public OnPlayerEnterVehicle(playerid, vehicleid, ispassenger)
{
SendClientMessage(playerid, COLOR_WHITE, "Remember to wear your seatbelt so you don't get fined!(/belt).");
if(PlayerInfo[playerid][pCarLic] == 0) return SendClientMessage(playerid, COLOR_GREY, "You are driving without a license!");
if(!ispassenger)
{
if (g_bIsRobbiz[playerid])
{
DestroyObject(g_robbizBag[playerid]);
}
if(IsDMVCar(vehicleid))
{
if(!LicenseTest[playerid])
{
new Float:pos[3];
GetPlayerPos(playerid, pos[0], pos[1], pos[2]);
SetPlayerPos(playerid, pos[0], pos[1], pos[2]);
SendClientMessage(playerid, COLOR_ORANGE, "You are not taking a drivers license test.");
}
else
{
SendClientMessage(playerid, COLOR_LIGHTBLUE, "* GPS: Finish the test by driving through all of the checkpoints on your GPS.");
SetPlayerCheckpoint(playerid,959.7175,-1403.0309,13.1974,5);
SendClientMessage(playerid, COLOR_RED, "If you exit the car your test will be failed and it will have to be re-done.");
}
}
else if(IsFamVehicle(vehicleid) && Fam[vehicleid] != PlayerInfo[playerid][pFam] && !IsACop(playerid) && !IsADOC(playerid) && !IsASAAF(playerid) && !IsSASD(playerid))
{
new Float:pos[3];
GetPlayerPos(playerid, pos[0], pos[1], pos[2]);
SetPlayerPos(playerid, pos[0], pos[1], pos[2]);
SendClientMessage(playerid, COLOR_ORANGE, " You can't start the engine as it belongs to a family.");
}
else if(IsLeoVehicle(vehicleid) && PlayerInfo[playerid][pFac] != 1)
{
new Float:pos[3];
GetPlayerPos(playerid, pos[0], pos[1], pos[2]);
SetPlayerPos(playerid, pos[0], pos[1], pos[2]);
SendClientMessage(playerid, COLOR_ORANGE, " You can't start the engine as it belongs to the LSPD.");
}
else if(IsLSFMDVehicle(vehicleid) && PlayerInfo[playerid][pFac] != 5)
{
new Float:pos[3];
GetPlayerPos(playerid, pos[0], pos[1], pos[2]);
SetPlayerPos(playerid, pos[0], pos[1], pos[2]);
SendClientMessage(playerid, COLOR_ORANGE, " You can't start the engine as it belongs to the LSFMD.");
}
else if(IsNewsVehicle(vehicleid) && PlayerInfo[playerid][pFac] != 4)
{
new Float:pos[3];
GetPlayerPos(playerid, pos[0], pos[1], pos[2]);
SetPlayerPos(playerid, pos[0], pos[1], pos[2]);
SendClientMessage(playerid, COLOR_ORANGE, " You can't start the engine as it belongs to the News Agency.");
}
else if(IsFBIVehicle(vehicleid) && PlayerInfo[playerid][pFac] != 6)
{
new Float:pos[3];
GetPlayerPos(playerid, pos[0], pos[1], pos[2]);
SetPlayerPos(playerid, pos[0], pos[1], pos[2]);
SendClientMessage(playerid, COLOR_ORANGE, " You can't start the engine as it belongs to the FBI.");
}
else if(IsNGVehicle(vehicleid) && PlayerInfo[playerid][pFac] != 7)
{
new Float:pos[3];
GetPlayerPos(playerid, pos[0], pos[1], pos[2]);
SetPlayerPos(playerid, pos[0], pos[1], pos[2]);
SendClientMessage(playerid, COLOR_ORANGE, " You can't start the engine as it belongs to the NG.");
}
else if(IsRETOVehicle(vehicleid) && PlayerInfo[playerid][pFac] != 9)
{
new Float:pos[3];
GetPlayerPos(playerid, pos[0], pos[1], pos[2]);
SetPlayerPos(playerid, pos[0], pos[1], pos[2]);
SendClientMessage(playerid, COLOR_ORANGE, " You can't start the engine as it belongs to Rebel's Towing");
}
else if(IsTaxiVehicle(vehicleid) && PlayerInfo[playerid][pFac] != 10)
{
new Float:pos[3];
GetPlayerPos(playerid, pos[0], pos[1], pos[2]);
SetPlayerPos(playerid, pos[0], pos[1], pos[2]);
SendClientMessage(playerid, COLOR_ORANGE, " You can't start the engine as it belongs to LS Taxi Co");
}
else if(IsTruckerVehicle(vehicleid) && PlayerInfo[playerid][pJob] != JOB_TRUCKER)
{
new Float:pos[3];
GetPlayerPos(playerid, pos[0], pos[1], pos[2]);
SetPlayerPos(playerid, pos[0], pos[1], pos[2]);
SendClientMessage(playerid, COLOR_ORANGE, " You can't start the engine as it belongs to the Truckers.");
}
else if(IsGovVehicle(vehicleid) && PlayerInfo[playerid][pFac] != 2)
{
new Float:pos[3];
GetPlayerPos(playerid, pos[0], pos[1], pos[2]);
SetPlayerPos(playerid, pos[0], pos[1], pos[2]);
SendClientMessage(playerid, COLOR_ORANGE, " You can't start the engine as it belongs to the GOV.");
}
else if(IsSAAFVehicle(vehicleid) && PlayerInfo[playerid][pFac] != 11)
{
new Float:pos[3];
GetPlayerPos(playerid, pos[0], pos[1], pos[2]);
SetPlayerPos(playerid, pos[0], pos[1], pos[2]);
SendClientMessage(playerid, COLOR_ORANGE, " You can't start the engine as it belongs to the SA Air Force.");
}
else if(IsDOCVehicle(vehicleid) && PlayerInfo[playerid][pFac] != 13)
{
new Float:pos[3];
GetPlayerPos(playerid, pos[0], pos[1], pos[2]);
SetPlayerPos(playerid, pos[0], pos[1], pos[2]);
SendClientMessage(playerid, COLOR_ORANGE, " You can't start the engine as it belongs to the Department Of Correct.");
}
else if(IsSASDVehicle(vehicleid) && PlayerInfo[playerid][pFac] != 8)
{
new Float:pos[3];
GetPlayerPos(playerid, pos[0], pos[1], pos[2]);
SetPlayerPos(playerid, pos[0], pos[1], pos[2]);
SendClientMessage(playerid, COLOR_ORANGE, " You can't start the engine as it belongs to the San Andreas Sherrif Department.");
}
}
return 1;
}
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You didn't use
RemovePlayerFromVehicle(playerid); After sending the client message. |
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If I remember correctly, you need to get the player's faction info before the function actually begins GetPlayerInfo(playerid, ..........)
