JoinPed -
SukMathcuck - 24.10.2014
Olб pessoal, й urgente, nunca consegui consertar este bug, qual o erro? й o seguinte tenho um JoinPed aqui mais tб dando erro, mais acho que desbugei.
erros:
Код:
C:\samp03\gamemodes\BUL.pwn(47156) : error 032: array index out of bounds (variable "JoinPed")
C:\samp03\gamemodes\BUL.pwn(47156) : error 032: array index out of bounds (variable "JoinPed")
C:\samp03\gamemodes\BUL.pwn(47157) : error 032: array index out of bounds (variable "JoinPed")
C:\samp03\gamemodes\BUL.pwn(47157) : error 032: array index out of bounds (variable "JoinPed")
C:\samp03\gamemodes\BUL.pwn(47158) : error 032: array index out of bounds (variable "JoinPed")
C:\samp03\gamemodes\BUL.pwn(47158) : error 032: array index out of bounds (variable "JoinPed")
C:\samp03\gamemodes\BUL.pwn(47162) : error 032: array index out of bounds (variable "JoinPed")
C:\samp03\gamemodes\BUL.pwn(47162) : error 032: array index out of bounds (variable "JoinPed")
C:\samp03\gamemodes\BUL.pwn(47163) : error 032: array index out of bounds (variable "JoinPed")
C:\samp03\gamemodes\BUL.pwn(47163) : error 032: array index out of bounds (variable "JoinPed")
C:\samp03\gamemodes\BUL.pwn(47164) : error 032: array index out of bounds (variable "JoinPed")
C:\samp03\gamemodes\BUL.pwn(47164) : error 032: array index out of bounds (variable "JoinPed")
C:\samp03\gamemodes\BUL.pwn(47165) : error 032: array index out of bounds (variable "JoinPed")
C:\samp03\gamemodes\BUL.pwn(47165) : error 032: array index out of bounds (variable "JoinPed")
C:\samp03\gamemodes\BUL.pwn(47169) : error 032: array index out of bounds (variable "JoinPed")
C:\samp03\gamemodes\BUL.pwn(47169) : error 032: array index out of bounds (variable "JoinPed")
C:\samp03\gamemodes\BUL.pwn(47170) : error 032: array index out of bounds (variable "JoinPed")
C:\samp03\gamemodes\BUL.pwn(47170) : error 032: array index out of bounds (variable "JoinPed")
C:\samp03\gamemodes\BUL.pwn() : error 032: array index out of bounds (variable "JoinPed")
C:\samp03\gamemodes\BUL.pwn(47171) : error 032: array index out of bounds (variable "JoinPed")
Re: JoinPed -
ReyMysterio - 24.10.2014
Poste o que estб nessas linhas.
Re: JoinPed -
SukMathcuck - 24.10.2014
Код:
new JoinPed[56][1] = {
{280},//PMLV 00
{281},//PMLV 01
{211},//PMLV Mulher 02
{272},//Polнcia Civil 03
{258},//Polнcia Civil 04
{93},//Polнcia Civil Mulher 05
{287},//Exйrcito 06
{191},//Exйrcito Mulher 07
{274},//Medico 8
{275},//Medico 9
{276},//Medico 10
{148},//Medica 11
{114},//Varrios Los Aztecas 12
{115},//Varrios Los Aztecas 13
{116},//Varrios Los Aztecas 14
{56},//Varrios Los Aztecas Mulher 15
{73},//GRI 16
{73},//GRI 17
{191},//GRI Mulher 18
{186},//Governo 19
{76},//Governo Mulher 20
{120},//Hitmans 21
{124},//Hitmans 22
{93},//Hitmans Mulher 23
{234},//San News 24
{217},//San News 25
{233},//San News Mulher 26
{266},//PMLS 27
{211},//PMLS Mulher 28
{267},//PMLS 29
{275},//Marinha 30
{211},//Marinha Mulher 31
{134},//Piratas 32
{239},//Piratas 33
{136},//Piratas 34
{131},//Piratas Mulher 35
{108},//Los Santos Vagos 36
{109},//Los Santos Vagos 37
{110},//Los Santos Vagos 38
{190},//Los Santos Vagos Mulher 39
{187},//Mбfia Siciliana 40
{228},// Mбfia Siciliana 41
{55},//Mбfia Siciliana Feminino 42
{105},//Grove Street 43
{106},//Grove Street 44
{107},//Grove Street 45
{269},//Grove Street 46
{271},//Grove Street 47
{207},//Grove Street Mulher 48
{102},//Front Yard Ballas 49
{103},//Front Yard Ballas 50
{104},//Front Yard Ballas 51
{13},//Front Yard Ballas Mulher 52
{111},//Russian Mafia 53
{112},//Russian Mafia 54
{141}//Russian Mafia Mulher 55
};
Parte dos erros:
Код:
if (SelectChar[playerid] == 255)
{
new idx;
tmp = strtok(text, idx);
if ((strcmp("Proximo", tmp, true, strlen(tmp)) == 0) && (strlen(tmp) == strlen("Proximo")))
{
switch (SelectCharID[playerid])
{
case 1: //Policia Militar LV
{
if(SelectCharPlace[playerid] == 1) { SetPlayerSkin(playerid,JoinPed[0][0]); SelectCharPlace[playerid] = 2; ChosenSkin[playerid] = JoinPed[0][0]; }
else if(SelectCharPlace[playerid] == 2) { SetPlayerSkin(playerid,JoinPed[1][0]); SelectCharPlace[playerid] = 3; ChosenSkin[playerid] = JoinPed[1][0]; }
else if(SelectCharPlace[playerid] == 3) { SetPlayerSkin(playerid,JoinPed[2][0]); SelectCharPlace[playerid] = 1; ChosenSkin[playerid] = JoinPed[2][0]; }
}
case 2: //Policia Civil
{
if(SelectCharPlace[playerid] == 1) { SetPlayerSkin(playerid,JoinPed[3][0]); SelectCharPlace[playerid] = 2; ChosenSkin[playerid] = JoinPed[3][0]; }
else if(SelectCharPlace[playerid] == 2) { SetPlayerSkin(playerid,JoinPed[4][0]); SelectCharPlace[playerid] = 3; ChosenSkin[playerid] = JoinPed[4][0]; }
else if(SelectCharPlace[playerid] == 3) { SetPlayerSkin(playerid,JoinPed[5][0]); SelectCharPlace[playerid] = 1; ChosenSkin[playerid] = JoinPed[5][0]; }
}
case 3: //Exйrcito
