case BUS_TYPE_AMMUNATION: { if (GetPlayerState(playerid) == PLAYER_STATE_ONFOOT) { ShowTextDrawMenu(playerid, TD_MENU_AMMUNATION,"~g~Ammunation", 20, 20); if (PlayerInfo[playerid][pGunLic] == 0)format(string, sizeof(string), "Weapon Permit: ~r~No");else format(string, sizeof(string), "Weapon Permit: ~y~Yes"); ShowTextDrawMenuItems(playerid, 0, string, " ", " ",0); format(string, sizeof(string), "~g~$%d",GOLF_CLUB_PRICE); ShowTextDrawMenuItems(playerid, 1, " ", "~y~1 ~w~- Golf Club", string ,GOLF_CLUB_PRICE); format(string, sizeof(string), "~g~$%d",BASEBALL_BAT_PRICE); ShowTextDrawMenuItems(playerid, 2, " ", "~y~2 ~w~- Baseball Bat", string ,BASEBALL_BAT_PRICE); format(string, sizeof(string), "~g~$%d",SHOVEL_PRICE); ShowTextDrawMenuItems(playerid, 3, " ", "~y~3 ~w~- Shovel", string ,SHOVEL_PRICE); format(string, sizeof(string), "~g~$%d",POOL_CUE_PRICE); ShowTextDrawMenuItems(playerid, 4, " ", "~y~4 ~w~- Pool Cue", string ,POOL_CUE_PRICE); format(string, sizeof(string), "~g~$%d",CANE_PRICE); ShowTextDrawMenuItems(playerid, 5, " ", "~y~5 ~w~- Cane", string ,CANE_PRICE); format(string, sizeof(string), "~g~$%d",CHAINSAW_PRICE); ShowTextDrawMenuItems(playerid, 6, " ", "~y~6 ~w~- Chainsaw", string ,CHAINSAW_PRICE); format(string, sizeof(string), "~g~$%d",PISTOL_PRICE); ShowTextDrawMenuItems(playerid, 7, " ", "~y~7 ~w~- Pistol ~r~150 Ammo", string ,PISTOL_PRICE); format(string, sizeof(string), "~g~$%d",SILENCED_PISTOL_PRICE); ShowTextDrawMenuItems(playerid, 8, " ", "~y~8 ~w~- Silenced Pistol ~r~150 Ammo", string ,SILENCED_PISTOL_PRICE); format(string, sizeof(string), "~g~$%d",DESERT_EAGLE_PRICE); ShowTextDrawMenuItems(playerid, 9, " ", "~y~9 ~w~- Desert Eagle ~r~150 Ammo", string ,DESERT_EAGLE_PRICE); format(string, sizeof(string), "~g~$%d",SHOTGUN_PRICE); ShowTextDrawMenuItems(playerid, 10, " ", "~y~10 ~w~- Shotgun ~r~150 Ammo", string ,SHOTGUN_PRICE); format(string, sizeof(string), "~g~$%d",SAWNOFF_SHOTGUN_PRICE); ShowTextDrawMenuItems(playerid, 11, " ", "~y~11 ~w~- Sawn Off Shotgun ~r~150 Ammo", string ,SAWNOFF_SHOTGUN_PRICE); format(string, sizeof(string), "~g~$%d",COMBAT_SHOTGUN_PRICE); ShowTextDrawMenuItems(playerid, 12, " ", "~y~12 ~w~- Combat Shotgun ~r~150 Ammo", string ,COMBAT_SHOTGUN_PRICE); format(string, sizeof(string), "~g~$%d",MAC10_PRICE); ShowTextDrawMenuItems(playerid, 13, " ", "~y~13 ~w~- Mac 10 ~r~200 Ammo", string ,MAC10_PRICE); format(string, sizeof(string), "~g~$%d",TEC9_PRICE); ShowTextDrawMenuItems(playerid, 14, " ", "~y~14 ~w~- Tec9 ~r~200 Ammo", string ,TEC9_PRICE); format(string, sizeof(string), "~g~$%d",MP5_PRICE); ShowTextDrawMenuItems(playerid, 15, " ", "~y~15 ~w~- MP5 ~r~200 Ammo", string ,MP5_PRICE); format(string, sizeof(string), "~g~$%d",AK47_PRICE); ShowTextDrawMenuItems(playerid, 16, " ", "~y~16 ~w~- AK47 ~r~200 Ammo", string ,AK47_PRICE); format(string, sizeof(string), "~g~$%d",M4_PRICE); ShowTextDrawMenuItems(playerid, 17, " ", "~y~17 ~w~- M4 ~r~200 Ammo", string ,M4_PRICE); format(string, sizeof(string), "~g~$%d",RIFLE_PRICE); ShowTextDrawMenuItems(playerid, 18, " ", "~y~18 ~w~- Rifle ~r~100 Ammo", string ,RIFLE_PRICE); format(string, sizeof(string), "~g~$%d",SNIPER_RIFLE_PRICE); ShowTextDrawMenuItems(playerid, 19, " ", "~y~19 ~w~- Sniper Rifle ~r~100 Ammo", string ,SNIPER_RIFLE_PRICE); format(string, sizeof(string), "~g~$%d",BODY_ARMOUR_PRICE); ShowTextDrawMenuItems(playerid, 20, " ", "~y~20 ~w~- Body Armour", string ,BODY_ARMOUR_PRICE); } }
He wants to change it to a dialog list, as you can see he is using textdraws at the moment
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CMD:buygun(playerid, params[])
{
ShowPlayerDialog(playerid, GUN_MENU, DIALOG_STYLE_LIST, "Ammu Nation", "Deagle\nM4 Assault Rifle", "Buy", "Cancel");
}
public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[])
{
if(dialogid == BUY_GUN)
{
if(response) // If they clicked 'Select' or double-clicked a weapon
{
if(listitem == 0)
{
if(GetPlayerCash(playerid) >= 1000)
{
GivePlayerValidWeapon(playerid, 24, 100); // Weapon ID, Ammo
GivePlayerCash(playerid, -1000);
SendClientMessageEx(playerid, COLOR_WHITE, "You have purchased a Desert Eagle!");
return 1;
}
else
{
SendClientMessageEx(playerid, COLOR_WHITE, "You can't afford that weapon!");
return 1;
}
}
if(listitem == 1)
{
if(GetPlayerCash(playerid) >= 1000)
{
GivePlayerValidWeapon(playerid, 31, 100); // Weapon ID, Ammo
GivePlayerCash(playerid, -1000);
SendClientMessageEx(playerid, COLOR_WHITE, "You have purchased an M4 Assasult Rifle!");
return 1;
}
else
{
SendClientMessageEx(playerid, COLOR_WHITE, "You can't afford that weapon!");
return 1;
}
}
}
return 1; // We handled a dialog, so return 1. Just like OnPlayerCommandText.
}
return 0; // You MUST return 0 here! Just like OnPlayerCommandText.
}
I would suggest that you would explain how you did it so next time he will know how.
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Well I am not that good, but the link from the SAMP Wiki which I gave above can explain something to him, it's not that hard to understand.
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