Maybe it's scripted that way...? Unless you can give us some relevant code/information we can't help.
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public OnPlayerSpawn(playerid) { PlayerInfo2[playerid][SpawnAngle] = 0.0; //so when you leave and another player comes, the camera will start from start PlayerInfo2[playerid][SpawnDance] = true; //to not execute to much timers KillTimer( PlayerInfo2[playerid][SpawnTimer] ); //to kill it, since its useless now PlayerPlaySound(playerid, 1186, 0.0, 0.0, 0.0); // (blank sound) to shut the music up SetCameraBehindPlayer(playerid); //to prevent some bugs //DriftExit(playerid); StopAudioStreamForPlayer(playerid); SetPlayerHealth(playerid, 100); SetPlayerInterior(playerid, 0); SetPlayerVirtualWorld(playerid, 0); PInfo[playerid][InParkour] = 0; PInfo[playerid][Spawned] = 1; if(IsValidDynamic3DTextLabel(PInfo[playerid][VipLabel]) && PInfo[playerid][Level] != 1) DestroyDynamic3DTextLabel(PInfo[playerid][VipLabel]); if(PInfo[playerid][InDM] != 0) { if(PInfo[playerid][InDM] == 1) { cmd_mdm(playerid,""); GivePlayerWeapon(playerid, 38, 65535); SetPlayerInterior(playerid, 0); SendClientMessage(playerid, COL_GREY, "Use /iwanthome if you wish to exit the Minigun madness."); } else if(PInfo[playerid][InDM] == 2) { cmd_glassmadness(playerid,""); SendClientMessage(playerid, COL_GREY, "Use /iwanthome if you wish to exit the Glass madness."); } else if(PInfo[playerid][InDM] == 3) { cmd_shipmadness(playerid,""); GivePlayerWeapon(playerid, 29, 130); SetPlayerInterior(playerid, 0); SendClientMessage(playerid, COL_GREY, "Use /iwanthome if you wish to exit the Ship madness."); } else if(PInfo[playerid][InDM] == 5) { new RandomPos = random(sizeof RCWar); SetPlayerPos(playerid,RCWar[RandomPos][0],RCWar[RandomPos][1],RCWar[RandomPos][2]); SetPlayerFacingAngle(playerid,RCWar[RandomPos][3]); SetPlayerInterior(playerid,10); SendClientMessage(playerid, COL_GREY, "Use /iwanthome if you wish to exit the RC war."); } else if(PInfo[playerid][InDM] == 6) { cmd_deagledm(playerid,""); SendClientMessage(playerid, COL_GREY, "Use /iwanthome if you wish to exit the Deagle DM"); } else if(PInfo[playerid][InDM] == 7) { cmd_jetpackdm(playerid, ""); SendClientMessage(playerid, COL_GREY, "Use /iwanthome if you wish to exit the Jetpack DM"); } else if(PInfo[playerid][InDM] == 8) { cmd_mhdm(playerid, ""); SendClientMessage(playerid, COL_GREY, "Use /iwanthome if you wish to exit the Mafia House DM"); } else if(PInfo[playerid][InDM] == 17) { cmd_sodm(playerid, ""); SendClientMessage(playerid, COL_GREY, "Use /iwanthome if you wish to exit the Sawn-Off shotgun DM"); } else if(PInfo[playerid][InDM] == 18) { cmd_pdm(playerid, ""); SendClientMessage(playerid, COL_GREY, "Use /iwanthome if you wish to exit the Pistol DM"); } else if(PInfo[playerid][InDM] == 19) { cmd_rhinodm(playerid, ""); SendClientMessage(playerid, COL_GREY, "Use /iwanthome if you wish to exit the Rhino DM"); } else if(PInfo[playerid][InDM] == 10) OnDialogResponse(playerid, CTdialog, 1, 0, ""); else if(PInfo[playerid][InDM] == 11) OnDialogResponse(playerid, CTdialog, 1, 1, ""); else if(PInfo[playerid][InDM] == 12) OnDialogResponse(playerid, Teamsdialog, 1, 0, ""); else if(PInfo[playerid][InDM] == 13) OnDialogResponse(playerid, Teamsdialog, 1, 1, ""); else if(PInfo[playerid][InDM] == 14) OnDialogResponse(playerid, Teamsdialog, 1, 2, ""); else if(PInfo[playerid][InDM] == 15) OnDialogResponse(playerid, Teamsdialog, 1, 3, ""); else if(PInfo[playerid][InDM] == 16) { new rand = random(9); SetPlayerPos(playerid, RandGG[rand][0], RandGG[rand][1], RandGG[rand][2]); SetPlayerFacingAngle(playerid, RandGG[rand][3]); SetPlayerWorldBounds(playerid, -1274.2817, -1358.5095, 