{
if(SelectCharPlace[playerid] == 1) { SetPlayerSkin(playerid,JoinPed[6][0]); SelectCharPlace[playerid] = 2; ChosenSkin[playerid] = JoinPed[6][0]; }
else if(SelectCharPlace[playerid] == 2) { SetPlayerSkin(playerid,JoinPed[7][0]); SelectCharPlace[playerid] = 1; ChosenSkin[playerid] = JoinPed[7][0]; }
}
case 4: //Medicos
{
if(SelectCharPlace[playerid] == 1) { SetPlayerSkin(playerid,JoinPed[8][0]); SelectCharPlace[playerid] = 2; ChosenSkin[playerid] = JoinPed[8][0]; }
else if(SelectCharPlace[playerid] == 2) { SetPlayerSkin(playerid,JoinPed[9][0]); SelectCharPlace[playerid] = 3; ChosenSkin[playerid] = JoinPed[9][0]; }
else if(SelectCharPlace[playerid] == 3) { SetPlayerSkin(playerid,JoinPed[10][0]); SelectCharPlace[playerid] = 1; ChosenSkin[playerid] = JoinPed[10][0]; }
else if(SelectCharPlace[playerid] == 4) { SetPlayerSkin(playerid,JoinPed[11][0]); SelectCharPlace[playerid] = 4; ChosenSkin[playerid] = JoinPed[11][0]; }
}
case 5: //Los Aztecas
{
if(SelectCharPlace[playerid] == 1) { SetPlayerSkin(playerid,JoinPed[12][0]); SelectCharPlace[playerid] = 2; ChosenSkin[playerid] = JoinPed[12][0]; }
else if(SelectCharPlace[playerid] == 2) { SetPlayerSkin(playerid,JoinPed[13][0]); SelectCharPlace[playerid] = 3; ChosenSkin[playerid] = JoinPed[13][0]; }
else if(SelectCharPlace[playerid] == 3) { SetPlayerSkin(playerid,JoinPed[14][0]); SelectCharPlace[playerid] = 4; ChosenSkin[playerid] = JoinPed[14][0]; }
else if(SelectCharPlace[playerid] == 4) { SetPlayerSkin(playerid,JoinPed[15][0]); SelectCharPlace[playerid] = 1; ChosenSkin[playerid] = JoinPed[15][0]; }
}
case 6: //GRI
{
if(SelectCharPlace[playerid] == 1) { SetPlayerSkin(playerid,JoinPed[16][0]); SelectCharPlace[playerid] = 2; ChosenSkin[playerid] = JoinPed[16][0]; }
else if(SelectCharPlace[playerid] == 2) { SetPlayerSkin(playerid,JoinPed[17][0]); SelectCharPlace[playerid] = 3; ChosenSkin[playerid] = JoinPed[17][0]; }
else if(SelectCharPlace[playerid] == 3) { SetPlayerSkin(playerid,JoinPed[18][0]); SelectCharPlace[playerid] = 1; ChosenSkin[playerid] = JoinPed[18][0]; }
}
case 7: //GOVERNO
{
if(SelectCharPlace[playerid] == 1) { SetPlayerSkin(playerid,JoinPed[19][0]); SelectCharPlace[playerid] = 2; ChosenSkin[playerid] = JoinPed[19][0]; }
else if(SelectCharPlace[playerid] == 2) { SetPlayerSkin(playerid,JoinPed[20][0]); SelectCharPlace[playerid] = 1; ChosenSkin[playerid] = JoinPed[20][0]; }
}
case 8: //Hitmans
{
if(SelectCharPlace[playerid] == 1) { SetPlayerSkin(playerid,JoinPed[21][0]); SelectCharPlace[playerid] = 2; ChosenSkin[playerid] = JoinPed[21][0]; }
else if(SelectCharPlace[playerid] == 2) { SetPlayerSkin(playerid,JoinPed[22][0]); SelectCharPlace[playerid] = 3; ChosenSkin[playerid] = JoinPed[22][0]; }
else if(SelectCharPlace[playerid] == 3) { SetPlayerSkin(playerid,JoinPed[23][0]); SelectCharPlace[playerid] = 1; ChosenSkin[playerid] = JoinPed[23][0]; }
}
case 9: //San News
{
if(SelectCharPlace[playerid] == 1) { SetPlayerSkin(playerid,JoinPed[24][0]); SelectCharPlace[playerid] = 2; ChosenSkin[playerid] = JoinPed[24][0]; }
else if(SelectCharPlace[playerid] == 2) { SetPlayerSkin(playerid,JoinPed[25][0]); SelectCharPlace[playerid] = 3; ChosenSkin[playerid] = JoinPed[25][0]; }
else if(SelectCharPlace[playerid] == 3) { SetPlayerSkin(playerid,JoinPed[26][0]); SelectCharPlace[playerid] = 1; ChosenSkin[playerid] = JoinPed[26][0]; }
}
case 10: //Marinha
{
if(SelectCharPlace[playerid] == 1) { SetPlayerSkin(playerid,JoinPed[27][0]); SelectCharPlace[playerid] = 2; ChosenSkin[playerid] = JoinPed[27][0]; }
else if(SelectCharPlace[playerid] == 3) { SetPlayerSkin(playerid,JoinPed[28][0]); SelectCharPlace[playerid] = 1; ChosenSkin[playerid] = JoinPed[28][0]; }
}
case 11: //Policia Militar LS
{
if(SelectCharPlace[playerid] == 1) { SetPlayerSkin(playerid,JoinPed[29][0]); SelectCharPlace[playerid] = 2; ChosenSkin[playerid] = JoinPed[29][0]; }
else if(SelectCharPlace[playerid] == 2) { SetPlayerSkin(playerid,JoinPed[30][0]); SelectCharPlace[playerid] = 3; ChosenSkin[playerid] = JoinPed[30][0]; }
else if(SelectCharPlace[playerid] == 3) { SetPlayerSkin(playerid,JoinPed[31][0]); SelectCharPlace[playerid] = 1; ChosenSkin[playerid] = JoinPed[31][0]; }
}
case 12: //Vagos
{
if(SelectCharPlace[playerid] == 1) { SetPlayerSkin(playerid,JoinPed[32][0]); SelectCharPlace[playerid] = 2; ChosenSkin[playerid] = JoinPed[32][0]; }
else if(SelectCharPlace[playerid] == 2) { SetPlayerSkin(playerid,JoinPed[33][0]); SelectCharPlace[playerid] = 3; ChosenSkin[playerid] = JoinPed[33][0]; }
else if(SelectCharPlace[playerid] == 3) { SetPlayerSkin(playerid,JoinPed[34][0]); SelectCharPlace[playerid] = 4; ChosenSkin[playerid] = JoinPed[34][0]; }
else if(SelectCharPlace[playerid] == 4) { SetPlayerSkin(playerid,JoinPed[45][0]); SelectCharPlace[playerid] = 1; ChosenSkin[playerid] = JoinPed[45][0]; }
