forward robBarber(playerid);
new
robTimerB[ MAX_PLAYERS ],
cp_Barber,
bool: pRobbingB[ MAX_PLAYERS ], //Los Santos, Idlewood, Barber Shop
bool: BarberRobbed;
Create3DTextLabel("/robbarber", COLOR_YELLOW, 413.265 , -17.957 , 1001.804, 40.0, 0, 0);
cp_Barber = CreateDynamicCP(413.265 , -17.957 , 1001.804, 2.0, .interiorid = 2);
public robBarber(playerid) //Barber Shop LS
{
new
randMoney = random(8000) + 1000;
new
szStr[ 128],
usrName[24],
string[128];
GetPlayerName( playerid, usrName, 24 );
format( szStr, 128, "%s has robbed $%d from the Barber Shop", usrName, randMoney );
SendClientMessageToAll( COLOR_ORANGERED, szStr );
format( szStr, 128, "{CC6600}[ROBBERY INFO] {FFFFFF}Robbery successful! You have earned {CC6600}$%d {FFFFFF}, Score Earned : {CC6600}1 ", randMoney );
SendClientMessage( playerid, COLOR_WHITE, szStr );
pRobbingB[ playerid ] = false;
SetTimer( "barberDelay", 90000, false );
pInfo[playerid][Cash] += randMoney;
pInfo[playerid][Score] += 1;
pInfo[playerid][Robs] += 1;
format(string, 128, "{CC6600}[ROBBERY INFO] {FFFFFF}Your robbing skill has increased to {CC6600}%d", pInfo[playerid][Robs]);
SendClientMessage(playerid, COLOR_WHITE, string);
new color = GetPlayerColor(playerid);
if(color == COLOR_WHITE)
return SetPlayerColor(playerid, COLOR_ORANGE);
else if(color == COLOR_ORANGE)
return SetPlayerColor(playerid, COLOR_RED);
return 1;
}
if (pRobbingB[playerid])
{
if (checkpointid == cp_Barber)
{
pRobbingB[playerid] = false;
KillTimer(robTimerB[playerid]);
BarberRobbed = false;
GameTextForPlayer(playerid, "~r~You have failed the robbery!", 1000, 3);
}
}
forward barberDelay( );
public barberDelay( )
{
BarberRobbed = false;
return true;
CMD:robbarber(playerid, params[]) //Barber Shop, Idlewood
{
if (pRobbingB[ playerid ])
return SendClientMessage( playerid, COLOR_RED, "ERROR:{FFFFFF} You are already robbing Idlewood Barber Shop" );
if (!IsPlayerInRangeOfPoint( playerid, 3.0, 413.265 , -17.957 , 1001.804 ) )
return SendClientMessage( playerid, COLOR_RED, "ERROR:{FFFFFF} You must be in the checkpoint at Idlewood Barber Shop to use this command!" );
if (BarberRobbed )
return SendClientMessage( playerid, COLOR_WHITE, "{CC6600}Idlewood Barber Shop {FFFFFF}has been {CC6600}robbed recently." );
robTimerB[ playerid ] = SetTimerEx( "robBarber", 30000, false, "i", playerid );
SendClientMessage( playerid, COLOR_YELLOW, "[ROBBERY INFO] You have started a robbery, it will last 30 seconds. Do not leave the checkpoint!" );
pRobbingB[ playerid ] = true;
BarberRobbed = true;
// format( szStr, 128, "[ROBBERY] %s has began a robbery at Idlewood Pizza!", GetName(playerid) );
// SendClientMessageToAll( COLOR_ORANGERED, szStr );
GameTextForPlayer( playerid, "~g~Robbery in process~n~~r~Do not leave the checkpoint!", 32000, 3 );
SetPlayerWantedLevel(playerid, GetPlayerWantedLevel(playerid) +2);
return 1;
}
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Wait Wait, i dont understand. can i just drag the Commands data over to the OnPlayerEnterDynamicCP
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Example
if(pRobbingB[playerid])
{
if(checkpointid == cp_Barber)
{
robTimerB[playerid] = SetTimerEx( "robBarber", 30000, false, "i", playerid);
SendClientMessage(playerid, COLOR_YELLOW, "[ROBBERY INFO] You have started a robbery, it will last 30 seconds. Do not leave the checkpoint!");
pRobbingB[playerid] = true;
BarberRobbed = true;
// format( szStr, 128, "[ROBBERY] %s has began a robbery at Idlewood Pizza!", GetName(playerid) );
// SendClientMessageToAll( COLOR_ORANGERED, szStr );
GameTextForPlayer(playerid, "~g~Robbery in process~n~~r~Do not leave the checkpoint!", 32000, 3);
SetPlayerWantedLevel(playerid, GetPlayerWantedLevel(playerid) +2);
return 1;
}
}
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Код:
if(pRobbingB[playerid])
{
if(checkpointid == cp_Barber)
{
robTimerB[playerid] = SetTimerEx( "robBarber", 30000, false, "i", playerid);
SendClientMessage(playerid, COLOR_YELLOW, "[ROBBERY INFO] You have started a robbery, it will last 30 seconds. Do not leave the checkpoint!");
pRobbingB[playerid] = true;
BarberRobbed = true;
// format( szStr, 128, "[ROBBERY] %s has began a robbery at Idlewood Pizza!", GetName(playerid) );
// SendClientMessageToAll( COLOR_ORANGERED, szStr );
GameTextForPlayer(playerid, "~g~Robbery in process~n~~r~Do not leave the checkpoint!", 32000, 3);
SetPlayerWantedLevel(playerid, GetPlayerWantedLevel(playerid) +2);
return 1;
}
}
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