#include <a_samp>
#include <zcmd>
#define COLOR_LIGHTBLUE 0x33CCFFAA
new Job[MAX_PLAYERS];
new GunoierPick;
new GunoierJob[256];
public OnFilterScriptInit()
{
GunoierPick = CreatePickup(1239, 2, 2195.8579,-1972.8126,13.5589);
Create3DTextLabel("Job-ul Gunoier\n\n/Gunoier", 0xFFFFFFFF, 2195.8579,-1972.8126,13.5589, 40.0, 0, 0);
//=========================GUNOIER==========================================
AddStaticVehicle(408,2191.7610,-1994.1752,14.0901,177.4823,27,210); //
AddStaticVehicle(408,2185.9167,-1991.8806,14.0914,175.8309,27,210); //
AddStaticVehicle(408,2162.3123,-1973.5996,14.0898,92.3401,27,210); //
AddStaticVehicle(408,2169.8967,-1983.0371,14.1012,265.1483,27,210); //
//==========================================================================
return 1;
}
public OnPlayerPickUpPickup(playerid, pickupid)
{
if(pickupid == GunoierPick)
{
SendClientMessage(playerid, -1, "{FFCC33}Pentru a lua job-ul de Gunoier, scrie: {FF0000}/Gunoier {FFCC33}!");
}
return 1;
}
CMD:gunoier(playerid, params[])
{
if(Job[playerid] == 1) return SendClientMessage(playerid, COLOR_LIGHTBLUE, "{FFCC33}Ai deja un job. Scrie: {FF0000}/Demisie {FFCC33}pentru a-ti da demisia!");
if(IsPlayerInRangeOfPoint(playerid, 5.0, 2195.8579,-1972.8126,13.5589))
{
SendClientMessage(playerid, COLOR_LIGHTBLUE, "Te-ai angajat ca si Gunoier!");
SendClientMessage(playerid, COLOR_LIGHTBLUE, "Pentru a incepe munca, va rugam scrieti: {FF0000}/StartG {FFCC33}!");
Job[playerid] = 1;
}
else
{
SendClientMessage(playerid, -1, "{FFCC33}Nu esti destul de aproape de job!");
}
return 1;
}
CMD:startg(playerid, params[])
{
GunoierJob[playerid] = 1;
SetPlayerCheckpoint(playerid, 2418.8784,-1779.1632,14.0185,5.0);
SendClientMessage(playerid, COLOR_LIGHTBLUE, "Ai inceput munca ca fiind un Gunoier!");
SendClientMessage(playerid, COLOR_LIGHTBLUE, "Urmareste checkpoint-urile rosii de pe harta pentru a fi plătit!");
return 1;
}
CMD:demisia(playerid, params[])
{
Job[playerid] = 0;
SendClientMessage(playerid, COLOR_LIGHTBLUE, "{FFCC33}Ti-ai dat demisia de la job! Acum iti poti lua alt job!");
return 1;
}
public OnPlayerEnterCheckpoint(playerid)
{
if(GunoierJob[playerid] == 1)
{
DisablePlayerCheckpoint(playerid);
SetPlayerCheckpoint(playerid, 2741.6865,-1504.8694,30.9064, 5.0);
GivePlayerMoney(playerid, 5043);
SendClientMessage(playerid, -1, "{FFCC33}Ai primit {FF0000}5043 $ {FFCC33}pentru primul transport al gunoiului!");
GunoierJob[playerid] = 2;
}
if(GunoierJob[playerid] == 2)
{
DisablePlayerCheckpoint(playerid);
SetPlayerCheckpoint(playerid, 2703.7903,-1065.6555,69.8232, 5.0);
GivePlayerMoney(playerid, 4321);
SendClientMessage(playerid, -1, "{FFCC33}Ai primit {FF0000}4321 $ {FFCC33}pentru al doilea transport al gunoiului!");
GunoierJob[playerid] = 3;
}
if(GunoierJob[playerid] == 3)
{
DisablePlayerCheckpoint(playerid);
SetPlayerCheckpoint(playerid, 2257.4766,-1150.7429,27.3426, 5.0);
GivePlayerMoney(playerid, 6311);
SendClientMessage(playerid, -1, "{FFCC33}Ai primit {FF0000}6311 $ {FFCC33}pentru al treilea transport al gunoiului!");
GunoierJob[playerid] = 4;
}
if(GunoierJob[playerid] == 4)
{
DisablePlayerCheckpoint(playerid);
SetPlayerCheckpoint(playerid, 2390.6865,-1726.5602,14.0437, 5.0);
GivePlayerMoney(playerid, 3954);
SendClientMessage(playerid, -1, "{FFCC33}Ai primit {FF0000}3954 $ {FFCC33}pentru al patrulea transport al gunoiului!");
GunoierJob[playerid] = 5;
}
if(GunoierJob[playerid] == 5)
{
DisablePlayerCheckpoint(playerid);
SetPlayerCheckpoint(playerid, 2229.7378,-1977.7834,13.9928, 5.0);
GivePlayerMoney(playerid, 9213);
SendClientMessage(playerid, -1, "{FFCC33}Ai primit {FF0000}9213 $ {FFCC33}pentru ultimul transport al gunoiului!");
GunoierJob[playerid] = 6;
}
if(GunoierJob[playerid] == 6)
{
DisablePlayerCheckpoint(playerid);
SetPlayerCheckpoint(playerid, 2229.7378,-1977.7834,13.9928, 5.0);
GivePlayerMoney(playerid, 9213);
SendClientMessage(playerid, COLOR_LIGHTBLUE, "Ti-ai terminat tura! Mai poti face ture suplimentare dacă mai doresti!");
GunoierJob[playerid] = 0;
}
return 1;
}
if(GunoierJob[playerid] == 1)
{
DisablePlayerCheckpoint(playerid);
SetPlayerCheckpoint(playerid, 2741.6865,-1504.8694,30.9064, 5.0);
GivePlayerMoney(playerid, 5043);
SendClientMessage(playerid, -1, "{FFCC33}Ai primit {FF0000}5043 $ {FFCC33}pentru primul transport al gunoiului!");
GunoierJob[playerid] = 2;
return 1; // Add this in all if-statements
}
switch (GunoierJob[playerid])
{
case 1:
{
DisablePlayerCheckpoint(playerid);
SetPlayerCheckpoint(playerid, 2741.6865,-1504.8694,30.9064, 5.0);
GivePlayerMoney(playerid, 5043);
SendClientMessage(playerid, -1, "{FFCC33}Ai primit {FF0000}5043 $ {FFCC33}pentru primul transport al gunoiului!");
GunoierJob[playerid] = 2;
}
case 2:
{
DisablePlayerCheckpoint(playerid);
SetPlayerCheckpoint(playerid, 2703.7903,-1065.6555,69.8232, 5.0);
GivePlayerMoney(playerid, 4321);
SendClientMessage(playerid, -1, "{FFCC33}Ai primit {FF0000}4321 $ {FFCC33}pentru al doilea transport al gunoiului!");
GunoierJob[playerid] = 3;
}
...
}
pawn Код:
This is done all the way until the end. Putting "return 1;" in all if-statements skips them all. Or convert it to a switch-case structure, then only 1 condition is executed, like this: pawn Код:
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