Mostra Kill Deaths na tela -
joaobgnc - 22.10.2014
Bom meu server esta on, a cada 1 level ganha 1 de score, mas tem kills e deaths alguem pode me ajuda num contador de kill aparecendo na tela do player??
Re: Mostra Kill Deaths na tela -
ipsLuan - 22.10.2014
Estude sobre TextDrawSetString. Com apenas isso vocк faz.
Re: Mostra Kill Deaths na tela -
K1w0 - 22.10.2014
usei o search aqui e achei um tente dar uma olhada
Crйditos: Wesley221
PHP код:
new Kills[MAX_PLAYERS];
new Deaths[MAX_PLAYERS];
// callback OnPlayerDeath
Kills[killerid]++;
Deaths[playerid]++;
new PIDstring[50], TIDstring[50];
format(PIDstring, sizeof PIDstring, "Kills: %i Deaths: %i"Kills[playerid], Deaths[playerid]);
format(TIDstring, sizeof TIDstring, "Kills: %i Deaths: %i"Kills[killerid], Deaths[killerid]
TextDrawSetString(Textdraw[playerid], PIDstring);
TextDrawSetString(Textdraw[killerid], TIDstring);
Re: Mostra Kill Deaths na tela -
MultiKill - 22.10.2014
Quote:
Originally Posted by K1w0
usei o search aqui e achei um tente dar uma olhada
Crйditos: Wesley221
PHP код:
new Kills[MAX_PLAYERS];
new Deaths[MAX_PLAYERS];
// callback OnPlayerDeath
Kills[killerid]++;
Deaths[playerid]++;
new PIDstring[50], TIDstring[50];
format(PIDstring, sizeof PIDstring, "Kills: %i Deaths: %i"Kills[playerid], Deaths[playerid]);
format(TIDstring, sizeof TIDstring, "Kills: %i Deaths: %i"Kills[killerid], Deaths[killerid]
TextDrawSetString(Textdraw[playerid], PIDstring);
TextDrawSetString(Textdraw[killerid], TIDstring);
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A textdraw nгo foi criada e vai dar erro, variбvel
Textdraw nгo foi criada. E teria que usar o uma textdraw para o jogador que seria:
Se nгo for usar uma textdraw para o jogador mesmo, em OnGameModeInit teria que usar uma loop, para criar todas as textdraw.
Re: Mostra Kill Deaths na tela -
ArthurxD - 22.10.2014
Use o Criador de text draw do zamaroth para cria o textdraw e depois so usar variбveis
Re: Mostra Kill Deaths na tela -
SalvatoreBR - 22.10.2014
Fiz um aqui para vocк bem simples...
Imagem de como ficou:
http://i.imgur.com/XFOiNVW.png
Cуdigo:
pawn Код:
enum e_PlayerStats
{
pMatou,
pMorreu
};
new pStats[MAX_PLAYERS][e_PlayerStats];
//Texts
new PlayerText:StatusBox[MAX_SLOTS];
new PlayerText:StatusInfo[MAX_SLOTS];
new PlayerText:StatusMatou[MAX_SLOTS];
new PlayerText:StatusMorreu[MAX_SLOTS];
new Updater;
//Ongamemodeinit
Updater = SetTimer("UpdateText",1000,true);
//Ongamemodeexit
KillTimer(Updater);
//OnPlayerConnect
StatusBox[playerid] = CreatePlayerTextDraw(playerid, 621.199951, 288.220001, "usebox");
PlayerTextDrawLetterSize(playerid, StatusBox[playerid], 0.000000, 7.564816);
PlayerTextDrawTextSize(playerid, StatusBox[playerid], 493.200012, 0.000000);
PlayerTextDrawAlignment(playerid, StatusBox[playerid], 1);
PlayerTextDrawColor(playerid, StatusBox[playerid], 0);
PlayerTextDrawUseBox(playerid, StatusBox[playerid], true);
PlayerTextDrawBoxColor(playerid, StatusBox[playerid], 102);
PlayerTextDrawSetShadow(playerid, StatusBox[playerid], 0);
PlayerTextDrawSetOutline(playerid, StatusBox[playerid], 0);
PlayerTextDrawFont(playerid, StatusBox[playerid], 0);
StatusInfo[playerid] = CreatePlayerTextDraw(playerid, 517.599975, 289.706604, "~h~~y~Status:");
