0028EF0C
+00A0: 0x00893EA4 0x00000000 0x00000000 0x00000000
+00B0: 0x00000000 0x00000000 0x00000000 0x00893EA4
+00C0: 0x0028EE20 0x771987B9 0x0028EE6C 0x0028F694
+00D0: 0x0028EF18 0x0028EF0C 0x0028F694 0x771987F4
+00E0: 0x0028F694 0x0028F1E8 0x7719878B 0x0028EE6C
+00F0: 0x0028F694 0x0028EF18 0x0028EF0C 0x0083C9CB
+0100: 0x00000001 0x0028EE6C 0x0028F694 0x77198B32
+0110: 0x0028EE6C 0x0028F694 0x0028EF18 0x0028EF0C
+0120: 0x0083C9CB 0x0028FF78 0x00888078 0x00000000
+0130: 0xC0000027 0x00000002 0x00000000 0x008218AC
+0140: 0x00000000 0x039E50F8 0x00000001 0x752E6CEA
+0150: 0x752E7212 0x0015053C 0x752E71BE 0x752E71F9
+0160: 0x0015053C 0x0000A91A 0x00000001 0x752E8DB6
+0170: 0x752E8D89 0x0015053C 0x0000A91A 0x039E50F8
+0180: 0x00000000 0x00000082 0x0028EED8 0x736E76A5
+0190: 0x0015053C 0x0000A91A 0x00000001 0x0028EEE8
+01A0: 0x00000000 0x00000001 0x752FB137 0x0028EF30
+01B0: 0x736E7650 0x0015053C 0x00000001 0x752FB137
+01C0: 0x00000000 0x00000000 0x00000001 0x0028EF34
+01D0: 0x752E6238 0x00286000 0x00290000 0x00010007
+01E0: 0x00000000 0x752FB137 0x00000002 0x00000000
+01F0: 0x00000000 0x0028EFAC 0x0028EF44 0x0028EF60
+0200: 0x00000000 0x73882DD9 0x0028EFAC 0x752E6941
+0210: 0x752E6901 0xD1DB6C97 0x00000000 0x0015053C
+0220: 0x00000000 0x00000024 0x00000001 0x00000000
+0230: 0x00000000 0x00000070 0xFFFFFFFF 0xFFFFFFFF
+0240: 0x752E6899 0x752E6941 0x00000000 0x00000001
+0250: 0x00000000 0x00000000 0x0028EF50 0x00000000
+0260: 0x0028EFF8 0x75300155 0xA4DD002B 0xFFFF0053
+0270: 0x752E002B 0x752E002B 0x00000000 0x00000000
SCM Op: 0x213, lDbg: 1 LastRendObj: 0
Game Version: US 1.0
State Information: Ped Context: 0
P0 (0,0)
Re: 0x00544BC8 Crash -
park4bmx - 14.12.2014
Can't help this way.
You can go the long way and start removing group of objects untill u see it doesn't crash so u can narrow it down