Any way to disable player jumping if anything? - Printable Version
+- SA-MP Forums Archive (
https://sampforum.blast.hk)
+-- Forum: SA-MP Scripting and Plugins (
https://sampforum.blast.hk/forumdisplay.php?fid=8)
+--- Forum: Scripting Help (
https://sampforum.blast.hk/forumdisplay.php?fid=12)
+--- Thread: Any way to disable player jumping if anything? (
/showthread.php?tid=542098)
Any way to disable player jumping if anything? -
[LvZ]Free - 16.10.2014
I currently have a function witch does blah blah.. and i need to way if this fuction is active, like uhm lets say the player under the effect of animation to disable jumping. (but i need the animation run anyways)
Re: Any way to disable player jumping if anything? -
austin070 - 16.10.2014
The only way to do it is to reset the special action on the jump key (KEY_JUMP). This will stop you from sprinting if you press jump while you're sprinting, however.
Re: Any way to disable player jumping if anything? -
Abagail - 16.10.2014
You can do something like this,
pawn Код:
public OnPlayerKeyStateChange(playerid, newkeys, oldkeys)
{
if(newkeys & KEY_JUMP)
{
if(Disabled[playerid])
{
new Float: pos[3];
GetPlayerPos(playerid, pos[0], pos[1], pos[2]);
SetPlayerPos(playerid, pos[0], pos[1], pos[2]);
ClearAnimations(playerid);
return 1;
}
}
return 1;
}
Note it would clear the running animation, - how-ever you could apply a running animation in place using ApplyAnimation for a few seconds.