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Dynamicobject Help - Printable Version

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+--- Thread: Dynamicobject Help (/showthread.php?tid=550520)



Dynamicobject Help - SequenceCuz - 13.12.2014

Hey i knew it easy question all of you can answer me but i didn't know how yet

Problem is why i createdynamicobject and first it won't show up until i get a movement


Why it be like thiss how to fixes its


Re: Dynamicobject Help - SequenceCuz - 13.12.2014

lol no answers hhahaha


Re: Dynamicobject Help - khimera - 13.12.2014

You have to be more precise. Show some printscreen, etc.


Re: Dynamicobject Help - SequenceCuz - 13.12.2014

it's just when i use my command to drop somethings by createdynamicobject

and when the command succesfully proceeded then the dynamicobject won't show up until i got a movement


Re: Dynamicobject Help - khimera - 13.12.2014

do you use the latest streamer version?


Re: Dynamicobject Help - SequenceCuz - 13.12.2014

this is when i click my drop system



When drop finish





when i moved




Re: Dynamicobject Help - Ox1gEN - 13.12.2014

It does that because you are using streamer.
Streamer creates objects dynamically when it detects a player is nearby it does that so it wouldn't over-load the server(Correct me if I am wrong on this one),
Therefore you need movement for it to be created.

And if I may ask, what's wrong with it?
You need to move for it to be created there's nothing wrong with that, that's how most DayZ servers work I believe(Assuming you are scripting a DayZ or any kind of zombie related server).


Re: Dynamicobject Help - SequenceCuz - 13.12.2014

Is there a new versionnnn !!??

I alway check and it still the same version i don't see aanything new posted on here


Re: Dynamicobject Help - Matite - 13.12.2014

Not sure which streamer you are using but if it is Incognito's then you can force the streamer to update without having to move by using the following:

Quote:

Streamer_Update(playerid);




Re: Dynamicobject Help - Lordzy - 13.12.2014

You can solve this by passing an update call to streamer after loading the objects.
pawn Code:
Streamer_Update(playerid);
Edit : Late.