OnPlayerKeyStateChange - Printable Version
+- SA-MP Forums Archive (
https://sampforum.blast.hk)
+-- Forum: SA-MP Scripting and Plugins (
https://sampforum.blast.hk/forumdisplay.php?fid=8)
+--- Forum: Scripting Help (
https://sampforum.blast.hk/forumdisplay.php?fid=12)
+--- Thread: OnPlayerKeyStateChange (
/showthread.php?tid=548942)
OnPlayerKeyStateChange -
RonnyCZ - 03.12.2014
Код:
public OnPlayerKeyStateChange(playerid, newkeys, oldkeys)
{
if(newkeys == KEY_NO)
{
if (IsPlayerInAnyVehicle(playerid))
{
new vehicleid = GetVehicleModel(vehicleid);
new engine, lights, alarm, doors, bonnet, boot, objective;
GetVehicleParamsEx(vehicleid, engine, lights, alarm, doors, bonnet, boot, objective);
SetVehicleParamsEx(vehicleid, 1, lights, alarm, doors, bonnet, boot, objective);
}
}
return 1;
}
Re: OnPlayerKeyStateChange -
RonnyCZ - 03.12.2014
no work
Re: OnPlayerKeyStateChange -
Galletziz - 03.12.2014
Why you ever want all ready..? Try to study sometimes.. facepalm
https://sampwiki.blast.hk/wiki/OnPlayerK...pressing_a_key
Re: OnPlayerKeyStateChange -
HY - 03.12.2014
pawn Код:
#define PRESSED(%0) \
(((newkeys & (%0)) == (%0)) && ((oldkeys & (%0)) != (%0)))
public OnPlayerKeyStateChange(playerid, newkeys, oldkeys)
{
if (PRESSED(KEY_NO))
{
if (IsPlayerInAnyVehicle(playerid))
{
new vehicleid = GetPlayerVehicleID(vehicleid);
new engine, lights, alarm, doors, bonnet, boot, objective;
GetVehicleParamsEx(vehicleid, engine, lights, alarm, doors, bonnet, boot, objective);
SetVehicleParamsEx(vehicleid, 1, lights, alarm, doors, bonnet, boot, objective);
}
}
return 1;
}
Re: OnPlayerKeyStateChange -
M4D - 03.12.2014

you get vehicle model !!
but you need to get vehciel id !
try this:
pawn Код:
public OnPlayerKeyStateChange(playerid, newkeys, oldkeys)
{
if(newkeys == KEY_NO)
{
if (IsPlayerInAnyVehicle(playerid))
{
new vehicleid = GetPlayerVehicleID(playerid); //~~~~>this line was your problem i changed "GetVehicleModel" with GetPlayerVehicleID
new engine, lights, alarm, doors, bonnet, boot, objective;
GetVehicleParamsEx(vehicleid, engine, lights, alarm, doors, bonnet, boot, objective);
SetVehicleParamsEx(vehicleid, 1, lights, alarm, doors, bonnet, boot, objective);
}
}
return 1;
}