SA-MP Forums Archive
How to create Custom Damage Molotov Cocktail - Printable Version

+- SA-MP Forums Archive (https://sampforum.blast.hk)
+-- Forum: SA-MP Scripting and Plugins (https://sampforum.blast.hk/forumdisplay.php?fid=8)
+--- Forum: Scripting Help (https://sampforum.blast.hk/forumdisplay.php?fid=12)
+--- Thread: How to create Custom Damage Molotov Cocktail (/showthread.php?tid=543046)



How to create Custom Damage Molotov Cocktail - ScorpiusMalfoy - 24.10.2014

Like a title, i wanted to custom damage of Molotov or custom fire time of molotov.


Re: How to create Custom Damage Molotov Cocktail - ScorpiusMalfoy - 24.10.2014

canbe using onplayergivedame or onplayertakedame ?


Re: How to create Custom Damage Molotov Cocktail - Laurey - 24.10.2014

Wrong section, Post it in the script request thread mate.

OnPlayerTakeDamage and create the case if the weapon id is molotov cocktail then apply the damage amount.

PS: Also can be done in OnPlayerGiveDamage.


Re: How to create Custom Damage Molotov Cocktail - NeGaTiveZ - 25.10.2014

Use onplayertakedamage and select the weapon that you want to set damage if you need more information regarding in onplayertakedamage goto samp wiki


Re: How to create Custom Damage Molotov Cocktail - Rudy_ - 25.10.2014

Flamethrower is not detectable i think, But fire is
" The weaponid will return 37 (flame thrower) from any fire sources (e.g. molotov, 1 "
On both onplayergivedamage and takedamage