}
case 13: //Piratas
{
if(SelectCharPlace[playerid] == 1) { SetPlayerSkin(playerid,JoinPed[46][0]); SelectCharPlace[playerid] = 2; ChosenSkin[playerid] = JoinPed[46][0]; }
else if(SelectCharPlace[playerid] == 2) { SetPlayerSkin(playerid,JoinPed[47][0]); SelectCharPlace[playerid] = 3; ChosenSkin[playerid] = JoinPed[47][0]; }
else if(SelectCharPlace[playerid] == 3) { SetPlayerSkin(playerid,JoinPed[48][0]); SelectCharPlace[playerid] = 4; ChosenSkin[playerid] = JoinPed[48][0]; }
else if(SelectCharPlace[playerid] == 4) { SetPlayerSkin(playerid,JoinPed[49][0]); SelectCharPlace[playerid] = 1; ChosenSkin[playerid] = JoinPed[49][0]; }
}
case 14: //Mafia
{
if(SelectCharPlace[playerid] == 1) { SetPlayerSkin(playerid,JoinPed[50][0]); SelectCharPlace[playerid] = 2; ChosenSkin[playerid] = JoinPed[50][0]; }
else if(SelectCharPlace[playerid] == 2) { SetPlayerSkin(playerid,JoinPed[51][0]); SelectCharPlace[playerid] = 3; ChosenSkin[playerid] = JoinPed[51][0]; }
else if(SelectCharPlace[playerid] == 3) { SetPlayerSkin(playerid,JoinPed[52][0]); SelectCharPlace[playerid] = 1; ChosenSkin[playerid] = JoinPed[52][0]; }
}
case 15: //Grove Street
{
if(SelectCharPlace[playerid] == 1) { SetPlayerSkin(playerid,JoinPed[53][0]); SelectCharPlace[playerid] = 2; ChosenSkin[playerid] = JoinPed[53][0]; }
else if(SelectCharPlace[playerid] == 2) { SetPlayerSkin(playerid,JoinPed[54][0]); SelectCharPlace[playerid] = 3; ChosenSkin[playerid] = JoinPed[54][0]; }
else if(SelectCharPlace[playerid] == 3) { SetPlayerSkin(playerid,JoinPed[55][0]); SelectCharPlace[playerid] = 4; ChosenSkin[playerid] = JoinPed[55][0]; }
else if(SelectCharPlace[playerid] == 4) { SetPlayerSkin(playerid,JoinPed[56][0]); SelectCharPlace[playerid] = 5; ChosenSkin[playerid] = JoinPed[56][0]; }
else if(SelectCharPlace[playerid] == 5) { SetPlayerSkin(playerid,JoinPed[57][0]); SelectCharPlace[playerid] = 6; ChosenSkin[playerid] = JoinPed[57][0]; }
else if(SelectCharPlace[playerid] == 6) { SetPlayerSkin(playerid,JoinPed[58][0]); SelectCharPlace[playerid] = 1; ChosenSkin[playerid] = JoinPed[58][0]; }
}
case 16: //Front Yard Ballas
{
if(SelectCharPlace[playerid] == 1) { SetPlayerSkin(playerid,JoinPed[59][0]); SelectCharPlace[playerid] = 2; ChosenSkin[playerid] = JoinPed[59][0]; }
else if(SelectCharPlace[playerid] == 2) { SetPlayerSkin(playerid,JoinPed[60][0]); SelectCharPlace[playerid] = 3; ChosenSkin[playerid] = JoinPed[60][0]; }
else if(SelectCharPlace[playerid] == 3) { SetPlayerSkin(playerid,JoinPed[61][0]); SelectCharPlace[playerid] = 4; ChosenSkin[playerid] = JoinPed[61][0]; }
else if(SelectCharPlace[playerid] == 4) { SetPlayerSkin(playerid,JoinPed[62][0]); SelectCharPlace[playerid] = 1; ChosenSkin[playerid] = JoinPed[62][0]; }
}
case 17: //Mafia
{
if(SelectCharPlace[playerid] == 1) { SetPlayerSkin(playerid,JoinPed[63][0]); SelectCharPlace[playerid] = 2; ChosenSkin[playerid] = JoinPed[63][0]; }
else if(SelectCharPlace[playerid] == 2) { SetPlayerSkin(playerid,JoinPed[64][0]); SelectCharPlace[playerid] = 3; ChosenSkin[playerid] = JoinPed[64][0]; }
else if(SelectCharPlace[playerid] == 3) { SetPlayerSkin(playerid,JoinPed[65][0]); SelectCharPlace[playerid] = 1; ChosenSkin[playerid] = JoinPed[65][0]; }
}
}
return 0;
}
Acho que alйm de estб com erro estб bugado, ou nгo?
Re: JoinPed -
ReyMysterio - 24.10.2014
Nгo tenho o cуdigo completo e as linhas que estб bugando mas tenta trocar o JoinPed para isto (nгo sei se vai funfar):
ou toca por esse
pawn Код:
new JoinPed[56] =
{
280,//PMLV 00
281,//PMLV 01
211,//PMLV Mulher 02
272,//Polнcia Civil 03
258,//Polнcia Civil 04
93,//Polнcia Civil Mulher 05
287,//Exйrcito 06
191,//Exйrcito Mulher 07
274,//Medico 8
275,//Medico 9
276,//Medico 10
148,//Medica 11
114,//Varrios Los Aztecas 12
115,//Varrios Los Aztecas 13
116,//Varrios Los Aztecas 14
56,//Varrios Los Aztecas Mulher 15
73,//GRI 16
73,//GRI 17
191,//GRI Mulher 18
186,//Governo 19
76,//Governo Mulher 20
120,//Hitmans 21
124,//Hitmans 22
93,//Hitmans Mulher 23
234,//San News 24
217,//San News 25
233,//San News Mulher 26
266,//PMLS 27
211,//PMLS Mulher 28
267,//PMLS 29
275,//Marinha 30
211,//Marinha Mulher 31
134,//Piratas 32
239,//Piratas 33
136,//Piratas 34
131,//Piratas Mulher 35
108,//Los Santos Vagos 36
109,//Los Santos Vagos 37
110,//Los Santos Vagos 38
190,//Los Santos Vagos Mulher 39
187,//Mбfia Siciliana 40
228,// Mбfia Siciliana 41
55,//Mбfia Siciliana Feminino 42
105,//Grove Street 43
106,//Grove Street 44
107,//Grove Street 45
269,//Grove Street 46
271,//Grove Street 47
207,//Grove Street Mulher 48
102,//Front Yard Ballas 49
103,//Front Yard Ballas 50
104,//Front Yard Ballas 51
13,//Front Yard Ballas Mulher 52
111,//Russian Mafia 53
112,//Russian Mafia 54
141//Russian Mafia Mulher 55
};
E remove o ъlltimo parвmetro [0]
Re: JoinPed -
SukMathcuck - 24.10.2014
Vou tentar.
