CMD:cuff(playerid,params[])
{
new targetid;
if(IsPlayerPolice[playerid] < 1)
return SendClientMessage(playerid, -1, "{ff0000}This command only for cops");
if(sscanf(params, "u", targetid)) return SendClientMessage(playerid, -1, "USAGE: /cuff [Part of Name/Player ID]");
if(IsPlayerPolice[targetid] >= 1) return SendClientMessage(playerid, -2, "{ff0000}You cant arrest another police officer!");
if(!IsPlayerConnected(targetid)) return SendClientMessage(playerid, 0xFFFFFFF,"{ff0000}[ERROR]: This player is not connected!");
if(playerid == targetid) return SendClientMessage(playerid, 0xFF0000FF, "ERROR: You can't cuff yourself");
new Float:x, Float:y, Float:z;
GetPlayerPos(playerid, x,y,z);
if(IsPlayerInRangeOfPoint(targetid, 5.0, x, y, z))
{
new str[512];
new name[MAX_PLAYER_NAME];
GetPlayerName(playerid, name,sizeof(name));
new target[MAX_PLAYER_NAME];
GetPlayerName(targetid, target, sizeof(target));
format(str, sizeof(str), "{ff0000}You cuffed %s!",target);
SendClientMessage(playerid, 0xE01B1B, str);
SetPlayerAttachedObject(targetid, 0, 19418, 6, -0.011000, 0.028000, -0.022000, -15.600012, -33.699977,-81.700035, 0.891999, 1.000000, 1.168000);
SetPlayerSpecialAction(targetid,SPECIAL_ACTION_CUFFED);
return 1;
}
return 1;
}
CMD:ar(playerid,params[]) return cmd_arrest(playerid, params);
CMD:arrest(playerid,params[])
{
new targetid, str[512];
if(IsPlayerPolice[playerid] < 1) return SendClientMessage(playerid,-1,"{ff0000}[ERROR]: You are not cop.");
if(sscanf(params, "u", targetid)) return SendClientMessage(playerid, -1,"USAGE: /arrest [Part of Name/Player ID]");
if(IsPlayerPolice[targetid] >= 1) return SendClientMessage(playerid, -2, "{ff0000}You cant arrest another police officer!");
if(!SetPlayerAttachedObject(targetid, 0, 19418, 6, -0.011000, 0.028000, -0.022000, -15.600012, -33.699977,-81.700035, 0.891999, 1.000000, 1.168000)) return SendClientMessage(playerid,-1,"[ERROR] This player is not cuffed!");
if(!IsPlayerConnected(targetid)) return SendClientMessage(playerid, 0xFFFFFFF,"ERROR: This player is not connected!");
if(playerid == targetid) return SendClientMessage(playerid, 0xFFFFFFF, "{ff0000}ERROR: You can't arrest yourself");
new name [MAX_PLAYER_NAME];
GetPlayerName(playerid, name,sizeof(name));
new target[MAX_PLAYER_NAME];
GetPlayerName(targetid, target, sizeof(target));
format(str, sizeof(str), "{ff0000}You have arrested %s",target);
SendClientMessage(playerid, 0xE01B1B, str);
GameTextForPlayer(playerid, "ARRESTED",5000,2);
SendClientMessageToAll(-1, "%s Has been sent to jail");
SetPlayerInterior(playerid, 6);
ResetPlayerWeapons(playerid);
return 1;
}
CMD:cuff(playerid,params[]) { new targetid; if(sscanf(params, "u", targetid)) return SendClientMessage(playerid, -1, "USAGE: /cuff [Part of Name/Player ID]"); if(IsPlayerPolice[playerid] < 1) return SendClientMessage(playerid, -1, "{ff0000}This command only for cops"); if(IsPlayerPolice[targetid] > 0) return SendClientMessage(playerid, -2, "{ff0000}You cant arrest another police officer!"); if(!IsPlayerConnected(targetid)) return SendClientMessage(playerid, 0xFFFFFFF,"{ff0000}[ERROR]: This player is not connected!"); if(playerid == targetid) return SendClientMessage(playerid, 0xFF0000FF, "ERROR: You can't cuff yourself"); new Float:x, Float:y, Float:z; GetPlayerPos(playerid, x,y,z); if(IsPlayerInRangeOfPoint(targetid, 5.0, x, y, z)) { new str[512]; new name[MAX_PLAYER_NAME]; GetPlayerName(playerid, name,sizeof(name)); new target[MAX_PLAYER_NAME]; GetPlayerName(targetid, target, sizeof(target)); format(str, sizeof(str), "{ff0000}You cuffed %s!",target); SendClientMessage(playerid, 0xE01B1B, str); SetPlayerAttachedObject(targetid, 0, 19418, 6, -0.011000, 0.028000, -0.022000, -15.600012, -33.699977,-81.700035, 0.891999, 1.000000, 1.168000); SetPlayerSpecialAction(targetid,SPECIAL_ACTION_CUFFED); return 1; } return 1; } CMD:ar(playerid,params[]) { return cmd_arrest(playerid, params); } CMD:arrest(playerid,params[]) { new targetid, str[512]; if(sscanf(params, "u", targetid)) return SendClientMessage(playerid, -1,"USAGE: /arrest [Part of Name/Player ID]"); if(IsPlayerPolice[playerid] < 1) return SendClientMessage(playerid,-1,"{ff0000}[ERROR]: You are not cop."); if(IsPlayerPolice[targetid] > 0) return