CMD:door(playerid, params[]) { if(IsPlayerConnected(playerid)) { new string[ 128 ]; if(PlayerInfo[playerid][pFaction] == 1) { if(IsPlayerInRangeOfPoint(playerid, 3, 246.3489,72.0905,1003.6406)) { new name[MAX_PLAYER_NAME]; GetPlayerName(playerid, name, sizeof(name)); if(IsLSPDDoorOpen == 0) { MoveDynamicObject(lspddoor1, 248.35150146484, 72.547714233398, 1002.640625, 1.50); MoveDynamicObject(lspddoor2, 243.03300476074, 72.547714233398, 1002.640625, 1.50); ApplyAnimation(playerid, "HEIST9", "Use_SwipeCard", 10.0, 0, 0, 0, 0, 0); format(string, sizeof(string), "* %s slides their card and opens the door", name); ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE); IsLSPDDoorOpen = 1; } else { IsLSPDDoorOpen = 0; MoveDynamicObject(lspddoor1, 246.35150146484, 72.547714233398, 1002.640625, 1.50); MoveDynamicObject(lspddoor2, 245.03300476074, 72.568511962891, 1002.640625, 1.50); ApplyAnimation(playerid, "HEIST9", "Use_SwipeCard", 10.0, 0, 0, 0, 0, 0); format(string, sizeof(string), "* %s slides their card and closes the door", name); ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE); IsLSPDDoorOpen = 0; } } } } return 1; }
// At the top of script under includes:
#define PRESSED(%0) \
(((newkeys & (%0)) == (%0)) && ((oldkeys & (%0)) != (%0)))
// Under below public, if you don't have replace with OnPlayerStateChange();
public OnPlayerKeyStateChange(playerid, newkeys, oldkeys)
{
new string[128], name[MAX_PLAYER_NAME];
GetPlayerName(playerid, name, sizeof(name));
if(PRESSED(KEY_SECONDARY_ATTACK))
{
if(IsPlayerConnected(playerid))
{
if(PlayerInfo[playerid][pFaction] == 1)
{
if(IsLSPDDoorOpen == 0)
{
MoveDynamicObject(lspddoor1, 248.35150146484, 72.547714233398, 1002.640625, 1.50);
MoveDynamicObject(lspddoor2, 243.03300476074, 72.547714233398, 1002.640625, 1.50);
ApplyAnimation(playerid, "HEIST9", "Use_SwipeCard", 10.0, 0, 0, 0, 0, 0);
format(string, sizeof(string), "* %s slides their card and opens the door", name);
ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
IsLSPDDoorOpen = 1;
}
else
{
IsLSPDDoorOpen = 0;
MoveDynamicObject(lspddoor1, 246.35150146484, 72.547714233398, 1002.640625, 1.50);
MoveDynamicObject(lspddoor2, 245.03300476074, 72.568511962891, 1002.640625, 1.50);
ApplyAnimation(playerid, "HEIST9", "Use_SwipeCard", 10.0, 0, 0, 0, 0, 0);
format(string, sizeof(string), "* %s slides their card and closes the door", name);
ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
IsLSPDDoorOpen = 0;
}
}
}
}
return 1;
}
public OnPlayerKeyStateChange(playerid, newkeys, oldkeys)
{
new string[128], name[MAX_PLAYER_NAME];
GetPlayerName(playerid, name, sizeof(name));
if(newkeys == KEY_SECONDARY_ATTACK)
{if(PlayerInfo[playerid][pFaction] == 1)
{
if(IsPlayerInRangeOfPoint(playerid, 3, 246.3489,72.0905,1003.6406))
{
if(IsLSPDDoorOpen == 0)
{
MoveDynamicObject(lspddoor1, 248.35150146484, 72.547714233398, 1002.640625, 1.50);
MoveDynamicObject(lspddoor2, 243.03300476074, 72.547714233398, 1002.640625, 1.50);
ApplyAnimation(playerid, "HEIST9", "Use_SwipeCard", 10.0, 0, 0, 0, 0, 0);
format(string, sizeof(string), "* %s slides their card and opens the door", name);
ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
IsLSPDDoorOpen = 1;
}
else
{
IsLSPDDoorOpen = 0;
MoveDynamicObject(lspddoor1, 246.35150146484, 72.547714233398, 1002.640625, 1.50);
MoveDynamicObject(lspddoor2, 245.03300476074, 72.568511962891, 1002.640625, 1.50);
ApplyAnimation(playerid, "HEIST9", "Use_SwipeCard", 10.0, 0, 0, 0, 0, 0);
format(string, sizeof(string), "* %s slides their card and closes the door", name);
ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
IsLSPDDoorOpen = 0;
}
}
}
}
return 1;
}
return 0;
}
// At the top of script under includes:
#define PRESSED(%0) \
(((newkeys & (%0)) == (%0)) && ((oldkeys & (%0)) != (%0)))
public OnPlayerKeyStateChange(playerid, newkeys, oldkeys)
{
if(newkeys == KEY_SECONDARY_ATTACK) return cmd_door(playerid, "door");
return 1;
}
Anyone got Idea?
After I added what you told me.. when i Comply it shows me: ![]() |
Delete your OnPlayerKeyStateChange, you can't have two of them.
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