PlayerTextDrawLetterSize(playerid, StatusInfo[playerid], 0.449999, 1.600000);
PlayerTextDrawAlignment(playerid, StatusInfo[playerid], 1);
PlayerTextDrawColor(playerid, StatusInfo[playerid], -1);
PlayerTextDrawSetShadow(playerid, StatusInfo[playerid], 0);
PlayerTextDrawSetOutline(playerid, StatusInfo[playerid], 1);
PlayerTextDrawBackgroundColor(playerid, StatusInfo[playerid], 51);
PlayerTextDrawFont(playerid, StatusInfo[playerid], 2);
PlayerTextDrawSetProportional(playerid, StatusInfo[playerid], 1);
StatusMatou[playerid] = CreatePlayerTextDraw(playerid, 508.799987, 310.613281, "Matou:");
PlayerTextDrawLetterSize(playerid, StatusMatou[playerid], 0.449999, 1.600000);
PlayerTextDrawAlignment(playerid, StatusMatou[playerid], 1);
PlayerTextDrawColor(playerid, StatusMatou[playerid], -1);
PlayerTextDrawSetShadow(playerid, StatusMatou[playerid], 0);
PlayerTextDrawSetOutline(playerid, StatusMatou[playerid], 1);
PlayerTextDrawBackgroundColor(playerid, StatusMatou[playerid], 51);
PlayerTextDrawFont(playerid, StatusMatou[playerid], 3);
PlayerTextDrawSetProportional(playerid, StatusMatou[playerid], 1);
StatusMorreu[playerid] = CreatePlayerTextDraw(playerid, 508.000000, 330.026519, "Morreu:");
PlayerTextDrawLetterSize(playerid, StatusMorreu[playerid], 0.449999, 1.600000);
PlayerTextDrawAlignment(playerid, StatusMorreu[playerid], 1);
PlayerTextDrawColor(playerid, StatusMorreu[playerid], -1);
PlayerTextDrawSetShadow(playerid, StatusMorreu[playerid], 0);
PlayerTextDrawSetOutline(playerid, StatusMorreu[playerid], 1);
PlayerTextDrawBackgroundColor(playerid, StatusMorreu[playerid], 51);
PlayerTextDrawFont(playerid, StatusMorreu[playerid], 3);
PlayerTextDrawSetProportional(playerid, StatusMorreu[playerid], 1);
pStats[playerid][pMatou] = 0;
pStats[playerid][pMorreu] = 0;
//Onplayerdisconnect
PlayerTextDrawDestroy(playerid, PlayerText:StatusBox[playerid]);
PlayerTextDrawDestroy(playerid, PlayerText:StatusInfo[playerid]);
PlayerTextDrawDestroy(playerid, PlayerText:StatusMatou[playerid]);
PlayerTextDrawDestroy(playerid, PlayerText:StatusMorreu[playerid]);
//OnPlayerSpawn
PlayerTextDrawShow(playerid, PlayerText:StatusBox[playerid]);
PlayerTextDrawShow(playerid, PlayerText:StatusInfo[playerid]);
PlayerTextDrawShow(playerid, PlayerText:StatusMatou[playerid]);
PlayerTextDrawShow(playerid, PlayerText:StatusMorreu[playerid]);
//Onplayerdeath
pStats[playerid][pMorreu]++;
if(killerid != 0xFFFF)
{
pStats[killerid][pMatou]++;
}
public UpdateText(playerid)
{
new
str[128];
format(str, sizeof(str), "Matou: ~h~~g~%d", pStats[playerid][pMatou]);
PlayerTextDrawSetString(playerid, StatusMatou[playerid], str);
format(str, sizeof(str), "Morreu: ~h~~r~%d", pStats[playerid][pMorreu]);
PlayerTextDrawSetString(playerid, StatusMorreu[playerid], str);
return 1;
}
Re: Mostra Kill Deaths na tela -
K1w0 - 22.10.2014
Quote:
Originally Posted by MultiKill
A textdraw nгo foi criada e vai dar erro, variбvel Textdraw nгo foi criada. E teria que usar o uma textdraw para o jogador que seria:
Se nгo for usar uma textdraw para o jogador mesmo, em OnGameModeInit teria que usar uma loop, para criar todas as textdraw.
|
eu nгo entendo muito e vi esse cуdigo usando o search mais se nгo valeu de nada desculpe ;x
Quote:
Originally Posted by SalvatoreBR
Fiz um aqui para vocк bem simples...