Re: JoinPed -
SukMathcuck - 24.10.2014
Nгo deu certo, e o erro persiste:
Код HTML:
C:\samp03\gamemodes\BUL.pwn(5433) : warning 213: tag mismatch
C:\samp03\gamemodes\BUL.pwn(5434) : warning 213: tag mismatch
C:\samp03\gamemodes\BUL.pwn(47161) : error 032: array index out of bounds (variable "JoinPed")
C:\samp03\gamemodes\BUL.pwn(47161) : error 032: array index out of bounds (variable "JoinPed")
C:\samp03\gamemodes\BUL.pwn(47162) : error 032: array index out of bounds (variable "JoinPed")
C:\samp03\gamemodes\BUL.pwn(47162) : error 032: array index out of bounds (variable "JoinPed")
C:\samp03\gamemodes\BUL.pwn(47163) : error 032: array index out of bounds (variable "JoinPed")
C:\samp03\gamemodes\BUL.pwn(47163) : error 032: array index out of bounds (variable "JoinPed")
C:\samp03\gamemodes\BUL.pwn(47167) : error 032: array index out of bounds (variable "JoinPed")
C:\samp03\gamemodes\BUL.pwn(47167) : error 032: array index out of bounds (variable "JoinPed")
C:\samp03\gamemodes\BUL.pwn(47168) : error 032: array index out of bounds (variable "JoinPed")
C:\samp03\gamemodes\BUL.pwn(47168) : error 032: array index out of bounds (variable "JoinPed")
C:\samp03\gamemodes\BUL.pwn(47169) : error 032: array index out of bounds (variable "JoinPed")
C:\samp03\gamemodes\BUL.pwn(47169) : error 032: array index out of bounds (variable "JoinPed")
C:\samp03\gamemodes\BUL.pwn(47170) : error 032: array index out of bounds (variable "JoinPed")
C:\samp03\gamemodes\BUL.pwn(47170) : error 032: array index out of bounds (variable "JoinPed")
C:\samp03\gamemodes\BUL.pwn(47174) : error 032: array index out of bounds (variable "JoinPed")
C:\samp03\gamemodes\BUL.pwn(47174) : error 032: array index out of bounds (variable "JoinPed")
C:\samp03\gamemodes\BUL.pwn(47175) : error 032: array index out of bounds (variable "JoinPed")
C:\samp03\gamemodes\BUL.pwn(47175) : error 032: array index out of bounds (variable "JoinPed")
C:\samp03\gamemodes\BUL.pwn(47176) : error 032: array index out of bounds (variable "JoinPed")
C:\samp03\gamemodes\BUL.pwn(47176) : error 032: array index out of bounds (variable "JoinPed")
Код:
switch (SelectCharID[playerid]) //Linha: 47069
{
case 1: //Policia Militar LV
{
if(SelectCharPlace[playerid] == 1) { SetPlayerSkin(playerid,JoinPed[0]); SelectCharPlace[playerid] = 2; ChosenSkin[playerid] = JoinPed[0]; }
else if(SelectCharPlace[playerid] == 2) { SetPlayerSkin(playerid,JoinPed[1]); SelectCharPlace[playerid] = 3; ChosenSkin[playerid] = JoinPed[1]; }
else if(SelectCharPlace[playerid] == 3) { SetPlayerSkin(playerid,JoinPed[2]); SelectCharPlace[playerid] = 1; ChosenSkin[playerid] = JoinPed[2]; }
}
case 2: //Policia Civil
{
if(SelectCharPlace[playerid] == 1) { SetPlayerSkin(playerid,JoinPed[3]); SelectCharPlace[playerid] = 2; ChosenSkin[playerid] = JoinPed[3]; }
else if(SelectCharPlace[playerid] == 2) { SetPlayerSkin(playerid,JoinPed[4]); SelectCharPlace[playerid] = 3; ChosenSkin[playerid] = JoinPed[4]; }
else if(SelectCharPlace[playerid] == 3) { SetPlayerSkin(playerid,JoinPed[5]); SelectCharPlace[playerid] = 1; ChosenSkin[playerid] = JoinPed[5]; }
}
case 3: //Exйrcito
{
if(SelectCharPlace[playerid] == 1) { SetPlayerSkin(playerid,JoinPed[6]); SelectCharPlace[playerid] = 2; ChosenSkin[playerid] = JoinPed[6]; }
else if(SelectCharPlace[playerid] == 2) { SetPlayerSkin(playerid,JoinPed[7]); SelectCharPlace[playerid] = 1; ChosenSkin[playerid] = JoinPed[7]; }
}
case 4: //Medicos
{
if(SelectCharPlace[playerid] == 1) { SetPlayerSkin(playerid,JoinPed[8]); SelectCharPlace[playerid] = 2; ChosenSkin[playerid] = JoinPed[8]; }
else if(SelectCharPlace[playerid] == 2) { SetPlayerSkin(playerid,JoinPed[9]); SelectCharPlace[playerid] = 3; ChosenSkin[playerid] = JoinPed[9]; }
else if(SelectCharPlace[playerid] == 3) { SetPlayerSkin(playerid,JoinPed[10]); SelectCharPlace[playerid] = 1; ChosenSkin[playerid] = JoinPed[10]; }
else if(SelectCharPlace[playerid] == 4) { SetPlayerSkin(playerid,JoinPed[11]); SelectCharPlace[playerid] = 4; ChosenSkin[playerid] = JoinPed[11]; }
}
case 5: //Los Aztecas
{
if(SelectCharPlace[playerid] == 1) { SetPlayerSkin(playerid,JoinPed[12]); SelectCharPlace[playerid] = 2; ChosenSkin[playerid] = JoinPed[12]; }
else if(SelectCharPlace[playerid] == 2) { SetPlayerSkin(playerid,JoinPed[13]); SelectCharPlace[playerid] = 3; ChosenSkin[playerid] = JoinPed[13]; }
