Dialog Box Plobelm. -
jameskoonk - 29.11.2014
I apologize for everyone.
I need help.
---------------------------------
Can I use a single dialog box.
I'm down to two dialog boxes.
---------------------------------
I'm sorry, I.m not a strong subject language.
Thank you.
Re: Dialog Box Plobelm. -
Krest - 29.11.2014
Can you rephrase that? If you can't speak English, try taking a screenshot or something so we can understand your problem.
Re: Dialog Box Plobelm. -
jameskoonk - 29.11.2014
http://www.uppic.org/share-F678_547A12D1.html
here you want. this dialog box don't response
(This's filter Script)
Re: Dialog Box Plobelm. -
Glossy42O - 29.11.2014
I don't understand you?
It won't work ?
Re: Dialog Box Plobelm. -
Diabloa - 29.11.2014
I can't understand you either, use ****** translator maybe?
Re: Dialog Box Plobelm. -
jameskoonk - 29.11.2014
Yes, it not work, when i type command to use dialog box, it show dialog box, but neon not add to car.
i'm very sorry to speak English
Re: Dialog Box Plobelm. -
Krest - 29.11.2014
Quote:
Originally Posted by jameskoonk
Yes, it not work, when i type command to use dialog box, it show dialog box, but neon not add to car.
i'm very sorry to speak English
|
Show us your code.
Re: Dialog Box Plobelm. -
jameskoonk - 29.11.2014
#define FILTERSCRIPT
#include < a_samp >
#include < zcmd >
#define DIALOG_ID_NEON 1000
#if defined FILTERSCRIPT
public OnFilterScriptInit()
{
print("\n--------------------------------------");
print("* Neon System LOADED. by ahmad95 *");
print("--------------------------------------\n");
return 1;
}
public OnFilterScriptExit()
{
print("\n--------------------------------------");
print("* Neon System unLOADED. by ahmad95 *");
print("--------------------------------------\n");
return 1;
}
#endif
CMD:neon(playerid)
{
if(GetPlayerState(playerid) != PLAYER_STATE_DRIVER) return 1;
ShowPlayerDialog(playerid, DIALOG_ID_NEON, DIALOG_STYLE_LIST, "Available Neon Colors", "{1500FF}Blue\n{FF0000}Red\n{40FF00}Green\nWhite\n {FF00FB}Pink\n{DDFF00}Yellow\n{9900FF}Remove Neon", "Select", "Cancel");
return 1;
}
public OnPlayerDisconnect(playerid, reason)
{
DestroyObject(GetPVarInt(playerid, "neon")); DeletePVar(playerid, "Status"); DestroyObject(GetPVarInt(playerid, "neon1")); DeletePVar(playerid, "Status"); DestroyObject(GetPVarInt(playerid, "neon2")); DeletePVar(playerid, "Status"); DestroyObject(GetPVarInt(playerid, "neon3"));
DeletePVar(playerid, "Status"); DestroyObject(GetPVarInt(playerid, "neon4")); DeletePVar(playerid, "Status"); DestroyObject(GetPVarInt(playerid, "neon5")); DeletePVar(playerid, "Status"); DestroyObject(GetPVarInt(playerid, "neon6")); DeletePVar(playerid, "Status"); DestroyObject(GetPVarInt(playerid, "neon7"));
DeletePVar(playerid, "Status"); DestroyObject(GetPVarInt(playerid, "neon8")); DeletePVar(playerid, "Status"); DestroyObject(GetPVarInt(playerid, "neon9")); DeletePVar(playerid, "Status"); DestroyObject(GetPVarInt(playerid, "neon10")); DeletePVar(playerid, "Status"); DestroyObject(GetPVarInt(playerid, "neon11"));
DeletePVar(playerid, "Status"); DestroyObject(GetPVarInt(playerid, "neon12")); DeletePVar(playerid, "Status"); DestroyObject(GetPVarInt(playerid, "neon13")); DeletePVar(playerid, "Status"); DestroyObject(GetPVarInt(playerid, "neon14")); DeletePVar(playerid, "Status"); DestroyObject(GetPVarInt(playerid, "neon15")); DeletePVar(playerid, "Status");
DestroyObject(GetPVarInt(playerid, "neon16")); DeletePVar(playerid, "Status"); DestroyObject(GetPVarInt(playerid, "neon17")); DeletePVar(playerid, "Status");
return 1;
}
public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[])
{
switch(dialogid)
{
case DIALOG_ID_NEON:
{
if(response)
{
switch(listitem)
{
case 0:
{
SetPVarInt(playerid, "Status", 1);
SetPVarInt(playerid, "neon", CreateObject(18648,0,0,0,0,0,0));
SetPVarInt(playerid, "neon1", CreateObject(18648,0,0,0,0,0,0));
AttachObjectToVehicle(GetPVarInt(playerid, "neon"), GetPlayerVehicleID(playerid), -0.8, 0.0, -0.70, 0.0, 0.0, 0.0);