SendClientMessage(playerid, -2, "{ff0000}You cant arrest another police officer!"); if(!SetPlayerAttachedObject(targetid, 0, 19418, 6, -0.011000, 0.028000, -0.022000, -15.600012, -33.699977,-81.700035, 0.891999, 1.000000, 1.168000)) return SendClientMessage(playerid,-1,"[ERROR] This player is not cuffed!"); if(!IsPlayerConnected(targetid)) return SendClientMessage(playerid, 0xFFFFFFF,"ERROR: This player is not connected!"); if(playerid == targetid) return SendClientMessage(playerid, 0xFFFFFFF, "{ff0000}ERROR: You can't arrest yourself"); new name [MAX_PLAYER_NAME]; GetPlayerName(playerid, name,sizeof(name)); new target[MAX_PLAYER_NAME]; GetPlayerName(targetid, target, sizeof(target)); format(str, sizeof(str), "{ff0000}You have arrested %s",target); SendClientMessage(playerid, 0xE01B1B, str); GameTextForPlayer(playerid, "ARRESTED",5000,2); SendClientMessageToAll(-1, "%s Has been sent to jail"); SetPlayerInterior(playerid, 6); ResetPlayerWeapons(playerid); return 1; }
CMD:cuff(playerid,params[])
{
new targetid;
if(IsPlayerPolice[playerid] < 1)
return SendClientMessage(playerid, -1, "{ff0000}This command only for cops");
if(sscanf(params, "u", targetid)) return SendClientMessage(playerid, -1, "USAGE: /cuff [Part of Name/Player ID]");
if(IsPlayerPolice[targetid] >= 1) return SendClientMessage(playerid, -2, "{ff0000}You cant arrest another police officer!");
if(targetid == INVALID_PLAYER_ID) return SendClientMessage(playerid, 0xFFFFFFF,"{ff0000}[ERROR]: This player is not connected!");
if(playerid == targetid) return SendClientMessage(playerid, 0xFF0000FF, "ERROR: You can't cuff yourself");
new Float:x, Float:y, Float:z;
GetPlayerPos(playerid, x,y,z);
if(IsPlayerInRangeOfPoint(targetid, 5.0, x, y, z))
{
new str[512];
new name[MAX_PLAYER_NAME];
GetPlayerName(playerid, name,sizeof(name));
new target[MAX_PLAYER_NAME];
GetPlayerName(targetid, target, sizeof(target));
format(str, sizeof(str), "{ff0000}You cuffed %s!",target);
SendClientMessage(playerid, 0xE01B1B, str);
SetPlayerAttachedObject(targetid, 0, 19418, 6, -0.011000, 0.028000, -0.022000, -15.600012, -33.699977,-81.700035, 0.891999, 1.000000, 1.168000);
SetPlayerSpecialAction(targetid,SPECIAL_ACTION_CUFFED);
return 1;
}
return 1;
}
CMD:ar(playerid,params[]) return cmd_arrest(playerid, params);
CMD:arrest(playerid,params[])
{
new targetid, str[512];
if(IsPlayerPolice[playerid] < 1) return SendClientMessage(playerid,-1,"{ff0000}[ERROR]: You are not cop.");
if(sscanf(params, "u", targetid)) return SendClientMessage(playerid, -1,"USAGE: /arrest [Part of Name/Player ID]");
if(IsPlayerPolice[targetid] >= 1) return SendClientMessage(playerid, -2, "{ff0000}You cant arrest another police officer!");
if(!SetPlayerAttachedObject(targetid, 0, 19418, 6, -0.011000, 0.028000, -0.022000, -15.600012, -33.699977,-81.700035, 0.891999, 1.000000, 1.168000)) return SendClientMessage(playerid,-1,"[ERROR] This player is not cuffed!");
if(targetid == INVALID_PLAYER_ID) return SendClientMessage(playerid, 0xFFFFFFF,"ERROR: This player is not connected!");
if(playerid == targetid) return SendClientMessage(playerid, 0xFFFFFFF, "{ff0000}ERROR: You can't arrest yourself");
new name [MAX_PLAYER_NAME];
GetPlayerName(playerid, name,sizeof(name));
new target[MAX_PLAYER_NAME];
GetPlayerName(targetid, target, sizeof(target));
format(str, sizeof(str), "{ff0000}You have arrested %s",target);
SendClientMessage(playerid, 0xE01B1B, str);
GameTextForPlayer(playerid, "ARRESTED",5000,2);
SendClientMessageToAll(-1, "%s Has been sent to jail");
SetPlayerInterior(playerid, 6);
ResetPlayerWeapons(playerid);
return 1;
}
if(sscanf(params, "u", targetid)) return SendClientMessage(playerid, -1, "USAGE: /cuff [Part of Name/Player ID]"); //gets targetid
if(IsPlayerPolice[targetid] >= 1) return SendClientMessage(playerid, -2, "{ff0000}You cant arrest another police officer!"); //since you're a police this is triggered
if(!IsPlayerConnected(targetid)) return SendClientMessage(playerid, 0xFFFFFFF,"{ff0000}[ERROR]: This player is not connected!");
if(playerid == targetid) return SendClientMessage(playerid, 0xFF0000FF, "ERROR: You can't cuff yourself");
that's because it does it in order of the code
pawn Код:
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