else if(SelectCharPlace[playerid] == 3) { SetPlayerSkin(playerid,JoinPed[14]); SelectCharPlace[playerid] = 4; ChosenSkin[playerid] = JoinPed[14]; }
else if(SelectCharPlace[playerid] == 4) { SetPlayerSkin(playerid,JoinPed[15]); SelectCharPlace[playerid] = 1; ChosenSkin[playerid] = JoinPed[15]; }
}
case 6: //GRI
{
if(SelectCharPlace[playerid] == 1) { SetPlayerSkin(playerid,JoinPed[16]); SelectCharPlace[playerid] = 2; ChosenSkin[playerid] = JoinPed[16]; }
else if(SelectCharPlace[playerid] == 2) { SetPlayerSkin(playerid,JoinPed[17]); SelectCharPlace[playerid] = 3; ChosenSkin[playerid] = JoinPed[17]; }
else if(SelectCharPlace[playerid] == 3) { SetPlayerSkin(playerid,JoinPed[18]); SelectCharPlace[playerid] = 1; ChosenSkin[playerid] = JoinPed[18]; }
}
case 7: //GOVERNO
{
if(SelectCharPlace[playerid] == 1) { SetPlayerSkin(playerid,JoinPed[19]); SelectCharPlace[playerid] = 2; ChosenSkin[playerid] = JoinPed[19]; }
else if(SelectCharPlace[playerid] == 2) { SetPlayerSkin(playerid,JoinPed[20]); SelectCharPlace[playerid] = 1; ChosenSkin[playerid] = JoinPed[20]; }
}
case 8: //Hitmans
{
if(SelectCharPlace[playerid] == 1) { SetPlayerSkin(playerid,JoinPed[21]); SelectCharPlace[playerid] = 2; ChosenSkin[playerid] = JoinPed[21]; }
else if(SelectCharPlace[playerid] == 2) { SetPlayerSkin(playerid,JoinPed[22]); SelectCharPlace[playerid] = 3; ChosenSkin[playerid] = JoinPed[22]; }
else if(SelectCharPlace[playerid] == 3) { SetPlayerSkin(playerid,JoinPed[23]); SelectCharPlace[playerid] = 1; ChosenSkin[playerid] = JoinPed[23]; }
}
case 9: //San News
{
if(SelectCharPlace[playerid] == 1) { SetPlayerSkin(playerid,JoinPed[24]); SelectCharPlace[playerid] = 2; ChosenSkin[playerid] = JoinPed[24]; }
else if(SelectCharPlace[playerid] == 2) { SetPlayerSkin(playerid,JoinPed[25]); SelectCharPlace[playerid] = 3; ChosenSkin[playerid] = JoinPed[25]; }
else if(SelectCharPlace[playerid] == 3) { SetPlayerSkin(playerid,JoinPed[26]); SelectCharPlace[playerid] = 1; ChosenSkin[playerid] = JoinPed[26]; }
}
case 10: //Marinha
{
if(SelectCharPlace[playerid] == 1) { SetPlayerSkin(playerid,JoinPed[27]); SelectCharPlace[playerid] = 2; ChosenSkin[playerid] = JoinPed[27]; }
else if(SelectCharPlace[playerid] == 3) { SetPlayerSkin(playerid,JoinPed[28]); SelectCharPlace[playerid] = 1; ChosenSkin[playerid] = JoinPed[28]; }
}
case 11: //Policia Militar LS
{
if(SelectCharPlace[playerid] == 1) { SetPlayerSkin(playerid,JoinPed[29]); SelectCharPlace[playerid] = 2; ChosenSkin[playerid] = JoinPed[29]; }
else if(SelectCharPlace[playerid] == 2) { SetPlayerSkin(playerid,JoinPed[30]); SelectCharPlace[playerid] = 3; ChosenSkin[playerid] = JoinPed[30]; }
else if(SelectCharPlace[playerid] == 3) { SetPlayerSkin(playerid,JoinPed[31]); SelectCharPlace[playerid] = 1; ChosenSkin[playerid] = JoinPed[31]; }
}
case 12: //Vagos
{
if(SelectCharPlace[playerid] == 1) { SetPlayerSkin(playerid,JoinPed[32]); SelectCharPlace[playerid] = 2; ChosenSkin[playerid] = JoinPed[32]; }
else if(SelectCharPlace[playerid] == 2) { SetPlayerSkin(playerid,JoinPed[33]); SelectCharPlace[playerid] = 3; ChosenSkin[playerid] = JoinPed[33]; }
else if(SelectCharPlace[playerid] == 3) { SetPlayerSkin(playerid,JoinPed[34]); SelectCharPlace[playerid] = 4; ChosenSkin[playerid] = JoinPed[34]; }
else if(SelectCharPlace[playerid] == 4) { SetPlayerSkin(playerid,JoinPed[45]); SelectCharPlace[playerid] = 1; ChosenSkin[playerid] = JoinPed[45]; }
}
case 13: //Piratas
{
if(SelectCharPlace[playerid] == 1) { SetPlayerSkin(playerid,JoinPed[46]); SelectCharPlace[playerid] = 2; ChosenSkin[playerid] = JoinPed[46]; }
else if(SelectCharPlace[playerid] == 2) { SetPlayerSkin(playerid,JoinPed[47]); SelectCharPlace[playerid] = 3; ChosenSkin[playerid] = JoinPed[47]; }
else if(SelectCharPlace[playerid] == 3) { SetPlayerSkin(playerid,JoinPed[48]); SelectCharPlace[playerid] = 4; ChosenSkin[playerid] = JoinPed[48]; }
else if(SelectCharPlace[playerid] == 4) { SetPlayerSkin(playerid,JoinPed[49]); SelectCharPlace[playerid] = 1; ChosenSkin[playerid] = JoinPed[49]; }
}
case 14: //Mafia
{
if(SelectCharPlace[playerid] == 1) { SetPlayerSkin(playerid,JoinPed[50]); SelectCharPlace[playerid] = 2; ChosenSkin[playerid] = JoinPed[50]; }
else if(SelectCharPlace[playerid] == 2) { SetPlayerSkin(playerid,JoinPed[51]); SelectCharPlace[playerid] = 3; ChosenSkin[playerid] = JoinPed[51]; }