AttachObjectToVehicle(GetPVarInt(playerid, "neon1"), GetPlayerVehicleID(playerid), 0.8, 0.0, -0.70, 0.0, 0.0, 0.0);
SetPlayerTime(playerid,0,0);
}
case 1:
{
SetPVarInt(playerid, "Status", 1);
SetPVarInt(playerid, "neon2", CreateObject(18647,0,0,0,0,0,0));
SetPVarInt(playerid, "neon3", CreateObject(18647,0,0,0,0,0,0));
AttachObjectToVehicle(GetPVarInt(playerid, "neon2"), GetPlayerVehicleID(playerid), -0.8, 0.0, -0.70, 0.0, 0.0, 0.0);
AttachObjectToVehicle(GetPVarInt(playerid, "neon3"), GetPlayerVehicleID(playerid), 0.8, 0.0, -0.70, 0.0, 0.0, 0.0);
SetPlayerTime(playerid,0,0);
}
case 2:
{
SetPVarInt(playerid, "Status", 1);
SetPVarInt(playerid, "neon4", CreateObject(18649,0,0,0,0,0,0));
SetPVarInt(playerid, "neon5", CreateObject(18649,0,0,0,0,0,0));
AttachObjectToVehicle(GetPVarInt(playerid, "neon4"), GetPlayerVehicleID(playerid), -0.8, 0.0, -0.70, 0.0, 0.0, 0.0);
AttachObjectToVehicle(GetPVarInt(playerid, "neon5"), GetPlayerVehicleID(playerid), 0.8, 0.0, -0.70, 0.0, 0.0, 0.0);
SetPlayerTime(playerid,0,0);
}
case 3:
{
SetPVarInt(playerid, "Status", 1);
SetPVarInt(playerid, "neon6", CreateObject(18652,0,0,0,0,0,0));
SetPVarInt(playerid, "neon7", CreateObject(18652,0,0,0,0,0,0));
AttachObjectToVehicle(GetPVarInt(playerid, "neon6"), GetPlayerVehicleID(playerid), -0.8, 0.0, -0.70, 0.0, 0.0, 0.0);
AttachObjectToVehicle(GetPVarInt(playerid, "neon7"), GetPlayerVehicleID(playerid), 0.8, 0.0, -0.70, 0.0, 0.0, 0.0);
SetPlayerTime(playerid,0,0);
}
case 4:
{
SetPVarInt(playerid, "Status", 1);
SetPVarInt(playerid, "neon8", CreateObject(18651,0,0,0,0,0,0));
SetPVarInt(playerid, "neon9", CreateObject(18651,0,0,0,0,0,0));
AttachObjectToVehicle(GetPVarInt(playerid, "neon8"), GetPlayerVehicleID(playerid), -0.8, 0.0, -0.70, 0.0, 0.0, 0.0);
AttachObjectToVehicle(GetPVarInt(playerid, "neon9"), GetPlayerVehicleID(playerid), 0.8, 0.0, -0.70, 0.0, 0.0, 0.0);
SetPlayerTime(playerid,0,0);
}
case 5:
{
SetPVarInt(playerid, "Status", 1);
SetPVarInt(playerid, "neon10", CreateObject(18650,0,0,0,0,0,0));
SetPVarInt(playerid, "neon11", CreateObject(18650,0,0,0,0,0,0));
AttachObjectToVehicle(GetPVarInt(playerid, "neon10"), GetPlayerVehicleID(playerid), -0.8, 0.0, -0.70, 0.0, 0.0, 0.0);
AttachObjectToVehicle(GetPVarInt(playerid, "neon11"), GetPlayerVehicleID(playerid), 0.8, 0.0, -0.70, 0.0, 0.0, 0.0);
SetPlayerTime(playerid,0,0);
}
case 6:
{
DestroyObject(GetPVarInt(playerid, "neon")); DeletePVar(playerid, "Status"); DestroyObject(GetPVarInt(playerid, "neon1")); DeletePVar(playerid, "Status"); DestroyObject(GetPVarInt(playerid, "neon2")); DeletePVar(playerid, "Status"); DestroyObject(GetPVarInt(playerid, "neon3"));
DeletePVar(playerid, "Status"); DestroyObject(GetPVarInt(playerid, "neon4")); DeletePVar(playerid, "Status"); DestroyObject(GetPVarInt(playerid, "neon5")); DeletePVar(playerid, "Status"); DestroyObject(GetPVarInt(playerid, "neon6")); DeletePVar(playerid, "Status"); DestroyObject(GetPVarInt(playerid, "neon7"));
DeletePVar(playerid, "Status"); DestroyObject(GetPVarInt(playerid, "neon8")); DeletePVar(playerid, "Status"); DestroyObject(GetPVarInt(playerid, "neon9")); DeletePVar(playerid, "Status"); DestroyObject(GetPVarInt(playerid, "neon10")); DeletePVar(playerid, "Status"); DestroyObject(GetPVarInt(playerid, "neon11"));
DeletePVar(playerid, "Status"); DestroyObject(GetPVarInt(playerid, "neon12")); DeletePVar(playerid, "Status"); DestroyObject(GetPVarInt(playerid, "neon13")); DeletePVar(playerid, "Status"); DestroyObject(GetPVarInt(playerid, "neon14")); DeletePVar(playerid, "Status"); DestroyObject(GetPVarInt(playerid, "neon15")); DeletePVar(playerid, "Status");
DestroyObject(GetPVarInt(playerid, "neon16")); DeletePVar(playerid, "Status"); DestroyObject(GetPVarInt(playerid, "neon17")); DeletePVar(playerid, "Status"); SetPlayerTime(playerid,12,0);
}
}
}
}
}
return 1;
}
Re: Dialog Box Plobelm. -
Tony$$ - 29.11.2014
Try use put it in
Re: Dialog Box Plobelm. -
Tony$$ - 29.11.2014
Quote:
Originally Posted by Acosta
|
Try put it in