PublicFunc::Sekundnik(){
new Keys, ud, lr;
printf("global_1_second_timer_value");
foreach (new i : Player)
{
if(PlayerInfo[i][pLogged_In] == 0) continue;
if(Security_command_timer[i] != 0) Security_command_timer[i]--;
if(CzasRozmowy[i] > 0)
{
if(CzasRozmowy[i] == 30)
{
CzasRozmowy[i] = 0;
DisablePlayerCheckpoint(i);
PlayerPlaySound(i, 1056, 0.0, 0.0, 0.0);
GameTextForPlayer(i, "~r~Marker znikl!", 2500, 1);
}
else
{
format(string, sizeof(string), "%d", 30 - CzasRozmowy[i]);
GameTextForPlayer(i, string, 1500, 6);
CzasRozmowy[i] += 1;
}
}
else if(CellTime[i] > 0)
{
if (CellTime[i] == cchargetime)
{
CellTime[i] = 1;
if(Mobile[Mobile[i]] == i)
{
CallCost[i] = CallCost[i]+CallCostGit[i];
}
}
CellTime[i] = CellTime[i] +1;
if (Mobile[Mobile[i]] == 255 && CellTime[i] == 5)
{
if(IsPlayerConnected(Mobile[i]))
{
PlayerPlaySound_Prox(Mobile[i], SOUND_MOBRING);
CellTime[i] = 1;
}
}
}
else if(CellTime[i] == 0 && CallCost[i] > 0)
{
format(string, sizeof(string), "~w~Koszt polaczenia:~n~~r~$%d",CallCost[i]);
ZabierzKase(i, -CallCost[i]);
GameTextForPlayer(i, string, 5000, 1);
CallCost[i] = 0;
}
if(TaxiTime[i] > 0)
{
if(TaxiTime[i] >= 16)
{
TaxiTime[i] = 1;
if(TaxiDriver[i] < 999)
{
if(IsPlayerConnected(TaxiDriver[i]))
{
TaxiCost[i] += TaxiValue[TaxiDriver[i]];
TaxiCost[TaxiDriver[i]] = TaxiCost[i];
}
}
}
TaxiTime[i] += 1;
format(string, sizeof(string), "~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~w~%d ~w~: ~y~$%d", TaxiTime[i], TaxiCost[i]);
GameTextForPlayer(i, string, 15000, 6);
}
if(GetPlayerState(i) == PLAYER_STATE_ONFOOT)
{
if(PlayerInfo[i][pAfter_Login_Timer] != 0) PlayerInfo[i][pAfter_Login_Timer]--;
GetPlayerKeys(i, Keys, ud, lr);
if( (ud == KEY_UP || ud == KEY_DOWN || lr == KEY_RIGHT || lr == KEY_LEFT) && Keys != KEY_WALK)
{
new Float:fatigue_increased_by;
if(Keys != KEY_SPRINT)
{
if(PlayerInfo[i][pSkill_Stamina] < 2000) fatigue_increased_by = -3.0;
else if(PlayerInfo[i][pSkill_Stamina] < 4000) fatigue_increased_by = -2.0;
else if(PlayerInfo[i][pSkill_Stamina] < 6000) fatigue_increased_by = -1.0;
if(PlayerInfo[i][pDrug] == DRUG_CRACK) fatigue_increased_by = ( fatigue_increased_by / 3.0 );
else if(PlayerInfo[i][pDrug] == DRUG_COCAINE) fatigue_increased_by = ( fatigue_increased_by / 2.0 );
else if(PlayerInfo[i][pDrug] == DRUG_AMFA) fatigue_increased_by = ( fatigue_increased_by / 1.5 );
UpdatePlayerFatigueLevel(i, fatigue_increased_by);
}
else
{
if(PlayerInfo[i][pSkill_Stamina] < 2000) fatigue_increased_by = -5.0;
else if(PlayerInfo[i][pSkill_Stamina] < 4000) fatigue_increased_by = -4.0;
else if(PlayerInfo[i][pSkill_Stamina] < 6000) fatigue_increased_by = -3.0;
else if(PlayerInfo[i][pSkill_Stamina] < 8000) fatigue_increased_by = -2.0;
else if(PlayerInfo[i][pSkill_Stamina] <= 10000) fatigue_increased_by = -1.0;
if(PlayerInfo[i][pDrug] == DRUG_CRACK) fatigue_increased_by = ( fatigue_increased_by / 2.0 );
else if(PlayerInfo[i][pDrug] == DRUG_COCAINE) fatigue_increased_by = ( fatigue_increased_by / 1.5 );
else if(PlayerInfo[i][pDrug] == DRUG_AMFA) fatigue_increased_by = ( fatigue_increased_by / 1.2 );
UpdatePlayerFatigueLevel(i, fatigue_increased_by);
}
if(Keys == KEY_JUMP) UpdatePlayerFatigueLevel(i, -5.0);