else if(SelectCharPlace[playerid] == 3) { SetPlayerSkin(playerid,JoinPed[52]); SelectCharPlace[playerid] = 1; ChosenSkin[playerid] = JoinPed[52]; }
}
case 15: //Grove Street
{
if(SelectCharPlace[playerid] == 1) { SetPlayerSkin(playerid,JoinPed[53]); SelectCharPlace[playerid] = 2; ChosenSkin[playerid] = JoinPed[53]; }
else if(SelectCharPlace[playerid] == 2) { SetPlayerSkin(playerid,JoinPed[54]); SelectCharPlace[playerid] = 3; ChosenSkin[playerid] = JoinPed[54]; }
else if(SelectCharPlace[playerid] == 3) { SetPlayerSkin(playerid,JoinPed[55]); SelectCharPlace[playerid] = 4; ChosenSkin[playerid] = JoinPed[55]; }
else if(SelectCharPlace[playerid] == 4) { SetPlayerSkin(playerid,JoinPed[56]); SelectCharPlace[playerid] = 5; ChosenSkin[playerid] = JoinPed[56]; }
else if(SelectCharPlace[playerid] == 5) { SetPlayerSkin(playerid,JoinPed[57]); SelectCharPlace[playerid] = 6; ChosenSkin[playerid] = JoinPed[57]; }
else if(SelectCharPlace[playerid] == 6) { SetPlayerSkin(playerid,JoinPed[58]); SelectCharPlace[playerid] = 1; ChosenSkin[playerid] = JoinPed[58]; }
}
case 16: //Front Yard Ballas
{
if(SelectCharPlace[playerid] == 1) { SetPlayerSkin(playerid,JoinPed[59]); SelectCharPlace[playerid] = 2; ChosenSkin[playerid] = JoinPed[59]; }
else if(SelectCharPlace[playerid] == 2) { SetPlayerSkin(playerid,JoinPed[60]); SelectCharPlace[playerid] = 3; ChosenSkin[playerid] = JoinPed[60]; }
else if(SelectCharPlace[playerid] == 3) { SetPlayerSkin(playerid,JoinPed[61]); SelectCharPlace[playerid] = 4; ChosenSkin[playerid] = JoinPed[61]; }
else if(SelectCharPlace[playerid] == 4) { SetPlayerSkin(playerid,JoinPed[62]); SelectCharPlace[playerid] = 1; ChosenSkin[playerid] = JoinPed[62]; }
}
case 17: //Mafia
{
if(SelectCharPlace[playerid] == 1) { SetPlayerSkin(playerid,JoinPed[63]); SelectCharPlace[playerid] = 2; ChosenSkin[playerid] = JoinPed[63]; }
else if(SelectCharPlace[playerid] == 2) { SetPlayerSkin(playerid,JoinPed[64]); SelectCharPlace[playerid] = 3; ChosenSkin[playerid] = JoinPed[64]; }
else if(SelectCharPlace[playerid] == 3) { SetPlayerSkin(playerid,JoinPed[65]); SelectCharPlace[playerid] = 1; ChosenSkin[playerid] = JoinPed[65]; }
}
}
return 0;
}//Linha: 47180
Re: JoinPed -
ReyMysterio - 24.10.2014
Coloca assim no inicio
pawn Код:
new JoinPed[][1] =
{
{280},//PMLV 00
{281},//PMLV 01
{211},//PMLV Mulher 02
{272},//Polнcia Civil 03
{258},//Polнcia Civil 04
{93},//Polнcia Civil Mulher 05
{287},//Exйrcito 06
{191},//Exйrcito Mulher 07
{274},//Medico 8
{275},//Medico 9
{276},//Medico 10
{148},//Medica 11
{114},//Varrios Los Aztecas 12
{115},//Varrios Los Aztecas 13
{116},//Varrios Los Aztecas 14
{56},//Varrios Los Aztecas Mulher 15
{73},//GRI 16
{73},//GRI 17
{191},//GRI Mulher 18
{186},//Governo 19
{76},//Governo Mulher 20
{120},//Hitmans 21
{124},//Hitmans 22
{93},//Hitmans Mulher 23
{234},//San News 24
{217},//San News 25
{233},//San News Mulher 26
{266},//PMLS 27
{211},//PMLS Mulher 28
{267},//PMLS 29
{275},//Marinha 30
{211},//Marinha Mulher 31
{134},//Piratas 32
{239},//Piratas 33
{136},//Piratas 34
{131},//Piratas Mulher 35
{108},//Los Santos Vagos 36
{109},//Los Santos Vagos 37
{110},//Los Santos Vagos 38
{190},//Los Santos Vagos Mulher 39
{187},//Mбfia Siciliana 40
{228},// Mбfia Siciliana 41
{55},//Mбfia Siciliana Feminino 42
{105},//Grove Street 43
{106},//Grove Street 44
{107},//Grove Street 45
{269},//Grove Street 46
{271},//Grove Street 47
{207},//Grove Street Mulher 48
{102},//Front Yard Ballas 49
{103},//Front Yard Ballas 50
{104},//Front Yard Ballas 51
{13},//Front Yard Ballas Mulher 52
{111},//Russian Mafia 53
{112},//Russian Mafia 54
{141}//Russian Mafia Mulher 55
};
E assim no fim
pawn Код:
if (SelectChar[playerid] == 255)
{
new idx;
tmp = strtok(text, idx);
if ((strcmp("Proximo", tmp, true, strlen(tmp)) == 0) && (strlen(tmp) == strlen("Proximo")))
{
switch (SelectCharID[playerid])
{
case 1: //Policia Militar LV
{
if(SelectCharPlace[playerid] == 1) { SetPlayerSkin(playerid,JoinPed[0][0]); SelectCharPlace[playerid] = 2; ChosenSkin[playerid] = JoinPed[0][0]; }
else if(SelectCharPlace[playerid] == 2) { SetPlayerSkin(playerid,JoinPed[1][0]); SelectCharPlace[playerid] = 3; ChosenSkin[playerid] = JoinPed[1][0]; }
else if(SelectCharPlace[playerid] == 3) { SetPlayerSkin(playerid,JoinPed[2][0]); SelectCharPlace[playerid] = 1; ChosenSkin[playerid] = JoinPed[2][0]; }
}
case 2: //Policia Civil
{
