Sound System - Printable Version
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+--- Thread: Sound System (
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Sound System -
Vinicin - 21.10.2014
Putting sound system, in a certain place, like putting a sound playing in the slum, who are in shanty town will hear the sound that the player colocae, and that is not in the favela can not hear.
Re: Sound System -
Pottus - 21.10.2014
https://sampforum.blast.hk/showthread.php?tid=102865 - Dynamic Areas
https://sampwiki.blast.hk/wiki/PlayAudioStreamForPlayer - Play Audio stream
Re: Sound System -
Pawnify - 21.10.2014
To play a sound in a specific area, you must first get the coordinates of the area you want the sound to play in.
Then add;
PlayAudioStreamForPlayer(playerid, "http://somafm.com/tags.pls", X, Y, Z, Distance, 1);
X,Y,Z being the coordinates you chose..
Then distance being how big of a radius the place is.
To read more on PlayAudioStreamForPlayer goto
https://sampwiki.blast.hk/wiki/PlayAudioStreamForPlayer
Re: Sound System -
Vinicin - 21.10.2014
Can anyone help me create this system, I am newbie
Re: Sound System -
gurmani11 - 21.10.2014
pawn Код:
#include a_samp
#include streamer // For Dynamics
new YourVariable;
public OnGameModeInit()
{
YourVariable = CreateDynamicRectangle(Float:minx, Float:miny, Float:maxx, Float:maxy, worldid = -1, interiorid = -1, playerid = -1);
return 1;
}
public OnPlayerEnterDynamicArea(playerid, areaid)
{
if(areaid == YourVariable )
{
PlayAudioStreamForPlayer(playerid, "http://mp3dos.com/assets/songs/15000-15999/15726-am-i-wrong-nico-vinz--1411219503.mp3");
SetPlayerTime(playerid,24,0);
}
return 1;
}
public OnPlayerLeaveDynamicArea(playerid, areaid)
{
if(areaid == YourVariable )
{
SetPlayerTime(playerid,8,0);
StopAudioStreamForPlayer(playerid);
}
return 1;
}
Re: Sound System -
Pottus - 21.10.2014
@gurmani11 - That will work fine.
Re: Sound System -
gurmani11 - 21.10.2014
ty mate