|
else if(IsLeoVehicle(vehicleid) && PlayerInfo[playerid][pFac] != 1)
public OnPlayerEnterVehicle(playerid, vehicleid, ispassenger)
{
SendClientMessage(playerid, COLOR_WHITE, "Remember to wear your seatbelt so you don't get fined!(/belt).");
if(!PlayerInfo[playerid][pCarLic]) SendClientMessage(playerid, COLOR_GREY, "You are driving without a license!");
if(!ispassenger)
{
if(g_bIsRobbiz[playerid]) DestroyObject(g_robbizBag[playerid]);
if(IsDMVCar(vehicleid))
{
if(!LicenseTest[playerid]) SendClientMessage(playerid, COLOR_ORANGE, "You are not taking a drivers license test.");
else
{
SendClientMessage(playerid, COLOR_LIGHTBLUE, "* GPS: Finish the test by driving through all of the checkpoints on your GPS.");
SetPlayerCheckpoint(playerid, 959.7175, -1403.0309, 13.1974, 5);
SendClientMessage(playerid, COLOR_RED, "If you exit the car your test will be failed and it will have to be re-done.");
return 1;
}
}
else if(IsFamVehicle(vehicleid) && Fam[vehicleid] != PlayerInfo[playerid][pFam] && !IsACop(playerid) && !IsADOC(playerid) && !IsASAAF(playerid) && !IsSASD(playerid))
SendClientMessage(playerid, COLOR_ORANGE, " You can't start the engine as it belongs to a family.");
else if(IsLeoVehicle(vehicleid) && PlayerInfo[playerid][pFac] != 1)
SendClientMessage(playerid, COLOR_ORANGE, " You can't start the engine as it belongs to the LSPD.");
else if(IsLSFMDVehicle(vehicleid) && PlayerInfo[playerid][pFac] != 5)
SendClientMessage(playerid, COLOR_ORANGE, " You can't start the engine as it belongs to the LSFMD.");
else if(IsNewsVehicle(vehicleid) && PlayerInfo[playerid][pFac] != 4)
SendClientMessage(playerid, COLOR_ORANGE, " You can't start the engine as it belongs to the News Agency.");
else if(IsFBIVehicle(vehicleid) && PlayerInfo[playerid][pFac] != 6)
SendClientMessage(playerid, COLOR_ORANGE, " You can't start the engine as it belongs to the FBI.");
else if(IsNGVehicle(vehicleid) && PlayerInfo[playerid][pFac] != 7)
SendClientMessage(playerid, COLOR_ORANGE, " You can't start the engine as it belongs to the NG.");
else if(IsRETOVehicle(vehicleid) && PlayerInfo[playerid][pFac] != 9)
SendClientMessage(playerid, COLOR_ORANGE, " You can't start the engine as it belongs to Rebel's Towing");
else if(IsTaxiVehicle(vehicleid) && PlayerInfo[playerid][pFac] != 10)
SendClientMessage(playerid, COLOR_ORANGE, " You can't start the engine as it belongs to LS Taxi Co");
else if(IsTruckerVehicle(vehicleid) && PlayerInfo[playerid][pJob] != JOB_TRUCKER)
SendClientMessage(playerid, COLOR_ORANGE, " You can't start the engine as it belongs to the Truckers.");
else if(IsGovVehicle(vehicleid) && PlayerInfo[playerid][pFac] != 2)
SendClientMessage(playerid, COLOR_ORANGE, " You can't start the engine as it belongs to the GOV.");
else if(IsSAAFVehicle(vehicleid) && PlayerInfo[playerid][pFac] != 11)
SendClientMessage(playerid, COLOR_ORANGE, " You can't start the engine as it belongs to the SA Air Force.");
else if(IsDOCVehicle(vehicleid) && PlayerInfo[playerid][pFac] != 13)
SendClientMessage(playerid, COLOR_ORANGE, " You can't start the engine as it belongs to the Department Of Correct.");
else if(IsSASDVehicle(vehicleid) && PlayerInfo[playerid][pFac] != 8)
SendClientMessage(playerid, COLOR_ORANGE, " You can't start the engine as it belongs to the San Andreas Sherrif Department.");
else return 1;
new Float:pos[3];
GetPlayerPos(playerid, pos[0], pos[1], pos[2]);
SetPlayerPos(playerid, pos[0], pos[1], pos[2]);
}
return 1;
}
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Give this a shot:
pawn Код:
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+Rep