[FS] Professional AntiKill/AntiShoot v1.2 - ideal for stunting servers -
Streetplaya - 31.10.2008
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[FS] AntiKill / AntiShoot | Version 1.2
Ideal for stunting servers!
Are you tired of these stupid killers in stunting servers? Then use this FS!
It freezes a player for 5 seconds when he is pressing the FIRE-Button.
You can define your own exceptions in the script on line 37. (e.g DM area check)
Download
Pastebin (v1.1)
Pastebin (v1.2)
(Thanks to kaisersouse for the driveby-thing suggestion.)
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Re: [FS] Professional AntiKill/AntiShoot v1.1 - ideal for stunting servers -
kaisersouse - 31.10.2008
Might want to add
Код:
if(GetPlayerState(playerid) == PLAYER_STATE_DRIVER) return 1;
Towards the top of onplayerkeystatechange so that anyone using NOS etc don't get penalized for "shooting"
I used GetPlayerState instead of IsPlayerInAnyVehicle because if you don't specify which seat position you could have drive-bys. The driver can still DB of course, so it might be worth removing weapons when a player enters the car.
Just some suggestions. Otherwise its a great idea.
Re: [FS] Professional AntiKill/AntiShoot v1.1 - ideal for stunting servers -
Streetplaya - 31.10.2008
Quote:
Originally Posted by kaisersouse
I used GetPlayerState instead of IsPlayerInAnyVehicle because if you don't specify which seat position you could have drive-bys. The driver can still DB of course, so it might be worth removing weapons when a player enters the car.
Just some suggestions. Otherwise its a great idea.
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Oh, didn't think about that. But maybe a check with GetPlayerWeaponData may fix the driver-driveby thing^^
EDIT: first post updated.
Re: [FS] Professional AntiKill/AntiShoot v1.2 - ideal for stunting servers -
ғαιιοцт - 19.11.2008
good script MaVe
i think many people can use this
Re: [FS] Professional AntiKill/AntiShoot v1.2 - ideal for stunting servers -
Streetplaya - 25.11.2008
Quote:
Originally Posted by °ғαιιοцт°
good script MaVe
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thanks
Re: [FS] Professional AntiKill/AntiShoot v1.2 - ideal for stunting servers -
Happy - 25.11.2008
I think its VERY usefull for stunt servers, nice
Re: [FS] Professional AntiKill/AntiShoot v1.2 - ideal for stunting servers -
Streetplaya - 25.12.2008
Quote:
Originally Posted by Happy
I think its VERY usefull for stunt servers, nice
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Thanks
Re: [FS] Professional AntiKill/AntiShoot v1.1 - ideal for stunting servers -
beckzy - 25.12.2008
Quote:
Originally Posted by [1337
MaVe ]
Quote:
Originally Posted by kaisersouse
I used GetPlayerState instead of IsPlayerInAnyVehicle because if you don't specify which seat position you could have drive-bys. The driver can still DB of course, so it might be worth removing weapons when a player enters the car.
Just some suggestions. Otherwise its a great idea.
|
Oh, didn't think about that. But maybe a check with GetPlayerWeaponData may fix the driver-driveby thing^^
EDIT: first post updated.
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GetPlayerWeaponData is buggy, the ammo part of it is sometimes bugged and returns something higher than 9999 (not sure if this was fixed or not with 0.2X)
Re: [FS] Professional AntiKill/AntiShoot v1.2 - ideal for stunting servers -
James_Alex - 26.12.2008
Very good fs
good job
Re: [FS] Professional AntiKill/AntiShoot v1.2 - ideal for stunting servers -
Streetplaya - 06.01.2009
Quote:
Originally Posted by James_Alex
Very good fs
good job
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Thank you
Re: [FS] Professional AntiKill/AntiShoot v1.2 - ideal for stunting servers -
lesley - 09.03.2009
Omg awesome! Didnt think it would be possible
Re: [FS] Professional AntiKill/AntiShoot v1.2 - ideal for stunting servers -
Mrkrabz - 15.03.2009
what about when your in a tank?
Re: [FS] Professional AntiKill/AntiShoot v1.2 - ideal for stunting servers -
Mr_LeaDeR - 15.03.2009
Many people weill sue it