ShowPlayerDialog(playerid, 225, DIALOG_STYLE_LIST, "Weapons", "Deagle $100 \nTec-9 $100", "Ok", "");
#define DIALOG_WEAPONS 1960 // place it after all <include> functions
ShowPlayerDialog(playerid, DIALOG_WEAPONS, DILOAG_STYLE_LIST,"Weapons", "Deagle $100 \nM4 150$ \nSawn-off $200","Select","Cancel");
public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[])
{
if(dialogid == DIALOG_WEAPONS)
{
if(response) // If they clicked 'Select' or double-clicked a weapon
{
// Give them the weapon
switch(listitem)
{
case 0: {
GivePlayerWeapon(playerid, 24, 999); // Give them a desert eagle
GivePlayerMoney(playerid, -100); // take $100 form player
}
case 1: {
GivePlayerWeapon(playerid, 31, 9999); // Give them an M4
GivePlayerMoney(playerid, -150); // take $150 form player
}
case 2: {
GivePlayerWeapon(playerid, 26, 9999); // Give them a Sawnoff
GivePlayerMoney(playerid, -200); // take $100 form player
}
}
}
return 1; // We handled a dialog, so return 1. Just like OnPlayerCommandText.
}
return 0; // You MUST return 0 here! Just like OnPlayerCommandText.
}
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Yep there is
use '\t' for tabulating the data example- The output would be clean ![]() |