2575.6509, 2472.3486); SetCameraBehindPlayer(playerid); GivePlayerWeapon(playerid, 4, 1); GivePlayerWeapon(playerid, Weaps[PInfo[playerid][Tire]], 65535); PInfo[playerid][Dead] = false; PInfo[playerid][pw] = true; SetPlayerHealth(playerid, 20); SetPlayerVirtualWorld(playerid, 10); } } else { GivePlayerWeapon(playerid,23,100); GivePlayerWeapon(playerid,29,100); GivePlayerWeapon(playerid,25,150); GivePlayerWeapon(playerid, 4, 1); LoadObjects(playerid,0); if(PInfo[playerid][SpawnPoint] == 0) { new gRand = random(sizeof RandomSpawns); SetPlayerPos(playerid,RandomSpawns[gRand][SX],RandomSpawns[gRand][SY],RandomSpawns[gRand][SZ]); SetPlayerFacingAngle(playerid,RandomSpawns[gRand][SA]); SetPlayerWorldBounds(playerid,20000.0000, -20000.0000, 20000.0000, -20000.0000); } else { if(PInfo[playerid][SpawnPoint] == 2)//lvair { cmd_lva(playerid,""); } } if(PInfo[playerid][FirstSpawn] == 1) { if(PInfo[playerid][Color] != 0) OnDialogResponse(playerid, Colorsdialog, 1, PInfo[playerid][Color]-1, ""); TextDrawHideForPlayer(playerid,Textdraw[0]); TextDrawHideForPlayer(playerid,Textdraw[1]); TextDrawHideForPlayer(playerid,Textdraw[2]); TextDrawHideForPlayer(playerid,Textdraw[3]); TextDrawHideForPlayer(playerid,Textdraw[4]); TextDrawHideForPlayer(playerid,Textdraw[5]); TextDrawHideForPlayer(playerid,Textdraw[6]); TextDrawHideForPlayer(playerid,Textdraw[7]); jBanCheck(playerid); PInfo[playerid][FirstSpawn] = 0; } if(PInfo[playerid][Skin] != -1 && GetPlayerSkin(playerid) != PInfo[playerid][Skin]) SetSpawnInfo(playerid,0,PInfo[playerid][Skin],0,0,0,0,0,0,0,0,0,0), SetPlayerSkin(playerid,PInfo[playerid][Skin]); if(PInfo[playerid][Spawnweap] != 0 && PInfo[playerid][Spawnweap] != 16) { GivePlayerWeapon(playerid,PInfo[playerid][Spawnweap],250); } else if(PInfo[playerid][Spawnweap] == 16) { SendClientMessage(playerid,COL_GREEN,"« Spawn Weapon » "CBLUE"You have received some "CWHITE"["CORANGE"Grenades"CWHITE"] "CBLUE"with "CWHITE"["CORANGE"4"CWHITE"] "CBLUE"of ammo"); GivePlayerWeapon(playerid,PInfo[playerid][Spawnweap],4); } PlaySound(playerid,1063); if(PInfo[playerid][Level] > 0) SetPlayerArmour(playerid,100); } return 1; }
public OnPlayerDeath(playerid, killerid, reason) { SendDeathMessage(killerid, playerid, reason); PInfo[playerid][Deaths]++; PInfo[playerid][Spawned] = 0; PInfo[playerid][kSpree] = 0; if(IsPlayerConnected(killerid)) { SInfo[ServerKills]++; if(IsPlayerInAnyVehicle(killerid)) { new vID = GetPlayerVehicleID(killerid); new Float:pX, Float:pY, Float:pZ; if(IsHeli(GetVehicleModel(vID))) { GetPlayerPos(killerid,pX,pY,pZ); DestroyVehicle(vID); SetPlayerScore(killerid,GetPlayerScore(killerid)-2); GivePlayerMoney(killerid,-2000); SetPlayerPos(killerid,pX,pY,pZ+25); } } if(PInfo[killerid][InDM] > 0) { GivePlayerMoney(killerid, 1000); if(PInfo[playerid][InDM] != 0) { if(PInfo[killerid][InDM] != PInfo[playerid][InDM]) { new string[30]; if(PInfo[killerid][InDM] == 12) { Grovekills++; format(string,sizeof string,"Grove kills: %i",Grovekills); UpdateDynamic3DTextLabelText(Grovelabel,GROVECOLOR,string); } else if(PInfo[killerid][InDM] == 13) { Vagoskills++; format(string,sizeof string,"Vagos kills: %i",Vagoskills); UpdateDynamic3DTextLabelText(Vagoslabel,VAGOSCOLOR,string); } else if(PInfo[killerid][InDM] == 14) { Ballaskills++; format(string,sizeof string,"Ballas kills: %i",Ballaskills); UpdateDynamic3DTextLabelText(Ballaslabel,BALLASCOLOR,string); } else if(PInfo[killerid][InDM] == 15) { Aztecskills++; format(string,sizeof string,"Aztecs kills: %i",Aztecskills); UpdateDynamic3DTextLabelText(Aztecslabel,AZTECSCOLOR,string); } } } } SetPlayerScore(killerid,GetPlayerScore(killerid)+1); PInfo[killerid][Kills]++; PInfo[killerid][kSpree]++; if(PInfo[killerid][kSpree] > 3) { if(PInfo[killerid][kSpree] == 5) { new Float:armour; SendClientMessage(killerid,COL_YELLOW,"» You got a killstreak of 5 kills! (+5 score, +5 armour and +1 SP)"); SetPlayerScore(killerid,GetPlayerScore(killerid)+5); GetPlayerArmour(killerid, armour); SetPlayerArmour(killerid,armour+5); SendFMessageToAll(COL_RED,"[KILLSTREAK]{E1DB00} %s is on a killstreak with 5 kills in a row!",GetPName(killerid)); GivePlayerSP(killerid,1); PlaySound(playerid,1132); } else if(PInfo[killerid][kSpree] == 10) { new Float:armour; SendClientMessage(killerid,COL_YELLOW,"» You got a killstreak of 10 kills! (+10 score, +10 armour and +2 SP)"); SetPlayerScore(killerid,GetPlayerScore(killerid)+10); GetPlayerArmour(killerid, armour); SetPlayerArmour(killerid,GetPlayerArmour(killerid, armour)+10); SendFMessageToAll(COL_RED,"[KILLSTREAK]{E1DB00} %s is on a killstreak with 10 kills in a row!",GetPName(killerid)); GivePlayerSP(killerid,2); PlaySound(playerid,1132); } else if(PInfo[killerid][kSpree] == 20) { new Float:armour; SendClientMessage(killerid,COL_YELLOW,"» You got a killstreak of 20 kills! (+20 score, +20 armour, +5 SP, +m4 with 100 bullets)"); SetPlayerScore(killerid,GetPlayerScore(killerid)+20); GetPlayerArmour(killerid, armour); SetPlayerArmour(killerid,armour+20); GivePlayerWeapon(killerid,31,100); SendFMessageToAll(COL_RED,"[KILLSTREAK]{E1DB00} %s is on a killstreak with 20 kills in a row!",GetPName(killerid)); GivePlayerSP(killerid,5); PlaySound(playerid,1132); } else if(PInfo[killerid][kSpree] == 50) { new Float:armour; SendClientMessage(killerid,COL_YELLOW,"» You got a killstreak of 50 kills! (+100 score, +100 armour, +8 SP, +m4 with 100 bullets)"); SetPlayerScore(killerid,GetPlayerScore(killerid)+100); GetPlayerArmour(killerid, armour); SetPlayerArmour(killerid,armour+100); GivePlayerWeapon(killerid,31,100); SendFMessageToAll(COL_RED,"[KILLSTREAK]{E1DB00}"CRED"Wow!{E1DB00} %s is on a killstreak with 50 kills in a row!",GetPName(killerid)); GivePlayerSP(killerid,8); PlaySound(playerid,1132); } } GameTextForPlayerEx(killerid,"~g~~h~Killing spree: ~r~~h~%i",3000,4,PInfo[killerid][kSpree]); } if(PInfo[playerid][Joined] == 1) { EndRaceForPlayer(playerid); SendFMessageToAll(COL_YELLOW,"%s has died while in "CRED"race"CYELLOW", so he has automatically been "CRED"disqualified"CYELLOW"!",GetPName(playerid)); if(JoinCount == 0) { EndRace(); } } return 1; }
public OnPlayerRequestSpawn(playerid) { if(PInfo[playerid][Logged] == 0 && PInfo[playerid][Regged] == 1) return 0; SetTimer("Bot",20000,true); SetTimer("StartNewRace",150000,false); SetTimer("StartReactionTest",180000,false); TextDrawShowForPlayer(playerid,InfoTD); TextDrawShowForPlayer(playerid,WebsiteTD); TextDrawShowForPlayer(playerid,HelpBotTD); TextDrawShowForAll(TPInfo); return 1; }
public OnPlayerRequestClass(playerid, classid) { SetPlayerPos(playerid, player_x,player_y,player_z); SetPlayerFacingAngle(playerid, player_angle); SetPlayerCameraPos(playerid, camera_x,camera_y,camera_z); SetPlayerCameraLookAt(playerid, player_x,player_y,player_z); ApplyAnimation(playerid,"DANCING","DNCE_M_B",4.0,1,0,0,0,-1); //smooth dancing. It's most fitting to the music //making sure the timer gets executed only once, so the camera doesn't go to fast if (PlayerInfo2[playerid][SpawnDance]) PlayerInfo2[playerid][SpawnTimer] = SetTimerEx("MoveCamera", moving_speed, true, "i", playerid); PlayerInfo2[playerid][SpawnDance] = false; //preventing the timer to execute again return 1; }