TextDrawShowForPlayer(playerid, TextDraw23);
TextDrawHideForPlayer(playerid, TextDraw22);
TextDrawHideForPlayer(playerid, TextDraw23);
C:\Users\yan\Desktop\DM for SAMP forums\gamemodes\DM.pwn(158) : error 017: undefined symbol "TextDraw22"
C:\Users\yan\Desktop\DM for SAMP forums\gamemodes\DM.pwn(159) : error 017: undefined symbol "TextDraw23"
C:\Users\yan\Desktop\DM for SAMP forums\gamemodes\DM.pwn(175) : error 017: undefined symbol "TextDraw23"
Pawn compiler 3.2.3664 Copyright (c) 1997-2006, ITB CompuPhase
3 Errors.
new Text:TextDraw22;
new Text:TextDraw23;
new TextDraw22;
new TextDraw23;
Textdraw0 = TextDrawCreate(45.600044, 425.599945, "test");
TextDrawLetterSize(Textdraw0, 0.600401, 1.906133);
TextDrawAlignment(Textdraw0, 1);
TextDrawColor(Textdraw0, -2147483393);
TextDrawSetShadow(Textdraw0, 2);
TextDrawSetOutline(Textdraw0, 0);
TextDrawBackgroundColor(Textdraw0, 51);
TextDrawFont(Textdraw0, 1);
TextDrawSetProportional(Textdraw0, 1);
|
Check that you didn't declare below the line "#if defined FILTERSCRIPT". In fact, if it concerns a gamemode it may be best to remove the OnFilterScriptInit and -Exit callbacks and the compiler directives that control it.
|
#if defined FILTERSCRIPT
public OnFilterScriptExit()
{
return 1;
}