if(GetPlayerProgressBarValue(i, Fatigue_Bar[i]) < 2)
{
UpdatePlayerFatigueLevel(i, 5.0);
OnPlayerPlayAnim(i, "ped", "IDLE_TIRED", 3.0, 1, 0, 0, 0, 6000, 1);
gPlayerUsingLoopingAnim[i] = 69;
SetTimerEx("FatigueFunc", 6000, false, "i", i);
Error_Message(i, "Jestes ~y~[ zmeczony ]~w~i nie mozesz dalej biec zanim nie zlapiesz oddechu.");
}
}
else
{
if(GetPlayerProgressBarValue(i, Fatigue_Bar[i]) != 100.0)
{
UpdatePlayerFatigueLevel(i, 2.0);
if(GetPlayerProgressBarValue(i, Fatigue_Bar[i]) > 98.0) continue;
}
}
}
else
{
if(GetPlayerProgressBarValue(i, Fatigue_Bar[i]) != 100.0)
{
UpdatePlayerFatigueLevel(i, 2.0);
if(GetPlayerProgressBarValue(i, Fatigue_Bar[i]) > 98.0) continue;
}
}
}
// Zamiana za timery - Manualne sprawdzanie, ale bez obciazania CPU
global_5_second_timer_value++;
global_20_second_timer_value++;
global_60_second_timer_value++;
global_300_second_timer_value++;
global_600_second_timer_value++;
global_900_second_timer_value++;
if(global_5_second_timer_value > 5)
{
global_5_second_timer_value = 0;
printf("global_5_second_timer_value");
return Piec_Sekund(), 1;
}
else if(global_20_second_timer_value > 20)
{
global_20_second_timer_value = 0;
printf("global_20_second_timer_value");
return Dwadziescia_Sekund(), 1;
}
else if(global_60_second_timer_value > 60)
{
global_60_second_timer_value = 0;
printf("global_60_second_timer_value");
return Minuta(), 1;
}
else if(global_300_second_timer_value > 300)
{
global_300_second_timer_value = 0;
printf("global_300_second_timer_value");
return Piec_Minut(), 1;
}
else if(global_600_second_timer_value > 600)
{
global_600_second_timer_value = 0;
printf("global_600_second_timer_value");
return Dziesiec_Minut(), 1;
}
else if(global_900_second_timer_value > 900)
{
global_900_second_timer_value = 0;
printf("global_900_second_timer_value");
return Pietnascie_Minut(), 1;
}
else return 1;
}
[11:57:10] global_1_second_timer_value [11:57:10] global_5_second_timer_value [11:57:12] global_1_second_timer_value [11:57:14] global_1_second_timer_value [11:57:16] global_1_second_timer_value [11:57:18] global_1_second_timer_value [11:57:20] global_1_second_timer_value [11:57:20] global_5_second_timer_value [11:57:22] global_1_second_timer_value [11:57:24] global_1_second_timer_value [11:57:24] global_20_second_timer_value [11:57:26] global_1_second_timer_value [11:57:27] global_1_second_timer_value [11:57:27] global_1_second_timer_value [11:57:27] global_5_second_timer_value [11:57:27] global_1_second_timer_value [11:57:27] global_1_second_timer_value [11:57:27] global_1_second_timer_value [11:57:27] global_1_second_timer_value [11:57:27] global_1_second_timer_value [11:57:27] global_5_second_timer_value [11:57:27] global_1_second_timer_value [11:57:27] global_1_second_timer_value [11:57:27] global_1_second_timer_value [11:57:27] global_1_second_timer_value [11:57:27] global_1_second_timer_value [11:57:27] global_5_second_timer_value [11:57:27] global_1_second_timer_value [11:57:27] global_1_second_timer_value [11:57:27] global_1_second_timer_value [11:57:27] global_1_second_timer_value
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Timers are timed by your computer time, meaning. Your VPS may have the wrong time set. |