if(SelectCharPlace[playerid] == 1) { SetPlayerSkin(playerid,JoinPed[3][0]); SelectCharPlace[playerid] = 2; ChosenSkin[playerid] = JoinPed[3][0]; }
else if(SelectCharPlace[playerid] == 2) { SetPlayerSkin(playerid,JoinPed[4][0]); SelectCharPlace[playerid] = 3; ChosenSkin[playerid] = JoinPed[4][0]; }
else if(SelectCharPlace[playerid] == 3) { SetPlayerSkin(playerid,JoinPed[5][0]); SelectCharPlace[playerid] = 1; ChosenSkin[playerid] = JoinPed[5][0]; }
}
case 3: //Exйrcito
{
if(SelectCharPlace[playerid] == 1) { SetPlayerSkin(playerid,JoinPed[6][0]); SelectCharPlace[playerid] = 2; ChosenSkin[playerid] = JoinPed[6][0]; }
else if(SelectCharPlace[playerid] == 2) { SetPlayerSkin(playerid,JoinPed[7][0]); SelectCharPlace[playerid] = 1; ChosenSkin[playerid] = JoinPed[7][0]; }
}
case 4: //Medicos
{
if(SelectCharPlace[playerid] == 1) { SetPlayerSkin(playerid,JoinPed[8][0]); SelectCharPlace[playerid] = 2; ChosenSkin[playerid] = JoinPed[8][0]; }
else if(SelectCharPlace[playerid] == 2) { SetPlayerSkin(playerid,JoinPed[9][0]); SelectCharPlace[playerid] = 3; ChosenSkin[playerid] = JoinPed[9][0]; }
else if(SelectCharPlace[playerid] == 3) { SetPlayerSkin(playerid,JoinPed[10][0]); SelectCharPlace[playerid] = 1; ChosenSkin[playerid] = JoinPed[10][0]; }
else if(SelectCharPlace[playerid] == 4) { SetPlayerSkin(playerid,JoinPed[11][0]); SelectCharPlace[playerid] = 4; ChosenSkin[playerid] = JoinPed[11][0]; }
}
case 5: //Los Aztecas
{
if(SelectCharPlace[playerid] == 1) { SetPlayerSkin(playerid,JoinPed[12][0]); SelectCharPlace[playerid] = 2; ChosenSkin[playerid] = JoinPed[12][0]; }
else if(SelectCharPlace[playerid] == 2) { SetPlayerSkin(playerid,JoinPed[13][0]); SelectCharPlace[playerid] = 3; ChosenSkin[playerid] = JoinPed[13][0]; }
else if(SelectCharPlace[playerid] == 3) { SetPlayerSkin(playerid,JoinPed[14][0]); SelectCharPlace[playerid] = 4; ChosenSkin[playerid] = JoinPed[14][0]; }
else if(SelectCharPlace[playerid] == 4) { SetPlayerSkin(playerid,JoinPed[15][0]); SelectCharPlace[playerid] = 1; ChosenSkin[playerid] = JoinPed[15][0]; }
}
case 6: //GRI
{
if(SelectCharPlace[playerid] == 1) { SetPlayerSkin(playerid,JoinPed[16][0]); SelectCharPlace[playerid] = 2; ChosenSkin[playerid] = JoinPed[16][0]; }
else if(SelectCharPlace[playerid] == 2) { SetPlayerSkin(playerid,JoinPed[17][0]); SelectCharPlace[playerid] = 3; ChosenSkin[playerid] = JoinPed[17][0]; }
else if(SelectCharPlace[playerid] == 3) { SetPlayerSkin(playerid,JoinPed[18][0]); SelectCharPlace[playerid] = 1; ChosenSkin[playerid] = JoinPed[18][0]; }
}
case 7: //GOVERNO
{
if(SelectCharPlace[playerid] == 1) { SetPlayerSkin(playerid,JoinPed[19][0]); SelectCharPlace[playerid] = 2; ChosenSkin[playerid] = JoinPed[19][0]; }
else if(SelectCharPlace[playerid] == 2) { SetPlayerSkin(playerid,JoinPed[20][0]); SelectCharPlace[playerid] = 1; ChosenSkin[playerid] = JoinPed[20][0]; }
}
case 8: //Hitmans
{
if(SelectCharPlace[playerid] == 1) { SetPlayerSkin(playerid,JoinPed[21][0]); SelectCharPlace[playerid] = 2; ChosenSkin[playerid] = JoinPed[21][0]; }
else if(SelectCharPlace[playerid] == 2) { SetPlayerSkin(playerid,JoinPed[22][0]); SelectCharPlace[playerid] = 3; ChosenSkin[playerid] = JoinPed[22][0]; }
else if(SelectCharPlace[playerid] == 3) { SetPlayerSkin(playerid,JoinPed[23][0]); SelectCharPlace[playerid] = 1; ChosenSkin[playerid] = JoinPed[23][0]; }
}
case 9: //San News
{
if(SelectCharPlace[playerid] == 1) { SetPlayerSkin(playerid,JoinPed[24][0]); SelectCharPlace[playerid] = 2; ChosenSkin[playerid] = JoinPed[24][0]; }
else if(SelectCharPlace[playerid] == 2) { SetPlayerSkin(playerid,JoinPed[25][0]); SelectCharPlace[playerid] = 3; ChosenSkin[playerid] = JoinPed[25][0]; }
else if(SelectCharPlace[playerid] == 3) { SetPlayerSkin(playerid,JoinPed[26][0]); SelectCharPlace[playerid] = 1; ChosenSkin[playerid] = JoinPed[26][0]; }
}
case 10: //Marinha
{
if(SelectCharPlace[playerid] == 1) { SetPlayerSkin(playerid,JoinPed[27][0]); SelectCharPlace[playerid] = 2; ChosenSkin[playerid] = JoinPed[27][0]; }
else if(SelectCharPlace[playerid] == 3) { SetPlayerSkin(playerid,JoinPed[28][0]); SelectCharPlace[playerid] = 1; ChosenSkin[playerid] = JoinPed[28][0]; }
}
case 11: //Policia Militar LS
{
if(SelectCharPlace[playerid] == 1) { SetPlayerSkin(playerid,JoinPed[29][0]); SelectCharPlace[playerid] = 2; ChosenSkin[playerid] = JoinPed[29][0]; }