Imagem de como ficou:
http://i.imgur.com/XFOiNVW.png
Cуdigo:
pawn Код:
enum e_PlayerStats { pMatou, pMorreu };
new pStats[MAX_PLAYERS][e_PlayerStats];
//Texts new PlayerText:StatusBox[MAX_SLOTS]; new PlayerText:StatusInfo[MAX_SLOTS]; new PlayerText:StatusMatou[MAX_SLOTS]; new PlayerText:StatusMorreu[MAX_SLOTS];
new Updater;
//Ongamemodeinit Updater = SetTimer("UpdateText",1000,true);
//Ongamemodeexit KillTimer(Updater);
//OnPlayerConnect StatusBox[playerid] = CreatePlayerTextDraw(playerid, 621.199951, 288.220001, "usebox"); PlayerTextDrawLetterSize(playerid, StatusBox[playerid], 0.000000, 7.564816); PlayerTextDrawTextSize(playerid, StatusBox[playerid], 493.200012, 0.000000); PlayerTextDrawAlignment(playerid, StatusBox[playerid], 1); PlayerTextDrawColor(playerid, StatusBox[playerid], 0); PlayerTextDrawUseBox(playerid, StatusBox[playerid], true); PlayerTextDrawBoxColor(playerid, StatusBox[playerid], 102); PlayerTextDrawSetShadow(playerid, StatusBox[playerid], 0); PlayerTextDrawSetOutline(playerid, StatusBox[playerid], 0); PlayerTextDrawFont(playerid, StatusBox[playerid], 0);
StatusInfo[playerid] = CreatePlayerTextDraw(playerid, 517.599975, 289.706604, "~h~~y~Status:"); PlayerTextDrawLetterSize(playerid, StatusInfo[playerid], 0.449999, 1.600000); PlayerTextDrawAlignment(playerid, StatusInfo[playerid], 1); PlayerTextDrawColor(playerid, StatusInfo[playerid], -1); PlayerTextDrawSetShadow(playerid, StatusInfo[playerid], 0); PlayerTextDrawSetOutline(playerid, StatusInfo[playerid], 1); PlayerTextDrawBackgroundColor(playerid, StatusInfo[playerid], 51); PlayerTextDrawFont(playerid, StatusInfo[playerid], 2); PlayerTextDrawSetProportional(playerid, StatusInfo[playerid], 1);
StatusMatou[playerid] = CreatePlayerTextDraw(playerid, 508.799987, 310.613281, "Matou:"); PlayerTextDrawLetterSize(playerid, StatusMatou[playerid], 0.449999, 1.600000); PlayerTextDrawAlignment(playerid, StatusMatou[playerid], 1); PlayerTextDrawColor(playerid, StatusMatou[playerid], -1); PlayerTextDrawSetShadow(playerid, StatusMatou[playerid], 0); PlayerTextDrawSetOutline(playerid, StatusMatou[playerid], 1); PlayerTextDrawBackgroundColor(playerid, StatusMatou[playerid], 51); PlayerTextDrawFont(playerid, StatusMatou[playerid], 3); PlayerTextDrawSetProportional(playerid, StatusMatou[playerid], 1);
StatusMorreu[playerid] = CreatePlayerTextDraw(playerid, 508.000000, 330.026519, "Morreu:"); PlayerTextDrawLetterSize(playerid, StatusMorreu[playerid], 0.449999, 1.600000); PlayerTextDrawAlignment(playerid, StatusMorreu[playerid], 1); PlayerTextDrawColor(playerid, StatusMorreu[playerid], -1); PlayerTextDrawSetShadow(playerid, StatusMorreu[playerid], 0); PlayerTextDrawSetOutline(playerid, StatusMorreu[playerid], 1); PlayerTextDrawBackgroundColor(playerid, StatusMorreu[playerid], 51); PlayerTextDrawFont(playerid, StatusMorreu[playerid], 3); PlayerTextDrawSetProportional(playerid, StatusMorreu[playerid], 1);
pStats[playerid][pMatou] = 0; pStats[playerid][pMorreu] = 0;
