new RandomBox1[][] = { "LD_SLOT:r_69", "LD_SLOT:r_69", "LD_SLOT:r_69", "LD_SLOT:r_69", "LD_SLOT:grapes", "LD_SLOT:grapes", "LD_SLOT:grapes", "LD_SLOT:grapes", "LD_SLOT:grapes", "LD_SLOT:cherry", "LD_SLOT:cherry", "LD_SLOT:cherry", "LD_SLOT:cherry", "LD_SLOT:cherry", "LD_SLOT:bell", "LD_SLOT:bell", "LD_SLOT:bell", "LD_SLOT:bar2_o", "LD_SLOT:bar1_o", "LD_SLOT:bar1_o" }; new RandomBox2[][] = { "LD_SLOT:r_69", "LD_SLOT:r_69", "LD_SLOT:r_69", "LD_SLOT:r_69", "LD_SLOT:grapes", "LD_SLOT:grapes", "LD_SLOT:grapes", "LD_SLOT:grapes", "LD_SLOT:grapes", "LD_SLOT:cherry", "LD_SLOT:cherry", "LD_SLOT:cherry", "LD_SLOT:cherry", "LD_SLOT:cherry", "LD_SLOT:bell", "LD_SLOT:bell", "LD_SLOT:bell", "LD_SLOT:bar2_o", "LD_SLOT:bar1_o", "LD_SLOT:bar1_o" }; new RandomBox3[][] = { "LD_SLOT:r_69", "LD_SLOT:r_69", "LD_SLOT:r_69", "LD_SLOT:r_69", "LD_SLOT:grapes", "LD_SLOT:grapes", "LD_SLOT:grapes", "LD_SLOT:grapes", "LD_SLOT:grapes", "LD_SLOT:cherry", "LD_SLOT:cherry", "LD_SLOT:cherry", "LD_SLOT:cherry", "LD_SLOT:cherry", "LD_SLOT:bell", "LD_SLOT:bell", "LD_SLOT:bell", "LD_SLOT:bar2_o", "LD_SLOT:bar1_o", "LD_SLOT:bar1_o" }; //IN COMMAND if(rand1 == 0) if(rand1 == 1) if(rand1 == 2) if(rand1 == 3) { if(rand2 == 0) if(rand2 == 1) if(rand2 == 2) if(rand2 == 3) { if(rand3 == 0) if(rand3 == 1) if(rand3 == 2) if(rand3 == 3) { SendClientMessage(playerid, -1, "69 69 69"); } } } if(rand1 == 4) if(rand1 == 5) if(rand1 == 6) if(rand1 == 7) if(rand1 == 8) { if(rand2 == 4) if(rand2 == 5) if(rand2 == 6) if(rand2 == 7) if(rand2 == 8) { if(rand3 == 4) if(rand3 == 5) if(rand3 == 6) if(rand3 == 7) if(rand3 == 8) { SendClientMessage(playerid, -1, "grape grape grape"); } } } if(rand1 == 9) if(rand1 == 10) if(rand1 == 11) if(rand1 == 12) if(rand1 == 13) { if(rand2 == 9) if(rand2 == 10) if(rand2 == 11) if(rand2 == 12) if(rand2 == 13) { if(rand3 == 9) if(rand3 == 10) if(rand3 == 11) if(rand3 == 12) if(rand3 == 13) { SendClientMessage(playerid, -1, "cherry cherry cherry"); } } } if(rand1 == 14) if(rand1 == 15) if(rand1 == 16) { if(rand2 == 14) if(rand2 == 15) if(rand2 == 16) { if(rand3 == 14) if(rand3 == 15) if(rand3 == 16) { SendClientMessage(playerid, -1, "bells bells bells"); } } } if(rand1 == 17) { if(rand2 == 17) { if(rand3 == 17) { SendClientMessage(playerid, -1, "JACKPOT!"); } } } if(rand1 == 18) if(rand1 == 19) { if(rand2 == 18) if(rand2 == 19) { if(rand3 == 18) if(rand3 == 19) { SendClientMessage(playerid, -1, "half jackpot .. :/"); } } }
One condition by line.
Use something like: if(rand1 == 0 || rand1 == 1 || rand1 == 2) etc.. |
new RandomBox[][] =
{
"LD_SLOT:r_69",
"LD_SLOT:r_69",
"LD_SLOT:r_69",
"LD_SLOT:r_69",
"LD_SLOT:grapes",
"LD_SLOT:grapes",
"LD_SLOT:grapes",
"LD_SLOT:grapes",
"LD_SLOT:grapes",
"LD_SLOT:cherry",
"LD_SLOT:cherry",
"LD_SLOT:cherry",
"LD_SLOT:cherry",
"LD_SLOT:cherry",
"LD_SLOT:bell",
"LD_SLOT:bell",
"LD_SLOT:bell",
"LD_SLOT:bar2_o",
"LD_SLOT:bar1_o",
"LD_SLOT:bar1_o"
};
//IN COMMAND
new rand1 = random(sizeof(RandomBox)), rand2 = random(sizeof(RandomBox)), rand3 = random(sizeof(RandomBox));
switch(rand1)
{
case 0 .. 3: if((0 <= rand2 <= 3) && (0 <= rand3 <= 3)) SendClientMessage(playerid, -1, "69 69 69");
case 4 .. 8: if((4 <= rand2 <= 8) && (4 <= rand3 <= 8)) SendClientMessage(playerid, -1, "Grape Grape Grape");
case 9 .. 13: if((9 <= rand2 <= 13) && (9 <= rand3 <= 13)) SendClientMessage(playerid, -1, "Cherry Cherry Cherry");
case 14 .. 16: if((14 <= rand2 <= 16) && (14 <= rand3 <= 16)) SendClientMessage(playerid, -1, "Bells Bells Bells");
case 17: if(rand2 == 17 && rand3 == 17) SendClientMessage(playerid, -1, "JACKPOT!!!");
case 18, 19: if((18 <= rand2 <= 19) && (18 <= rand3 <= 19)) SendClientMessage(playerid, -1, "Half Jackpot... :/");
}