else if(SelectCharPlace[playerid] == 2) { SetPlayerSkin(playerid,JoinPed[30][0]); SelectCharPlace[playerid] = 3; ChosenSkin[playerid] = JoinPed[30][0]; }
else if(SelectCharPlace[playerid] == 3) { SetPlayerSkin(playerid,JoinPed[31][0]); SelectCharPlace[playerid] = 1; ChosenSkin[playerid] = JoinPed[31][0]; }
}
case 12: //Vagos
{
if(SelectCharPlace[playerid] == 1) { SetPlayerSkin(playerid,JoinPed[32][0]); SelectCharPlace[playerid] = 2; ChosenSkin[playerid] = JoinPed[32][0]; }
else if(SelectCharPlace[playerid] == 2) { SetPlayerSkin(playerid,JoinPed[33][0]); SelectCharPlace[playerid] = 3; ChosenSkin[playerid] = JoinPed[33][0]; }
else if(SelectCharPlace[playerid] == 3) { SetPlayerSkin(playerid,JoinPed[34][0]); SelectCharPlace[playerid] = 4; ChosenSkin[playerid] = JoinPed[34][0]; }
else if(SelectCharPlace[playerid] == 4) { SetPlayerSkin(playerid,JoinPed[45][0]); SelectCharPlace[playerid] = 1; ChosenSkin[playerid] = JoinPed[45][0]; }
}
case 13: //Piratas
{
if(SelectCharPlace[playerid] == 1) { SetPlayerSkin(playerid,JoinPed[46][0]); SelectCharPlace[playerid] = 2; ChosenSkin[playerid] = JoinPed[46][0]; }
else if(SelectCharPlace[playerid] == 2) { SetPlayerSkin(playerid,JoinPed[47][0]); SelectCharPlace[playerid] = 3; ChosenSkin[playerid] = JoinPed[47][0]; }
else if(SelectCharPlace[playerid] == 3) { SetPlayerSkin(playerid,JoinPed[48][0]); SelectCharPlace[playerid] = 4; ChosenSkin[playerid] = JoinPed[48][0]; }
else if(SelectCharPlace[playerid] == 4) { SetPlayerSkin(playerid,JoinPed[49][0]); SelectCharPlace[playerid] = 1; ChosenSkin[playerid] = JoinPed[49][0]; }
}
case 14: //Mafia
{
if(SelectCharPlace[playerid] == 1) { SetPlayerSkin(playerid,JoinPed[50][0]); SelectCharPlace[playerid] = 2; ChosenSkin[playerid] = JoinPed[50][0]; }
else if(SelectCharPlace[playerid] == 2) { SetPlayerSkin(playerid,JoinPed[51][0]); SelectCharPlace[playerid] = 3; ChosenSkin[playerid] = JoinPed[51][0]; }
else if(SelectCharPlace[playerid] == 3) { SetPlayerSkin(playerid,JoinPed[52][0]); SelectCharPlace[playerid] = 1; ChosenSkin[playerid] = JoinPed[52][0]; }
}
case 15: //Grove Street
{
if(SelectCharPlace[playerid] == 1) { SetPlayerSkin(playerid,JoinPed[53][0]); SelectCharPlace[playerid] = 2; ChosenSkin[playerid] = JoinPed[53][0]; }
else if(SelectCharPlace[playerid] == 2) { SetPlayerSkin(playerid,JoinPed[54][0]); SelectCharPlace[playerid] = 3; ChosenSkin[playerid] = JoinPed[54][0]; }
else if(SelectCharPlace[playerid] == 3) { SetPlayerSkin(playerid,JoinPed[55][0]); SelectCharPlace[playerid] = 4; ChosenSkin[playerid] = JoinPed[55][0]; }
else if(SelectCharPlace[playerid] == 4) { SetPlayerSkin(playerid,JoinPed[56][0]); SelectCharPlace[playerid] = 5; ChosenSkin[playerid] = JoinPed[56][0]; }
else if(SelectCharPlace[playerid] == 5) { SetPlayerSkin(playerid,JoinPed[57][0]); SelectCharPlace[playerid] = 6; ChosenSkin[playerid] = JoinPed[57][0]; }
else if(SelectCharPlace[playerid] == 6) { SetPlayerSkin(playerid,JoinPed[58][0]); SelectCharPlace[playerid] = 1; ChosenSkin[playerid] = JoinPed[58][0]; }
}
case 16: //Front Yard Ballas
{
if(SelectCharPlace[playerid] == 1) { SetPlayerSkin(playerid,JoinPed[59][0]); SelectCharPlace[playerid] = 2; ChosenSkin[playerid] = JoinPed[59][0]; }
else if(SelectCharPlace[playerid] == 2) { SetPlayerSkin(playerid,JoinPed[60][0]); SelectCharPlace[playerid] = 3; ChosenSkin[playerid] = JoinPed[60][0]; }
else if(SelectCharPlace[playerid] == 3) { SetPlayerSkin(playerid,JoinPed[61][0]); SelectCharPlace[playerid] = 4; ChosenSkin[playerid] = JoinPed[61][0]; }
else if(SelectCharPlace[playerid] == 4) { SetPlayerSkin(playerid,JoinPed[62][0]); SelectCharPlace[playerid] = 1; ChosenSkin[playerid] = JoinPed[62][0]; }
}
case 17: //Mafia
{
if(SelectCharPlace[playerid] == 1) { SetPlayerSkin(playerid,JoinPed[63][0]); SelectCharPlace[playerid] = 2; ChosenSkin[playerid] = JoinPed[63][0]; }
else if(SelectCharPlace[playerid] == 2) { SetPlayerSkin(playerid,JoinPed[64][0]); SelectCharPlace[playerid] = 3; ChosenSkin[playerid] = JoinPed[64][0]; }
else if(SelectCharPlace[playerid] == 3) { SetPlayerSkin(playerid,JoinPed[65][0]); SelectCharPlace[playerid] = 1; ChosenSkin[playerid] = JoinPed[65][0]; }
}
}
return 0;
}
Re: JoinPed -
SukMathcuck - 24.10.2014
Vou tentar aae, se der certo, vlw !!!!!
Re: JoinPed -
ReyMysterio - 24.10.2014
Deu certo ?
Re: JoinPed -
SukMathcuck - 24.10.2014
afs, que raiva, que cъ de erro, o erro persiste.
Mesmos erros.