Код:
native CreateLog(const logname[]) - This function is used to create log.
native WriteInLog(const logname[], string) - This function is used to write in log file.
native DeleteLog(const logname) - This function is used to delete the log file.
Код:
#include <a_samp>
#include <aLog_Files>
new pName[MAX_PLAYERS][MAX_PLAYER_NAME+1];
public OnGameModeInit()
{
CreateLog("connect");
return 1;
}
public OnPlayerConnect(playerid)
{
new string[64];
GetPlayerName(playerid, pName[playerid], MAX_PLAYER_NAME);
format(string, sizeof(string), "%s has joined the server.", pName[playerid]);
WriteInLog("connect", string);
return 1;
}
public OnPlayerDisconnect(playerid, reason)
{
DeleteLog("connect");
return 1;
}