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Can you tell me about - keycap - 29.11.2014

In stock mod, Grand Larceny, I am tunning car on Loco Low Co (lowrider car) with passanger. I preview a paint jobs, but not installed them. After I'm choose any color (Car color 1) and leave from Loco Low. I saw a choosed color, but my passenger saw a first paintjob. When he entered and leave from any interior, he will see my color of car.
It's some bug of GTA/samp, or what? Because it stock mode, problem is not in script. Firstly I see it in some server, but yesterday it noticed it on my test Grand Larceny, huh


Re: Can you tell me about - keycap - 30.11.2014

Up..


Re: Can you tell me about - Diabloa - 30.11.2014

Is that only for your friend?


Re: Can you tell me about - keycap - 30.11.2014

Quote:
Originally Posted by Diabloa
Посмотреть сообщение
Is that only for your friend?
Yes, I forgot to mention. Paintjob sees only passenger, all around after leaving Loco Low Co see my chosen color.


Re: Can you tell me about - Diabloa - 30.11.2014

Well, tell him to get out of the car before going inside the Loco Low Co.


Re: Can you tell me about - keycap - 30.11.2014

Quote:
Originally Posted by Diabloa
Посмотреть сообщение
Well, tell him to get out of the car before going inside the Loco Low Co.
Huh, variant. But what if he is stubborn?

I noticed: if I am just change color, without previews a paitjobs, my passanger immediately see it. And if after we shall do this sequence (he enter/leave from interior), the second time he immediately see color. Though I also looked paintjobs.


Re: Can you tell me about - keycap - 01.12.2014

So, that no one else knows?


Re: Can you tell me about - Dignity - 02.12.2014

Paste this somewhere (if you don't have already), and see if the problem still persists.

pawn Код:
public OnVehicleMod(playerid, vehicleid, componentid)
{
    AddVehicleComponent(vehicleid, componentid);
   
    return true;
}

public OnVehiclePaintjob(playerid, vehicleid, paintjobid)
{
    ChangeVehiclePaintjob(vehicleid, paintjobid);

    return true;
}

public OnVehicleRespray(playerid, vehicleid, color1, color2)
{
    ChangeVehicleColor(vehicleid, color1, color2);

    return true;
}
EDIT: updated.