I had this mapping for a long time ready for a rp server but never realy used it so I thought lets hand it out on the samp forums, Hope you guys like it.
Код:
RemoveBuildingForPlayer(playerid, 3734, 985.5391, -683.6641, 126.2578, 0.25);
RemoveBuildingForPlayer(playerid, 3737, 1013.9844, -669.1563, 122.7188, 0.25);
RemoveBuildingForPlayer(playerid, 3605, 985.5391, -683.6641, 126.2578, 0.25);
RemoveBuildingForPlayer(playerid, 3604, 1013.9844, -669.1563, 122.7188, 0.25);
//House dynamicobjects
CreateDynamicObject(19376, 995.54, -671.62, 123.54, 0.00, 90.00, 332.81);
CreateDynamicObject(19376, 995.54, -671.62, 123.40, 0.00, 90.00, 332.81);
CreateDynamicObject(3498, 1002.14, -669.81, 120.21, 0.00, 0.00, 0.00);
CreateDynamicObject(3498, 992.98, -664.95, 120.21, 0.00, 0.00, 0.00);
CreateDynamicObject(970, 1000.31, -668.71, 124.16, 0.00, 0.00, 332.81);
CreateDynamicObject(970, 996.63, -666.81, 124.16, 0.00, 0.00, 332.81);
CreateDynamicObject(970, 994.78, -665.87, 124.16, 0.00, 0.00, 332.81);
CreateDynamicObject(970, 992.19, -666.74, 124.16, 0.00, 0.00, 63.36);
CreateDynamicObject(970, 1001.42, -671.57, 124.16, 0.00, 0.00, 63.36);
CreateDynamicObject(1697, 980.54, -665.42, 125.14, 19.00, 0.00, 62.64);
CreateDynamicObject(1697, 978.52, -669.37, 125.14, 19.00, 0.00, 62.64);
CreateDynamicObject(1697, 985.12, -667.79, 126.31, 19.00, 0.00, 62.64);
CreateDynamicObject(1697, 983.07, -671.75, 126.31, 19.00, 0.00, 62.64);
CreateDynamicObject(970, 983.67, -676.66, 124.14, 0.00, 0.00, 332.81);
CreateDynamicObject(970, 987.37, -678.57, 124.14, 0.00, 0.00, 332.81);
CreateDynamicObject(970, 991.07, -680.47, 124.14, 0.00, 0.00, 332.81);
CreateDynamicObject(970, 982.76, -673.86, 124.16, 0.00, 0.00, 63.36);
CreateDynamicObject(1569, 989.58, -679.39, 123.59, 0.00, 0.00, 63.00);
CreateDynamicObject(1569, 994.64, -669.76, 120.11, 0.00, 0.00, 332.81);
CreateDynamicObject(1569, 997.30, -671.13, 120.11, 0.00, 0.00, 152.49);
CreateDynamicObject(4100, 979.40, -660.90, 120.85, 0.00, 0.00, 82.87);
CreateDynamicObject(4100, 979.40, -660.90, 123.66, 0.00, 0.00, 82.87);
CreateDynamicObject(987, 998.93, -645.75, 119.06, 0.00, 0.00, 201.41);
CreateDynamicObject(987, 987.78, -650.10, 119.06, 0.00, 0.00, 204.19);
CreateDynamicObject(987, 976.66, -655.14, 119.06, 0.00, -3.00, 210.64);
CreateDynamicObject(987, 966.47, -661.18, 119.66, 0.00, -1.74, 210.64);
CreateDynamicObject(987, 956.42, -667.14, 120.00, 0.00, -1.74, 210.64);
CreateDynamicObject(987, 946.32, -673.01, 120.28, 0.00, 0.00, 302.13);
CreateDynamicObject(987, 952.69, -683.17, 120.28, 0.00, 0.00, 302.13);
CreateDynamicObject(987, 959.03, -693.28, 120.28, 0.00, 0.00, 294.22);
CreateDynamicObject(987, 963.64, -703.53, 120.28, 0.00, 0.00, 294.22);
CreateDynamicObject(987, 968.46, -714.42, 120.28, 0.00, 0.00, 28.89);
CreateDynamicObject(987, 978.93, -708.67, 120.28, 0.00, 0.00, 28.89);
CreateDynamicObject(987, 989.38, -702.89, 120.28, 0.00, 0.00, 29.83);
CreateDynamicObject(987, 999.76, -696.93, 120.28, 0.00, 0.00, 29.83);
CreateDynamicObject(987, 1003.18, -694.98, 120.28, 0.00, 0.00, 29.83);
CreateDynamicObject(987, 1013.50, -689.06, 120.28, 0.00, 0.00, 58.98);
CreateDynamicObject(987, 1019.62, -678.80, 120.28, 0.00, 0.00, 59.38);
CreateDynamicObject(987, 1020.75, -676.91, 120.28, 0.00, 0.00, 59.38);
CreateDynamicObject(987, 1026.87, -666.69, 120.28, 0.00, 0.00, 127.63);
CreateDynamicObject(987, 1019.58, -657.23, 120.28, 0.00, 0.00, 127.63);
CreateDynamicObject(987, 1015.17, -651.49, 120.28, 0.00, 0.00, 127.63);
CreateDynamicObject(3054, 1007.69, -642.05, 128.01, 0.00, 180.00, 0.00);
CreateDynamicObject(3054, 999.33, -645.85, 128.87, 0.00, 180.00, 0.00);
CreateDynamicObject(4100, 1008.34, -684.10, 120.53, 0.00, 0.00, 292.93);
CreateDynamicObject(4100, 996.15, -677.78, 120.53, 0.00, 0.00, 292.93);
CreateDynamicObject(1569, 989.02, -680.48, 120.10, 0.00, 0.00, 62.76);
CreateDynamicObject(1569, 990.36, -677.86, 120.10, 0.00, 0.00, 242.93);
CreateDynamicObject(4100, 1008.34, -684.10, 123.34, 0.00, 0.00, 292.93);
CreateDynamicObject(4100, 996.15, -677.78, 123.34, 0.00, 0.00, 292.93);
CreateDynamicObject(656, 1015.59, -680.15, 119.78, 0.00, 0.00, 0.00);
CreateDynamicObject(656, 1018.97, -674.90, 119.78, 0.00, 0.00, 0.00);
CreateDynamicObject(8168, 974.33, -701.75, 118.76, 0.00, 0.00, 47.69);
CreateDynamicObject(3928, 973.15, -699.65, 120.41, 0.00, 0.00, 301.38);
CreateDynamicObject(8168, 971.79, -697.49, 118.76, 0.00, 0.00, 47.69);
//Main house building +Garage
CreateObject(3599, 988.71, -673.01, 122.56, 0.00, 0.00, 332.81);
CreateObject(3604, 1017.29, -664.37, 122.65, 0.00, 0.00, 302.70);
Add more screenshots..not bad because there is few objects only..
It's alright, but the use of the object's aren't really....decent, you can see the spikes from the barbed fences are intruding through the hedges.
I never realy did finish this for use because the guy wanted a other house so it's never realy fine tuned so fell free to edit how you guys would like it.