if(dialogid == DIALOG_HOSPITAL) { if(response) { if(listitem == 0) { if(GetPlayerHealth(playerid) < 100 && GetPlayerMoney(playerid) >= 10000 && PlayerInfo[playerid][pHealthInsurance] < 0) { SetPlayerHealth(playerid,99); GivePlayerMoney(playerid, -10000); SendClientMessage(playerid, -1, "Your health increased."); } if(GetPlayerHealth(playerid) < 100 && GetPlayerMoney(playerid) < 10000 && PlayerInfo[playerid][pHealthInsurance] < 0) { SendClientMessage(playerid, -1, "Not enough money."); } if(GetPlayerHealth(playerid) < 100 && GetPlayerMoney(playerid) >= 10000 && PlayerInfo[playerid][pHealthInsurance] > 0) { SetPlayerHealth(playerid, 99); SendClientMessage(playerid, -1, "Your expenses was covered by health insurance."); } if(GetPlayerHealth(playerid) > 99 && GetPlayerMoney(playerid) >= 10000) { SendClientMessage(playerid, -1, "You don't need this."); } } } return 1; }
switch(listitem)
{
case 0:
{
}
case 1:
{
}
case 2:
{
}
//... and so on
}
if(dialogid == DIALOG_HOSPITAL) { if(response) { switch(listitem) { case 1: { if(GetPlayerHealth(playerid) < 100 && GetPlayerMoney(playerid) >= 10000 && PlayerInfo[playerid][pHealthInsurance] < 0) { SetPlayerHealth(playerid, 99); GivePlayerMoney(playerid, -10000); SendClientMessage(playerid, -1, "Your health increased."); } if(GetPlayerHealth(playerid) < 100 && GetPlayerMoney(playerid) < 10000 && PlayerInfo[playerid][pHealthInsurance] < 0) { SendClientMessage(playerid, -1, "Not enough money.");//Tell them. } if(GetPlayerHealth(playerid) < 100 && GetPlayerMoney(playerid) >= 10000 && PlayerInfo[playerid][pHealthInsurance] > 0) { SetPlayerHealth(playerid, 99); SendClientMessage(playerid, -1, "Your expenses was covered by health insurance."); } if(GetPlayerHealth(playerid) > 99 && GetPlayerMoney(playerid) >= 10000) { SendClientMessage(playerid, -1, "You dont need this."); } } case 2: { if(GetPlayerMoney(playerid) >= 10000 && PlayerInfo[playerid][pHealthInsurance] < 0) { GivePlayerMoney(playerid, -250); PlayerInfo[playerid][pCondom] += 1; SendClientMessage(playerid, -1, "Bought a condom."); } } case 4: { if(GetPlayerMoney(playerid) >= 10000 && PlayerInfo[playerid][pHealthInsurance] < 0) { GivePlayerMoney(playerid, -10000); PlayerInfo[playerid][pCondom] += 5; SendClientMessage(playerid, -1, "Bought 5 condoms."); } } case 5: { if(GetPlayerMoney(playerid) >= 5000 && PlayerInfo[playerid][pHealthInsurance] < 0) { GivePlayerMoney(playerid, -5000); PlayerInfo[playerid][pCondom] += 1; SendClientMessage(playerid, -1, "Bought viagra."); return 1; } } } } return 1; }
new Float: Health;
GetPlayerHealth(playerid, Health);
if(Health < 100...)
GetPlayerHealth shouldn't be used that way. Correct way:
PHP код:
|
PlayerInfo[playerid][pCondom] += 1;
if(dialogid == DIALOG_HOSPITAL)
{
if(response)
{
if(listitem == 0)
{
new Float:hp;
GetPlayerHealth(playerid, hp);
if(hp >= 99) return SendClientMessage(playerid, -1, "You don't need this.");
if(PlayerInfo[playerid][pHealthInsurance])
{
SetPlayerHealth(playerid, 99);
SendClientMessage(playerid, -1, "Your expenses were covered by health insurance.");
}
else
{
if(GetPlayerMoney(playerid) < 10000) return SendClientMessage(playerid, -1, "Not enough money.");
SetPlayerHealth(playerid, 99);
GivePlayerMoney(playerid, -10000);
SendClientMessage(playerid, -1, "Your health increased.");
}
}
}
return 1;
}