Crash detect with OnPlayerInteriorChange - Printable Version
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+--- Thread: Crash detect with OnPlayerInteriorChange (
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Crash detect with OnPlayerInteriorChange -
maximthepain - 06.12.2014
I wanted to check crashes with crashdetect plugin and it printed out something which im not sure how to fix..
It doesn't crash the player ingame, however i want to know why this is explained as a crash.
pawn Код:
[debug] AMX backtrace:
[debug] #0 00231924 in ?? (0, 6, 0) from RP.amx
[debug] #1 0000fa2c in public OnPlayerInteriorChange (0, 6, 0) from LG-RP.amx
[debug] Run time error 4: "Array index out of bounds"
[debug] Accessing element at negative index -100
This is the code:
pawn Код:
public OnPlayerInteriorChange(playerid, newinteriorid, oldinteriorid)
{
new string[100], idx = GetPlayerVirtualWorld(playerid)-100;
format(string, sizeof(string), bzPATH, idx); // Formats the File path
INI_ParseFile(string, "LoadBizStream_%s", .bExtra = true, .extra = idx); // Openes the file and loads everything in it. (initializing it)
if(BizInfo[idx][bStreamAble] == 1)
{
PlayAudioStreamForPlayer(playerid, BizInfo[idx][bStream]);
}
else
{
StopAudioStreamForPlayer(playerid);
}
foreach(Player, i)
{
if(GetPlayerState(i) == 9)
{
if(Specid[i] == playerid)
{
SetPlayerInterior(i, newinteriorid);
return 1;
}
}
}
return 1;
}
I made this code before sometime, it works great yet it outputing this crash detection?
Re: Crash detect with OnPlayerInteriorChange -
CoaPsyFactor - 06.12.2014
it is because your Player Virtual world is 0 and when you take 100, you get -100, and index -100 in array is not valid
Re: Crash detect with OnPlayerInteriorChange -
maximthepain - 06.12.2014
Quote:
Originally Posted by CoaPsyFactor
it is because your Player Virtual world is 0 and when you take 100, you get -100, and index -100 in array is not valid
|
Thanks for the explanation.
Well, great! I made some edits to my code and now it works without outputing the error.
Re: Crash detect with OnPlayerInteriorChange -
CoaPsyFactor - 06.12.2014
I'm glad it helped