Help-me please -
Clarck - 25.11.2014
Hello , what function should I use to chat not be global??
Re : Help-me please -
MCZOFT - 25.11.2014
You mean like the one in Rp Servers ? if i send a text message(ingame) will not apear for evry one , just the closer guys(players) ?? is that what chu want ?
Re: Help-me please -
Clarck - 25.11.2014
yes that's right
Re: Help-me please -
Sparke - 25.11.2014
I recommend using Prox Detector;
Create a Prox Detector stock some where near the top of your script
pawn Код:
stock ProxDetector(Float:radi, playerid, string[],color)
{
new Float:x,Float:y,Float:z;
GetPlayerPos(playerid,x,y,z);
foreach(Player,i)
{
if(IsPlayerInRangeOfPoint(i,radi,x,y,z))
{
SendClientMessage(i,color,string);
}
}
}
Then add on your OnPlayerText callback
pawn Код:
public OnPlayerText(playerid, text[])
{
new
message[128];
format(message, sizeof(message), "%s says: %s", GetName(playerid), text);
ProxDetector(30.0, playerid, message, -1);
return 0;
}
For a in depth tutorial just look in tuts
Re : Help-me please -
MCZOFT - 25.11.2014
Then Okay
PHP код:
public OnPlayerText(playerid, text[])
{
new string[128], name[MAX_PLAYER_NAME];
GetPlayerName(playerid, name, sizeof (name));
format(string, sizeof (string), " %s: %s", name, text);
SendNearbyMessage(playerid, 10, string, COLOR_WHITE, COLOR_WHITE, COLOR_WHITE, COLOR_WHITE, COLOR_WHITE);
return 0;
}
PHP код:
stock SendNearbyMessage(playerid, Float:radius, string[], col1, col2, col3, col4, col5)
{
new Float:x, Float:y, Float:z;
GetPlayerPos(playerid, x, y, z);
new Float:ix, Float:iy, Float:iz;
new Float:cx, Float:cy, Float:cz;
foreach(Player, i)
{
if(IsPlayerLoggedIn{i})
{
if(GetPlayerInterior(playerid) == GetPlayerInterior(i) && GetPlayerVirtualWorld(playerid) == GetPlayerVirtualWorld(i))
{
GetPlayerPos(i, ix, iy, iz);
cx = (x - ix);
cy = (y - iy);
cz = (z - iz);
if(((cx < radius/16) && (cx > -radius/16)) && ((cy < radius/16) && (cy > -radius/16)) && ((cz < radius/16) && (cz > -radius/16)))
{
SendClientMessage(i, col1, string);
}
else if(((cx < radius/8) && (cx > -radius/8)) && ((cy < radius/8) && (cy > -radius/8)) && ((cz < radius/8) && (cz > -radius/8)))
{
SendClientMessage(i, col2, string);
}
else if(((cx < radius/4) && (cx > -radius/4)) && ((cy < radius/4) && (cy > -radius/4)) && ((cz < radius/4) && (cz > -radius/4)))
{
SendClientMessage(i, col3, string);
}
else if(((cx < radius/2) && (cx > -radius/2)) && ((cy < radius/2) && (cy > -radius/2)) && ((cz < radius/2) && (cz > -radius/2)))
{
SendClientMessage(i, col4, string);
}
else if(((cx < radius) && (cx > -radius)) && ((cy < radius) && (cy > -radius)) && ((cz < radius) && (cz > -radius)))
{
SendClientMessage(i, col5, string);
}
}
}
}
return 1;
}
Try this it works fine for me
Re: Help-me please -
Clarck - 25.11.2014
ok thanks to the 2 I'll try
Re: Help-me please -
PinkFloydLover - 25.11.2014
There is also a native function released in 0.3x or 0.3z??
LimitGlobalChatRadius(200.0);
https://sampwiki.blast.hk/wiki/LimitGlobalChatRadius
might wanna check that out.
Re: Help-me please -
Clarck - 25.11.2014
I could thank you +Rep for all