//Onplayerdisconnect PlayerTextDrawDestroy(playerid, PlayerText:StatusBox[playerid]); PlayerTextDrawDestroy(playerid, PlayerText:StatusInfo[playerid]); PlayerTextDrawDestroy(playerid, PlayerText:StatusMatou[playerid]); PlayerTextDrawDestroy(playerid, PlayerText:StatusMorreu[playerid]);
//OnPlayerSpawn PlayerTextDrawShow(playerid, PlayerText:StatusBox[playerid]); PlayerTextDrawShow(playerid, PlayerText:StatusInfo[playerid]); PlayerTextDrawShow(playerid, PlayerText:StatusMatou[playerid]); PlayerTextDrawShow(playerid, PlayerText:StatusMorreu[playerid]);
//Onplayerdeath pStats[playerid][pMorreu]++; if(killerid != 0xFFFF) { pStats[killerid][pMatou]++; }
public UpdateText(playerid) { new str[128];
format(str, sizeof(str), "Matou: ~h~~g~%d", pStats[playerid][pMatou]); PlayerTextDrawSetString(playerid, StatusMatou[playerid], str); format(str, sizeof(str), "Morreu: ~h~~r~%d", pStats[playerid][pMorreu]); PlayerTextDrawSetString(playerid, StatusMorreu[playerid], str); return 1; }
|
sу faltou salvar os kills kk
mais fico уtimo (minha opiniгo)
Re: Mostra Kill Deaths na tela -
MultiKill - 22.10.2014
Quote:
Originally Posted by SalvatoreBR
Fiz um aqui para vocк bem simples...
Imagem de como ficou:
http://i.imgur.com/XFOiNVW.png
Cуdigo:
pawn Код:
enum e_PlayerStats { pMatou, pMorreu };
new pStats[MAX_PLAYERS][e_PlayerStats];
//Texts new PlayerText:StatusBox[MAX_SLOTS]; new PlayerText:StatusInfo[MAX_SLOTS]; new PlayerText:StatusMatou[MAX_SLOTS]; new PlayerText:StatusMorreu[MAX_SLOTS];
new Updater;
//Ongamemodeinit Updater = SetTimer("UpdateText",1000,true);
//Ongamemodeexit KillTimer(Updater);
//OnPlayerConnect StatusBox[playerid] = CreatePlayerTextDraw(playerid, 621.199951, 288.220001, "usebox"); PlayerTextDrawLetterSize(playerid, StatusBox[playerid], 0.000000, 7.564816); PlayerTextDrawTextSize(playerid, StatusBox[playerid], 493.200012, 0.000000); PlayerTextDrawAlignment(playerid, StatusBox[playerid], 1); PlayerTextDrawColor(playerid, StatusBox[playerid], 0); PlayerTextDrawUseBox(playerid, StatusBox[playerid], true); PlayerTextDrawBoxColor(playerid, StatusBox[playerid], 102); PlayerTextDrawSetShadow(playerid, StatusBox[playerid], 0); PlayerTextDrawSetOutline(playerid, StatusBox[playerid], 0); PlayerTextDrawFont(playerid, StatusBox[playerid], 0);
StatusInfo[playerid] = CreatePlayerTextDraw(playerid, 517.599975, 289.706604, "~h~~y~Status:"); PlayerTextDrawLetterSize(playerid, StatusInfo[playerid], 0.449999, 1.600000); PlayerTextDrawAlignment(playerid, StatusInfo[playerid], 1); PlayerTextDrawColor(playerid, StatusInfo[playerid], -1); PlayerTextDrawSetShadow(playerid, StatusInfo[playerid], 0); PlayerTextDrawSetOutline(playerid, StatusInfo[playerid], 1); PlayerTextDrawBackgroundColor(playerid, StatusInfo[playerid], 51); PlayerTextDrawFont(playerid, StatusInfo[playerid], 2); PlayerTextDrawSetProportional(playerid, StatusInfo[playerid], 1);
