new PlayerText:Speedo[MAX_PLAYERS];
public OnPlayerConnect(playerid) {
Speedo[playerid] = CreatePlayerTextDraw(playerid, 608.5, 198.0, " ");
PlayerTextDrawAlignment(playerid, Speedo[playerid], 3);
PlayerTextDrawBackgroundColor(playerid, Speedo[playerid], 255);
PlayerTextDrawFont(playerid, Speedo[playerid], 6);
PlayerTextDrawLetterSize(playerid, Speedo[playerid], 0.56, 2.2);
PlayerTextDrawSetOutline(playerid, Speedo[playerid], 2);
PlayerTextDrawSetProportional(playerid, Speedo[playerid], 1);
}
public OnPlayerSpawn(playerid) {
PlayerTextDrawShow(playerid,Speedo[playerid]);
PlayerTextDrawSetString(playerid, Speedo[playerid], "100 ~r~MPK/H");
// also not show up by swap them.
return 1;
}
new PlayerText:Speedo[MAX_PLAYERS];
public OnPlayerConnect(playerid) {
Speedo[playerid] = CreatePlayerTextDraw(playerid, 608.5, 198.0, "100 ~r~MPK/H");
PlayerTextDrawAlignment(playerid, Speedo[playerid], 3);
PlayerTextDrawBackgroundColor(playerid, Speedo[playerid], 255);
PlayerTextDrawFont(playerid, Speedo[playerid], 2);
PlayerTextDrawLetterSize(playerid, Speedo[playerid], 0.56, 2.2);
PlayerTextDrawSetOutline(playerid, Speedo[playerid], 2);
PlayerTextDrawSetProportional(playerid, Speedo[playerid], 1);
}
public OnPlayerSpawn(playerid) {
PlayerTextDrawSetString(playerid, Speedo[playerid], "100 ~r~MPK/H");
PlayerTextDrawShow(playerid,Speedo[playerid]);
return 1;
}
new PlayerText:Speedo[MAX_PLAYERS];
new PlayerText:Speedo[MAX_PLAYERS] = PlayerText:INVALID_TEXT_DRAW;
Try changing
pawn Код:
pawn Код:
edit: uh, just noticed that it's PlayerText.. try using "Text:INVALID_TEXT_DRAW;", or "PlayerText:INVALID_TEXT_DRAW;", I mean, I've never really used PlayerText, most of the textdraws I create are just "Text:Blabla[MAX_PLAYERS];".. |