Jumping isn't like it used to be. -
Aerotactics - 26.11.2014
In our server last year, we had a parkour, and when you jumped up to a ledge, you grabbed onto it. That same map is broken as of right now. I've tried using different skins to see if it affected the outcome of jump physics, but it didn't. It's impossible to grab onto the ledge.
Re: Jumping isn't like it used to be. -
HyDrAtIc - 26.11.2014
Probably walking style?
Re: Jumping isn't like it used to be. -
MD5 - 26.11.2014
It's probably just the map, as grabbing ledges works just fine on our server.
Re: Jumping isn't like it used to be. -
Kelzano - 26.11.2014
Your problem is either a script problem, or a mapping problem.
Some scripts disable grabbing the ledges, try searching for a OnPlayerJump in your script or a OnPlayerKeyStateChange and link what is written down to us. That might help.
If you need more help, add me on skype : Kelzano (I'm the tiger picture)
If I helped you, please rep+.
Re: Jumping isn't like it used to be. -
Aerotactics - 30.11.2014
Quote:
Originally Posted by MD5
It's probably just the map, as grabbing ledges works just fine on our server.
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I'm starting to think it's a script problem, but I can grab onto some objects, and not others. None of my scripts cause this to happen though.
In only 1 place do we use onplayerkeystatechange, and that bit of script isn't calling the jump key.
Sorry for the late reply, but this issue is towards the bottom in our list of issues.
Re: Jumping isn't like it used to be. -
Abagail - 30.11.2014
Are you by any chance using dynamic objects? As they are per-player objects jumping may cause some issues if it's a park-our type map. Just a thought.
Re: Jumping isn't like it used to be. -
Aerotactics - 30.11.2014
Quote:
Originally Posted by Abagail
Are you by any chance using dynamic objects? As they are per-player objects jumping may cause some issues if it's a park-our type map. Just a thought.
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They
are dynamic objects...
Is that REALLY the issue?!
Re: Jumping isn't like it used to be. -
Abagail - 30.11.2014
It may be the issue. I would try replacing all the dynamic objects with simple standard SA:MP non-streamed objects.
Dynamic objects are per-player objects, and can cause these kinds of issues.
Re: Jumping isn't like it used to be. -
Aerotactics - 01.12.2014
Quote:
Originally Posted by Abagail
It may be the issue. I would try replacing all the dynamic objects with simple standard SA:MP non-streamed objects.
Dynamic objects are per-player objects, and can cause these kinds of issues.
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Didn't fix the issue.