How to make lvl up system in textdraws -
Toxik - 11.11.2014
So im trying figure from this codes
pawn Код:
stock CheckUpdateLevel(playerid)
{
if(PlayerInfo[playerid][EXP] == PlayerInfo[playerid][NEXP])
{
switch(PlayerInfo[playerid][Level])
{
case 0:
{
PlayerInfo[playerid][Level] +=1;
PlayerInfo[playerid][EXP] = 0;
PlayerInfo[playerid][NEXP] = 200;
SendMessage(playerid,-1,"Level Up","Len cap");
}
case 1:
{
SetPlayerScore(playerid,PlayerInfo[playerid][Level] +=1);
PlayerInfo[playerid][EXP] = 0;
PlayerInfo[playerid][NEXP] = 400;
SendMessage(playerid,-1,"Level Up","Len cap");
}
case 2:
{
SetPlayerScore(playerid,PlayerInfo[playerid][Level] +=1);
PlayerInfo[playerid][EXP] = 0;
PlayerInfo[playerid][NEXP] = 600;
SendMessage(playerid,-1,"Level Up","Len cap");
}
case 3:
{
SetPlayerScore(playerid,PlayerInfo[playerid][Level] +=1);
PlayerInfo[playerid][EXP] = 0;
PlayerInfo[playerid][NEXP] = 800;
SendMessage(playerid,-1,"Level Up","Len cap");
}
case 4:
{
SetPlayerScore(playerid,PlayerInfo[playerid][Level] +=1);
PlayerInfo[playerid][EXP] = 0;
PlayerInfo[playerid][NEXP] = 1000;
SendMessage(playerid,-1,"Level Up","Len cap");
}
case 5:
{
SetPlayerScore(playerid,PlayerInfo[playerid][Level] +=1);
PlayerInfo[playerid][EXP] = 0;
PlayerInfo[playerid][NEXP] = 1200;
SendMessage(playerid,-1,"Level Up","Len Cap");
}
case 6:
{
SetPlayerScore(playerid,PlayerInfo[playerid][Level] +=1);
PlayerInfo[playerid][EXP] = 0;
PlayerInfo[playerid][NEXP] = 1400;
SendMessage(playerid,-1,"Level Up","Len cap");
}
case 7:
{
SetPlayerScore(playerid,PlayerInfo[playerid][Level] +=1);
PlayerInfo[playerid][EXP] = 0;
PlayerInfo[playerid][NEXP] = 1400;
SendMessage(playerid,-1,"Level Up","Len cap");
}
case 8:
{
SetPlayerScore(playerid,PlayerInfo[playerid][Level] +=1);
PlayerInfo[playerid][EXP] = 0;
PlayerInfo[playerid][NEXP] = 1800;
SendMessage(playerid,-1,"Level Up","Len cap");
}
case 9:
{
SetPlayerScore(playerid,PlayerInfo[playerid][Level] +=1);
PlayerInfo[playerid][EXP] = 0;
PlayerInfo[playerid][NEXP] = 2000;
SendMessage(playerid,-1,"Level Up","Len cap");
}
case 10:
{
SetPlayerScore(playerid,PlayerInfo[playerid][Level] +=1);
PlayerInfo[playerid][EXP] = 0;
PlayerInfo[playerid][NEXP] = 2200;
SendMessage(playerid,-1,"Level Up","Len cap");
}
case 11:
{
SetPlayerScore(playerid,PlayerInfo[playerid][Level] +=1);
PlayerInfo[playerid][EXP] = 0;
PlayerInfo[playerid][NEXP] = 2400;
SendMessage(playerid,-1,"Level Up","Len cap");
}
case 12:
{
SetPlayerScore(playerid,PlayerInfo[playerid][Level] +=1);
PlayerInfo[playerid][EXP] = 0;
PlayerInfo[playerid][NEXP] = 2800;
SendMessage(playerid,-1,"Level Up","Len cap");
}
case 13:
{
SetPlayerScore(playerid,PlayerInfo[playerid][Level] +=1);
PlayerInfo[playerid][EXP] = 0;
PlayerInfo[playerid][NEXP] = 3000;
SendMessage(playerid,-1,"Level Up","Len cap");
}
case 14:
{
SetPlayerScore(playerid,PlayerInfo[playerid][Level] +=1);
PlayerInfo[playerid][EXP] = 0;
PlayerInfo[playerid][NEXP] = 3200;
SendMessage(playerid,-1,"Level Up","Len cap");
}
case 15:
{
SetPlayerScore(playerid,PlayerInfo[playerid][Level] +=1);
PlayerInfo[playerid][EXP] = 0;
PlayerInfo[playerid][NEXP] = 3400;
SendMessage(playerid,-1,"Level Up","Len cap");
}
case 16:
{
SetPlayerScore(playerid,PlayerInfo[playerid][Level] +=1);
PlayerInfo[playerid][EXP] = 0;
PlayerInfo[playerid][NEXP] = 3800;
SendMessage(playerid,-1,"Level Up","Len cap");
}
case 17:
{
SetPlayerScore(playerid,PlayerInfo[playerid][Level] +=1);
PlayerInfo[playerid][EXP] = 0;
PlayerInfo[playerid][NEXP] = 4000;
SendMessage(playerid,-1,"Level Up","Len cap");
}
case 18:
{
SetPlayerScore(playerid,PlayerInfo[playerid][Level] +=1);
PlayerInfo[playerid][EXP] = 0;
PlayerInfo[playerid][NEXP] = 4200;
SendMessage(playerid,-1,"Level Up","Len cap");
}
case 19:
{
SetPlayerScore(playerid,PlayerInfo[playerid][Level] +=1);
PlayerInfo[playerid][EXP] = 0;
PlayerInfo[playerid][NEXP] = 4400;
SendMessage(playerid,-1,"Level Up","Len cap");
}
}
}
return 1;
}
I need make this show in textdraws
something like this
Xpe = player currently xpe
Nxpe = need xpe to lvl up like 600/1000 WHEN he come on 1000 he get lvl up ...
Level (Show Player Level)
Re: How to make lvl up system in textdraws -
mamorunl - 11.11.2014
Christ that code is horribly set up. 19 cases only for the NEXP setting. Anyways: you can get the textdraw codes from any place on this forum, set it up in OnPlayerConnect or something and then only update it in this callback/function
format(textdrawtext, sizeof(textdrawtext), '%d/%d (%d)', PlayerInfo[playerid][EXP], PlayerInfo[playerid][NEXP], PlayerInfo[playerid][Level]);
Re: How to make lvl up system in textdraws -
Toxik - 11.11.2014
can you help me get this codes lower ?
the case from 0 to 19
Re: How to make lvl up system in textdraws -
mamorunl - 12.11.2014
Just remove this part from every case:
pawn Код:
SetPlayerScore(playerid,PlayerInfo[playerid][Level] +=1);
PlayerInfo[playerid][EXP] = 0;
SendMessage(playerid,-1,"Level Up","Len cap");
To either under all cases or just before the switch