StatusMatou[playerid] = CreatePlayerTextDraw(playerid, 508.799987, 310.613281, "Matou:"); PlayerTextDrawLetterSize(playerid, StatusMatou[playerid], 0.449999, 1.600000); PlayerTextDrawAlignment(playerid, StatusMatou[playerid], 1); PlayerTextDrawColor(playerid, StatusMatou[playerid], -1); PlayerTextDrawSetShadow(playerid, StatusMatou[playerid], 0); PlayerTextDrawSetOutline(playerid, StatusMatou[playerid], 1); PlayerTextDrawBackgroundColor(playerid, StatusMatou[playerid], 51); PlayerTextDrawFont(playerid, StatusMatou[playerid], 3); PlayerTextDrawSetProportional(playerid, StatusMatou[playerid], 1);
StatusMorreu[playerid] = CreatePlayerTextDraw(playerid, 508.000000, 330.026519, "Morreu:"); PlayerTextDrawLetterSize(playerid, StatusMorreu[playerid], 0.449999, 1.600000); PlayerTextDrawAlignment(playerid, StatusMorreu[playerid], 1); PlayerTextDrawColor(playerid, StatusMorreu[playerid], -1); PlayerTextDrawSetShadow(playerid, StatusMorreu[playerid], 0); PlayerTextDrawSetOutline(playerid, StatusMorreu[playerid], 1); PlayerTextDrawBackgroundColor(playerid, StatusMorreu[playerid], 51); PlayerTextDrawFont(playerid, StatusMorreu[playerid], 3); PlayerTextDrawSetProportional(playerid, StatusMorreu[playerid], 1);
pStats[playerid][pMatou] = 0; pStats[playerid][pMorreu] = 0;
//Onplayerdisconnect PlayerTextDrawDestroy(playerid, PlayerText:StatusBox[playerid]); PlayerTextDrawDestroy(playerid, PlayerText:StatusInfo[playerid]); PlayerTextDrawDestroy(playerid, PlayerText:StatusMatou[playerid]); PlayerTextDrawDestroy(playerid, PlayerText:StatusMorreu[playerid]);
//OnPlayerSpawn PlayerTextDrawShow(playerid, PlayerText:StatusBox[playerid]); PlayerTextDrawShow(playerid, PlayerText:StatusInfo[playerid]); PlayerTextDrawShow(playerid, PlayerText:StatusMatou[playerid]); PlayerTextDrawShow(playerid, PlayerText:StatusMorreu[playerid]);
//Onplayerdeath pStats[playerid][pMorreu]++; if(killerid != 0xFFFF) { pStats[killerid][pMatou]++; }
public UpdateText(playerid) { new str[128];
format(str, sizeof(str), "Matou: ~h~~g~%d", pStats[playerid][pMatou]); PlayerTextDrawSetString(playerid, StatusMatou[playerid], str); format(str, sizeof(str), "Morreu: ~h~~r~%d", pStats[playerid][pMorreu]); PlayerTextDrawSetString(playerid, StatusMorreu[playerid], str); return 1; }
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Nгo precisa usar SetTimer, use a callback OnPlayerDeath.
Re: Mostra Kill Deaths na tela -
SalvatoreBR - 22.10.2014
Quote:
Originally Posted by MultiKill
Nгo precisa usar SetTimer, use a callback OnPlayerDeath.
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Й que ele falou em mostrar mais alguns status, pensei jб em um timer global para englobar mais coisas como uma base, mas vocк estб correto nesse caso.
Quote:
Originally Posted by K1w0
eu nгo entendo muito e vi esse cуdigo usando o search mais se nгo valeu de nada desculpe ;x
sу faltou salvar os kills kk
mais fico уtimo (minha opiniгo)
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Й sу salvar, cara. Use o dof2, dini ou algo do tipo, й bem fбcil.
Re: Mostra Kill Deaths na tela -
DarkBr - 06.03.2017
Quote:
Originally Posted by MultiKill
Nгo precisa usar SetTimer, use a callback OnPlayerDeath.
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Muito Bom mas aqui eu abri um GM Novo e ta igualzinho tudo que estб aн mas da erro no pMorreu pMatou ajuda ai!